About this mod

This is a compilation of mods that I-ve created for enhancing the planets.
This pack is actually a single mod seperated in several parts to easy the user customisation. Note that this is the same thing betwenn all my other packs ( a single mod splited in several packs à

Permissions and credits
Changelogs
PLANETS_BIOMES_GENERATION_MOD_by_Redmas

Mod Name: Fantasy Worlds
Mod Updated by: Redmas
Mod Original Author: Redmas
Mod Creation date: 2019

Mod Demo :
https://www.youtube.com/watch?v=t3zajLKrrdU




Description :
- Increases the diversity and enhance the looking of the planets : each planet feel more unique and interresting while exploring.
- Multibiomes like planets. Planets can have very large desert like zones AND very large dense forests zones, on the same planet.
- The mod changes the density of the spawns.
- The mod reworks some base game models ( example : crystals, swamp large trees etc )
- The mod is adding custom models and, also, is using all the base game models in other context while keeping it logic.

Notes :
- All my files are always small because i am always creating my custom objects dynamically from the mod scripts.
- I've restarted the mod from scratch - the previous versious was too much damaged by "worlds part 2" update. recreating from zero was the most valuable way to fix and tell which part was broken.
- I've develop this mod with a computer having 32 Gigas RAM ( the previous version of the mod was on a 16 gigas RAM ) it is possible that the mod requires 32 g since i ve not teste with lower RAM.
- This mod is highly compatible with the vanilla saves.
- This mod is meant to be cross updates.
- This mod can be easily adapted to other mods changing biomes but it is thought as a mod enougth on its own.
- If you set this mod's prority to the highest, you should be able to use other world generation mods asides.

Files used :
metadata\simulation\solarsystem\BIOMES\*



PLANETS_BIOMES_GENERATION_MOD_OPTION_ALIEN_TERRAIN_SHAPES_by_Redmas
Mod Name: Alien terrain shapes
Mod Updated by: Redmas
Mod Original Author: Redmas
Mod Creation date: 2021

Mod Demo :
https://youtu.be/zKYGZZBlm8o?si=IU51wPs9SK_fYDcm
https://youtu.be/JVcUOvi9v0o

Description :
- change the voxels of the terrains, to feel more alieny. The mod is still highly compatible with the base game terrain, but not fully ( you can still remove the terrain with the multitool if needed )

Files used :
metadata\simulation\solarsystem\voxelgeneratorsettings



PLANETS_BIOMES_GENERATION_MOD_OPTION_FANTASY_COLOURS_by_Redmas
Mod Name: Fantasy planets colors
Mod Updated by: Redmas
Mod Original Author: Redmas
Mod Creation date: 2019

Mod Demo :
https://www.youtube.com/watch?v=t3zajLKrrdU

Description :
- replace the colours of lush and frozen planets, to be more colorful...

Files used :
METADATA\SIMULATION\SOLARSYSTEM\BIOMES\FROZEN\*palettes
METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\*palettes



PLANETS_BIOMES_GENERATION_MOD_OPTION_FANTASY_KNOWLEDGE_STONES_by_Redmas
Mod Name: Knowledge stones model replacement
Mod Updated by: Redmas
Mod Original Author: Redmas
Mod Creation date: 2017

Mod Demo :
https://youtu.be/7f_W7afpoZ0?si=z5rY2SM6vvpPJcfC&t=103


Description :
- replace the knowledges stones with unused assets, re-activated, and with a more varied position and shapes at spawn

Files used :
METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\LEVELONEOBJECTS\*
METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\LEVELONEOBJECTS\*




PLANETS_BIOMES_GENERATION_MOD_OPTION_LARGEBUILDINGS_TRADINGPOSTS_by_Redmas
Mod Name: Large Buildings for trading posts
Mod Updated by: Redmas
Mod Original Author: Redmas
Mod Creation date: 2022

Mod Demo :
https://youtu.be/WdcmTggEk48


Description :
- Adds large buildings behind the tradingposts

Files used :
MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\TRADINGPOST\*




PLANETS_BIOMES_GENERATION_MOD_OPTION_MODDED_CREATURES_ft_sandwormoverhaul_by_Redmas
Mod Name: Fantastic beasts ( Modded creatures )
Mod Updated by: Redmas
Mod Original Author: Redmas
Mod Creation date: 2017

Mod Demo :
https://youtu.be/qE3vu7tMGIA?si=3Ek5PMoUJxBX_ggn
https://www.youtube.com/watch?v=V-a9Z-ONyiU
https://youtu.be/EJWuqpCtJLw?si=EoO59FwzgK5z11OV&t=347


Description :
Change the creatures in several ways
-> giants are possible ( with slowed animation for improving the gigantism feeling )
-> improved birds and flying snakes behaviours ( flight slower and get closer to the player )
-> various behaviours changes
-> various spawn changes
-> additional modded creatures on planets
-> density reworked
-> more diverse fauna on each planets
-> sandworms are reworked they slide on planet surfaces and are more overhaul more frightening
-> Fiends combat rework ( more dynamic : the fiend span and attack simunatously more numerous, but are one shotable - fedback says it is fun )
-> wild creatures can be found sleeping ( credits to kyrox ;) )

Files used :
MODELS\PLANETS\CREATURES\*
METADATA\SIMULATION\ECOSYSTEM\*
gccreatureglobals



PLANETS_BIOMES_GENERATION_MOD_OPTION_MODDED_PETS_by_Redmas

Mod Name: Modded Pets
Mod Updated by: Redmas
Mod Original Author: Redmas
Mod Creation date: 2019

Mod Demo :

https://youtu.be/GvCU2b5_GK0?si=lBETcvjph-K4Gwq0&t=295

Description :

- improve the riding :

-> better camera
-> faster speed
-> longer stamina
-> slower walk ( for realism - copy horse riding walk )

- improve pets :

-> better moves around the player
-> reduced all creatures timers, to realtime 2h ( instead of realtime 24h on vanilla )

Files used :

GCCAMERAGLOBALS.GLOBAL
gccreatureglobals



PLANETS_BIOMES_GENERATION_MOD_OPTION_ULTRADIVERSE_SKIES_COLORS_by_Redmas
Mod Name: Ultra diverse water Colours
Mod Updated by: Redmas
Mod Original Author: Redmas
Mod Creation date: 2022

Mod Demo :
https://www.youtube.com/watch?v=cPQL_3pIQlk


Description :
- Adds 2000 new colour palettes for Skies generated with a script.

Files used :
METADATA\SIMULATION\SOLARSYSTEM\WEATHER\SKYSETTINGS\DAYSKYCOLOURS.MBIN
METADATA\SIMULATION\SOLARSYSTEM\WEATHER\SKYSETTINGS\DAYSKYCOLOURS_FIRESTORM.MBIN



PLANETS_BIOMES_GENERATION_MOD_OPTION_ULTRADIVERSE_WATER_COLORS_by_Redmas
Mod Name: Ultra diverse water Colours
Mod Updated by: Redmas
Mod Original Author: Redmas
Mod Creation date: 2022

Mod Demo :
https://www.youtube.com/watch?v=cPQL_3pIQlk

Description :
- Adds 2000 new colour palettes for water/seas, generated with a script.

Files used :
METADATA\SIMULATION\SOLARSYSTEM\COLOURS\WATERCOLOURS




Instructions :


When I use the term "OVERWRITE" in my filenames, please make sure that you give a priority over the other mod name inside the filename ("ModPriority" value="0"):
example :
the correct load order for those ones is :
0.GAMEPLAY_MOD-PLAYER_CONTROLS_REVISION_0_OVERWRITE_Always _walk
1.GAMEPLAY_MOD-PLAYER_CONTROLS_REVISION_1_by_REDMAS

To do an overwrite, edit edit the [NMS]/Binaries/SETTINGS/GCMODSETTINGS.MXML and make sure that <Property name="ModPriority" value="0" /> have the "0" value.

I am also using the term "OPTION" to indicate that it is an additionale feature, which can be used as a standalone.


New install :

drag the content of the archive, and place it inside [NMS]/GAMEDATA/MODS

- example this should look like :
[NMS]/GAMEDATA/MODS/GAMEPLAY_MOD-PLAYER_CONTROLS_REVISION_0_OVERWRITE_Always _walk/mod_infos.txt
[NMS]/GAMEDATA/MODS/GAMEPLAY_MOD-PLAYER_CONTROLS_REVISION_1_by_REDMAS/mod_infos.txt

New management of the mods :
edit the [NMS]/Binaries/SETTINGS/GCMODSETTINGS.MXML
and save it.

do that when it's requested by the mod author.
desactivate there the aspects of the mods, that you dont want.


New editing of the mods :

Change the values inside the EXML files ( with notepad) and save them.
example edit this file and save it.

[NMS]/GAMEDATA/MODS/GAMEPLAY_MOD-PLAYER_CONTROLS_REVISION__OVERWRITE_Always _walk/GLOBALS/GCPLAYERGLOBALS.GLOBAL.EXML


For any question regarding my mods, feel free to contact me on Nexus, comment on the mod or ask me on my discord https://discord.gg/fZPnNHCjRU