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Redmas Planets Generation Pack
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Version1.35
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- Manual
File information
Last updated
Original upload
Created by
dreamsUploaded by
redmasVirus scan
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Current section
About this mod
This is a compilation of mods that I-ve created for enhancing the planets.
This pack is actually a single mod seperated in several parts to easy the user customisation. Note that this is the same thing betwenn all my other packs ( a single mod splited in several packs à
- Permissions and credits
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Credits and distribution permission
- Other user's assets This author has not specified whether they have used assets from other authors or not
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
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- Changelogs
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Version 1.35
- Improvements / changes on how the dead planets look in the mod. + a crash case fix on dead planets ( special thx to the ones reporting me crashing planets . also know that if you send me the portals glyphes address, i have very high chances to repair the planet + the whole planets type related to it )
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Version 1.34
- creatures can be found sleeping ( credits to kyrox ;) ) - more variations on the alien terrain , with more diversity and more cases where the ressources are underground.
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Version 1.33
- fixed crash cases on radioactive planets
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Version 1.32c
- just a minor change on the scorchedruins biomes
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Version 1.32b
- just a minor change on the scorchedruins biomes
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Version 1.32
- I ve debugged the mod ( fixed crashes cases ) thanks to submited planets' adresses send to me on my discord. Don't hesitate to send me yours :) it helps a lot.
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Version 1.31
- I ve reduced memory usage on ashes planets. Let me know if you encounter crashing planets types, so that i can adjust the mod's memory usage. ( planets glyphs appreciated )
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Version 1.30
- Content update : I've added / imported more custom models and spawning rules that are coming from my previous planet generation mod "Euphoria". this mod update 1.30 massively increase the planets diversity and also change more their individual designs.
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Version 1.21
- stability improvements : I have reduced memory usage of some demanding planets types that i found.
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Version 1.20
- Compatibility support with lo2k's "no cargo drops 3.7+" mod
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Version 1.19
- fixed more crashes cases
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Version 1.18
- With the help and investigations of our discord member , Drakkonar , i ve fix several crashes cases, caused by a not-working custom model. which is now fixed.
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Version 1.17
- fix for the alien terrain
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Version 1.16
- Polish for world generation : a fix for new underwater biomes ( and immerged trees )
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Version 1.15
- improvements on the swamp biomes
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Version 1.14
- World generation polish : this update is not related with the base game update that dropped today
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Version 1.13
- improved the subbiomes ( compared to the others 1.1+ versions ) and the alien terrain shapes
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Version 1.12
- More planet generation polish : i've enable flora destructions by players on the modded flora ) ( i did it by hand, so it is possible i forgot some , let me know in that case + another thing that i want to mention is that, for compatibility with other planets mods and for keeping the vanilla look if needed, this planets generation mod keep the vanilla biome as a basis, this means that if some flora is undestructible , it is probably from the vanilla biome ) + one thing not related that i wanted to add : for not vortex user, make sure , to do a mod update in the right way, to remove the mod folder, and replace it with the new one ( other wise, it is possible that you will do it the wrong way, because when you replace the folder , ihat process cannot tell if it should have removed a file. )
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Version 1.11
- planet generation polishing
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Version 1.1
- World generation polish : i' ve rebuilt a good part of the mod in a way that is more robust ( regarding design performance and memory usage ) note that the Alien terrain option can be taxing the performances.
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Version 1.09
- I've re-balanced the gameplay ressources density ( compared to the 2 previous patches of the mod, they are still more visible but a bit less dense ) , which will boost mod's performances and stability.
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Version 1.08
- changed the spawning : the planet have more diverse areas on the planets ( larger subbiomes that cross each others ) + several crashes cases fixes
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Version 1.07
- I've made the ressources more abondant. Let me know:
- if it is enougth changes.
- if there are side effects to it ( and if they are blocking - frames drops expected )
- I've made the ressources more abondant. Let me know:
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Version 1.06
- I ve reduced the memory usage on lava planets ( the volcanic ones ) this change will fix possible crashes on thoses planets type
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Version 1.05
- i ve adjusted the modded pets cameras distances.
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Version 1.04
- further spawns and memory usage improvements
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Version 1.03
- Updated the creatures for relics ( which will fix few issues with relics creatures )
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Version 1.02
- Spawn improvements
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Version 1.01
- Stability/memory usage improvement and larger subbiomes zones on planets. the same planet can a have large desert like zones, AND , at the same time, very large dense forests zones.
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PLANETS_BIOMES_GENERATION_MOD_by_Redmas
Mod Name: Fantasy Worlds
Mod Updated by: Redmas
Mod Original Author: Redmas
Mod Creation date: 2019
Mod Demo :
https://www.youtube.com/watch?v=t3zajLKrrdU
Description :
- Increases the diversity and enhance the looking of the planets : each planet feel more unique and interresting while exploring.
- Multibiomes like planets. Planets can have very large desert like zones AND very large dense forests zones, on the same planet.
- The mod changes the density of the spawns.
- The mod reworks some base game models ( example : crystals, swamp large trees etc )
- The mod is adding custom models and, also, is using all the base game models in other context while keeping it logic.
Notes :
- All my files are always small because i am always creating my custom objects dynamically from the mod scripts.
- I've restarted the mod from scratch - the previous versious was too much damaged by "worlds part 2" update. recreating from zero was the most valuable way to fix and tell which part was broken.
- I've develop this mod with a computer having 32 Gigas RAM ( the previous version of the mod was on a 16 gigas RAM ) it is possible that the mod requires 32 g since i ve not teste with lower RAM.
- This mod is highly compatible with the vanilla saves.
- This mod is meant to be cross updates.
- This mod can be easily adapted to other mods changing biomes but it is thought as a mod enougth on its own.
- If you set this mod's prority to the highest, you should be able to use other world generation mods asides.
Files used :
metadata\simulation\solarsystem\BIOMES\*

PLANETS_BIOMES_GENERATION_MOD_OPTION_ALIEN_TERRAIN_SHAPES_by_Redmas
Mod Name: Alien terrain shapes
Mod Updated by: Redmas
Mod Original Author: Redmas
Mod Creation date: 2021
Mod Demo :
https://youtu.be/zKYGZZBlm8o?si=IU51wPs9SK_fYDcm
https://youtu.be/JVcUOvi9v0o
Description :
- change the voxels of the terrains, to feel more alieny. The mod is still highly compatible with the base game terrain, but not fully ( you can still remove the terrain with the multitool if needed )
Files used :
metadata\simulation\solarsystem\voxelgeneratorsettings

PLANETS_BIOMES_GENERATION_MOD_OPTION_FANTASY_COLOURS_by_Redmas
Mod Name: Fantasy planets colors
Mod Updated by: Redmas
Mod Original Author: Redmas
Mod Creation date: 2019
Mod Demo :
https://www.youtube.com/watch?v=t3zajLKrrdU
Description :
- replace the colours of lush and frozen planets, to be more colorful...
Files used :
METADATA\SIMULATION\SOLARSYSTEM\BIOMES\FROZEN\*palettes
METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\*palettes

PLANETS_BIOMES_GENERATION_MOD_OPTION_FANTASY_KNOWLEDGE_STONES_by_Redmas
Mod Name: Knowledge stones model replacement
Mod Updated by: Redmas
Mod Original Author: Redmas
Mod Creation date: 2017
Mod Demo :
https://youtu.be/7f_W7afpoZ0?si=z5rY2SM6vvpPJcfC&t=103
Description :
- replace the knowledges stones with unused assets, re-activated, and with a more varied position and shapes at spawn
Files used :
METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\LEVELONEOBJECTS\*
METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\LEVELONEOBJECTS\*

PLANETS_BIOMES_GENERATION_MOD_OPTION_LARGEBUILDINGS_TRADINGPOSTS_by_Redmas
Mod Name: Large Buildings for trading posts
Mod Updated by: Redmas
Mod Original Author: Redmas
Mod Creation date: 2022
Mod Demo :
https://youtu.be/WdcmTggEk48
Description :
- Adds large buildings behind the tradingposts
Files used :
MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\TRADINGPOST\*

PLANETS_BIOMES_GENERATION_MOD_OPTION_MODDED_CREATURES_ft_sandwormoverhaul_by_Redmas
Mod Name: Fantastic beasts ( Modded creatures )
Mod Updated by: Redmas
Mod Original Author: Redmas
Mod Creation date: 2017
Mod Demo :
https://youtu.be/qE3vu7tMGIA?si=3Ek5PMoUJxBX_ggn
https://www.youtube.com/watch?v=V-a9Z-ONyiU
https://youtu.be/EJWuqpCtJLw?si=EoO59FwzgK5z11OV&t=347
Description :
Change the creatures in several ways
-> giants are possible ( with slowed animation for improving the gigantism feeling )
-> improved birds and flying snakes behaviours ( flight slower and get closer to the player )
-> various behaviours changes
-> various spawn changes
-> additional modded creatures on planets
-> density reworked
-> more diverse fauna on each planets
-> sandworms are reworked they slide on planet surfaces and are more overhaul more frightening
-> Fiends combat rework ( more dynamic : the fiend span and attack simunatously more numerous, but are one shotable - fedback says it is fun )
-> wild creatures can be found sleeping ( credits to kyrox ;) )
Files used :
MODELS\PLANETS\CREATURES\*
METADATA\SIMULATION\ECOSYSTEM\*
gccreatureglobals

PLANETS_BIOMES_GENERATION_MOD_OPTION_MODDED_PETS_by_Redmas
Mod Name: Modded Pets
Mod Updated by: Redmas
Mod Original Author: Redmas
Mod Creation date: 2019
Mod Demo :
https://youtu.be/GvCU2b5_GK0?si=lBETcvjph-K4Gwq0&t=295
Description :
- improve the riding :
-> better camera
-> faster speed
-> longer stamina
-> slower walk ( for realism - copy horse riding walk )
- improve pets :
-> better moves around the player
-> reduced all creatures timers, to realtime 2h ( instead of realtime 24h on vanilla )
Files used :
GCCAMERAGLOBALS.GLOBAL
gccreatureglobals

PLANETS_BIOMES_GENERATION_MOD_OPTION_ULTRADIVERSE_SKIES_COLORS_by_Redmas
Mod Name: Ultra diverse water Colours
Mod Updated by: Redmas
Mod Original Author: Redmas
Mod Creation date: 2022
Mod Demo :
https://www.youtube.com/watch?v=cPQL_3pIQlk
Description :
- Adds 2000 new colour palettes for Skies generated with a script.
Files used :
METADATA\SIMULATION\SOLARSYSTEM\WEATHER\SKYSETTINGS\DAYSKYCOLOURS.MBIN
METADATA\SIMULATION\SOLARSYSTEM\WEATHER\SKYSETTINGS\DAYSKYCOLOURS_FIRESTORM.MBIN

PLANETS_BIOMES_GENERATION_MOD_OPTION_ULTRADIVERSE_WATER_COLORS_by_Redmas
Mod Name: Ultra diverse water Colours
Mod Updated by: Redmas
Mod Original Author: Redmas
Mod Creation date: 2022
Mod Demo :
https://www.youtube.com/watch?v=cPQL_3pIQlk
Description :
- Adds 2000 new colour palettes for water/seas, generated with a script.
Files used :
METADATA\SIMULATION\SOLARSYSTEM\COLOURS\WATERCOLOURS

Instructions :
When I use the term "OVERWRITE" in my filenames, please make sure that you give a priority over the other mod name inside the filename ("ModPriority" value="0"):
example :
the correct load order for those ones is :
0.GAMEPLAY_MOD-PLAYER_CONTROLS_REVISION_0_OVERWRITE_Always _walk
1.GAMEPLAY_MOD-PLAYER_CONTROLS_REVISION_1_by_REDMAS
To do an overwrite, edit edit the [NMS]/Binaries/SETTINGS/GCMODSETTINGS.MXML and make sure that <Property name="ModPriority" value="0" /> have the "0" value.
I am also using the term "OPTION" to indicate that it is an additionale feature, which can be used as a standalone.
New install :
drag the content of the archive, and place it inside [NMS]/GAMEDATA/MODS
- example this should look like :
[NMS]/GAMEDATA/MODS/GAMEPLAY_MOD-PLAYER_CONTROLS_REVISION_0_OVERWRITE_Always _walk/mod_infos.txt
[NMS]/GAMEDATA/MODS/GAMEPLAY_MOD-PLAYER_CONTROLS_REVISION_1_by_REDMAS/mod_infos.txt
New management of the mods :
edit the [NMS]/Binaries/SETTINGS/GCMODSETTINGS.MXML
and save it.
do that when it's requested by the mod author.
desactivate there the aspects of the mods, that you dont want.
New editing of the mods :
Change the values inside the EXML files ( with notepad) and save them.
example edit this file and save it.
[NMS]/GAMEDATA/MODS/GAMEPLAY_MOD-PLAYER_CONTROLS_REVISION__OVERWRITE_Always _walk/GLOBALS/GCPLAYERGLOBALS.GLOBAL.EXML
For any question regarding my mods, feel free to contact me on Nexus, comment on the mod or ask me on my discord https://discord.gg/fZPnNHCjRU