About this mod
Reverts mining / extraction rates and prices for all activated metals back to before the Origins nerf.
- Permissions and credits
Introduction
The Origins and Waypoint updates severely nerfed both the extraction rates for mining activated metals and the market prices which they were sold for.
This took my galactic mining operation income down to about 10% of its former glory. Unacceptable.
This mod reverses* the nerf and brings mining profits back from the abyss for:
- Activated Cadmium
- Activated Copper
- Activated Emeril
- Activated Indium
The multiplier I used (10x) works perfectly for my 24 and 32 extractor mines; the rates are pretty much bang on where they used to be. I haven't tested with a larger number of extractors; it's possible that it won't scale properly and the final output may still be too low. If this is the case, let me know and I'll create an alternative version with a higher multiplier for those situations.
I believe extraction rates for gases some other resources (and possibly pricing?) have also been nerfed; however, the primary aim of this mod is to de-nerf resources on the list above. However, in v1.1 I added all extractable resources to the mod as the changes for activated minerals was negatively affecting mining rates for these. Mining of non-activated resources has not been tested extensively and I have not changed any prices for these resources with the exception of Chlorine.
Compatibility
This mod has been tested with the Orbital update (Steam Build 14232068 - v4.65)
This mod, in .pak form, is highly likely to conflict with any mod which makes changes to:
- Item prices or attributes
- Resource attributes
- Base building or mining objects
Installation
- Put the .pak file into your mods folder OR use the Lua script with AMUMSS
- Profit
Thanks to Xen0nex for his extensive research into this topic for sharing his findings. I couldn't have made this mod without his help!
Also thanks to Babscoole for the Lua script version of the mod.