About this mod
Prerelease Atmosphere is a visual overhaul for No Man's Sky aiming to authentically restore much of the art style seen in the trailers and press demos from 2013 to early 2016. It features changes to the game's colour grading, lighting, fog, procedural colours, and more.
- Permissions and credits
The vintage filter has been fully restored on almost all planets without removing any options from photomode. Distance fog is much closer and lighter, bringing a new level mystery to planet surfaces. Thick height fog hangs over bodies of water. Sunlight is brighter and warmer across all planets.

Colours
Planet colours have been entirely replaced with authentic values extracted from leftover demo files from 2013-2016. Flora and fauna are more lively and colourful, sporting vibrant and exotic hues. Additionally, the way terrain uses colours has been tweaked to resemble to E3 2015 demos, making each planet less messy in its colouring.

Skies
Sky values have been recreated from scratch, with careful work put into remaking each individual sky from every publicly available piece of prerelease footage and promotional screenshot. Distant planets hanging in the sky will display as crescents. After the Worlds update, all skies have been adjusted to ensure that they work with the new cloud tech.

Space Visuals
Space colours from all prerelease footage have been faithfully recreated, including the 2014 style multicoloured gradients as rare occurrences. Nebulas are tighter and can glow extremely bright. Planets in space are now properly effected by distance fog. Distant stars are more subtle.

Water
Water colours have been recreated from prerelease footage, and range from deep blues to tropical greens with some rarer hues mixed in as well.

Weather
Weather and storm visuals have been overhauled to better resemble the 2016 IGN First coverage.

Install Notes and Compatibility
To work with Worlds Part II's modding system changes, the install process for this mod has changed:
- Extract the contents of the .zip file into [Game Directory]/GAMEDATA/MODS
- Ensure that [Game Directory]/Binaries/SETTINGS/GCMODSETTINGS.MXML has its DisableAllMods value is set to False. This setting may be changed if the game crashes
This mod will conflict with anything that edits the PSTREAM shader, the SCREENFILTERS list, any of the Colour files, TileType files, or Weather files.
To more closely match the prerelease aesthetic, these are some recommended graphics options:
- Shadow Quality to Standard (to disable the self shadowing)
- GTAO to Off
-Anti Aliasing to FSR2.0, DLSS, or DLAA (the other options make the distant stars in space really blurry)
For even better distant planet visuals, it is very recommended to use LawnReality's Crescent Worlds (Prerelease Atmosphere compatibility version)
Change Log
- Version 1.0: Public release
- Version 1.1: Updated for patch 5.05, decreased flight fog, tweaked snow particles to be less obtrusive
- Version 1.2: Updated for patch 5.11 (sole issue was only present in VR)
- Version 1.2.2: Fixed an issue that enabled depth of field during some weather events
- Version 1.3: Updated for patch 5.20 The Cursed
- Version 1.3.1: Fixed a bug that caused most planets to have incorrect weather hazards
-Version 1.4: Rebuilt the entire mod to use the new modding system and updated for Worlds Part II. Removed the underwater bubbles and cloud shadow fixes because they are no longer necessary
-Version 1.4.1: Fixed a bug that was causing all gas giants to be green
Thanks to RaYRoDTV and Chris I. for making the stars more subtle
Thanks to the No Man's Sky Retro Discord server for helping test and for providing feedback for the past year of development