File information

Last updated

Original upload

Created by

Unedjis

Uploaded by

Unedjis

Virus scan

Safe to use

Tags for this mod

About this mod

Completely overhauls Fossils and Bartering (added in RELICS) by reintroducing Rarity into the drop mechanic and making necessary adjustments to the related Bartering system.

Permissions and credits
Made for RELICS (5.61)

Motivation


I love what HG did with Fossils in the RELICS update. However, I missed the randomness of the "Lootbox" system that Bone Hunting had before - finding a Purple or Gold drop just gave that little dopamine hit that caused me to spend about half of the total playtime in my current playthrough just hunting for Bones. So I decided to make a mod and reintroduce a Rarity system into the game, similar to Fishing. You will now find green C-Class, blue B-Class, purple A-Class, and golden S-Class Fossils, each with adjusted prices and drop rates.

In the same vein, the Bartering system also felt a bit flat and self-contained, allowing you to only trade Fossils for other Fossils. So I added a few other treasure-related Products as accepted items for Bartering and made a number of other adjustments to make it all work well together.


Features

Tiered Fossils
  • Fossils now come in four Tiers: C-Class (50% of drops in each category), B-Class (30%), A-Class (15%), and S-Class (5%).
  • Prices have been adjusted accordingly: Skulls are the most expensive (C-Class = 150k, S-Class = 1.5M), followed by Ribcages (100k-1M), Tails (75k-750k), and finally Limbs (50k-500k). (By comparison, in Vanilla every single Fossil is worth exactly 72k.)
  • Due to their great variety, there are many different S-Class Skulls. However, since there is only a limited number of different Ribcages/Limbs/Tails, each of those categories only has one S-Class item.
  • Also adds five previously unobtainable Fossils to the regular drop/shop lists.

Bone Shop Bartering
  • Bone Shops no longer offer every single Fossil there is. Instead, each shop will offer a total of 6 to 16 different Products, including the newly-added and always present Ancient and Trident Keys (so 2 Keys + 4-14 Fossils per shop). The reasoning behind this is that with the introduction of Rarity, it should no longer be possible to just buy any particular Fossil you want. If you want to catch 'em all, you'll have to go on many Bone Hauls and/or fly to a lot of different Stations to barter for the missing pieces. The Keys have been added because the Ancient Key can be used to increase Explorer's Guild standing, and Underwater Ruins always have three chests but only one Trident Key, so by buying more of them, you'll be able to loot more treasure from under the sea.
  • The mod also adds a variety of non-Fossil Products as acceptable Bartering currency. All of those Products are "treasure"-related, i.e. items you can find on the surface of planets, such as Storm Crystals, Gravitino Balls, Vortex Cubes etc. (For a full list, check the Documentation PDF.)
  • To make some of those products viable for Bartering, their Bartering value has been adjusted (NOT their Unit price, except for Keys, which have had their base price increased so they're at least remotely useful for Bartering).
  • One key piece for Bartering is the Vigilant Stone, which you can get by Disturbing the Eye at Fossil Beds and defeating the Stone Guardians. Notably, the Vigilant Stone is the single most efficient Bartering item, so selling them at a Trade Terminal is discouraged because you can actually turn a profit by using 1-3 of them to barter for A-Class or even S-Class Fossils (which are worth far more than the 102k Units you'll get if you just sell them). This is to incentivize players to actually fight the Stone Guardians and not just ignore them.

Digsite Wheelbarrows
  • The Wheelbarrows at the newly-added Digsites (NOT the ones at Harmonic Camps!) now have a chance to drop a quantity of Mineral Trade Commodities (i.e. Dirt all the way up to Re-latticed Arc Crystals).
  • Those Minerals can now also be used for Bartering, although they're not very effective for it.

Storage Containers
  • Storing all of those different Fossils will quickly clutter up any and all of your inventories. To somewhat alleviate that, I have decided to increase the storage capacity of Storage Containers by unlocking two additional rows of slots (from 10x5 to 10x7).
  • HOWEVER, these changes only apply to new games. If you want to have a bigger Container inventory on an existing save, you must first have this mod installed and then use a Save Editor (for example the one by Goatfungus) to unlock the two bottom rows.

Technical Stuff

✅ EXML Patch Mod that edits the following files:
  • METADATA/REALITY/DEFAULTREALITY
  • METADATA/REALITY/TABLES/INVENTORYTABLE
  • METADATA/REALITY/TABLES/NMS_MODULARCUSTOMISATIONPRODUCTS
  • METADATA/REALITY/TABLES/NMS_REALITY_GCPRODUCTTABLE
  • METADATA/REALITY/TABLES/REWARDTABLE

Due to its EXML nature, the mod should be compatible with other EXML mods that edit the same files but not the same exact properties.

If you want to make this modular (for example you like the new Rarities but not the changes to the Bartering system), please consult the Readme/Documentation PDF, which has information on which changes are made in which file.

Installation

1) Download ZIP file.
2) Extract ZIP file.
3) Place entire "U_FaBO 5.xx" folder in /steamapps/common/No Man's Sky/GAMEDATA/MODS folder.
4) Profit!!!


Credits

Thank you to Gumsk and especially FriendlyFirePL, who have been very helpful in giving me a few valuable pointers and feedback.