About this mod
Doubles or triples the base prices for Trade Commodities. You will now need a higher starting capital to start trading, but you will also make a larger profit.
- Permissions and credits
Motivation
Playing as a trader is fun, but as a way of making Units, it's far less efficient than any type of farming. I wanted to make trading a little more viable as an alternative. The "line go up" mentality is a bane on our real world, but in a videogame, it is one of the best ways to give you that little dopamine hit. So I made line go up a little faster by doubling or tripling the base value of Trade Commodities.
Features
Doubles the base value of ITEM Trade Commodities, and triples those of CAR Trade Commodities. This means you need to put in more money to buy stuff, but your profit upon selling will also be higher.
ITEM = Industy (Gears), Technology (Computer Chip), Energy (Battery), and Mining (Pickaxe) economies
Tier 1: 2,000
Tier 2: 12,000
Tier 3: 30,000
Tier 4: 60,000
Tier 5: 100,000
CAR = Commercial (Pocket Watch), Advanced Materials (DNA), and Research (Beaker) economies
Tier 1: 3,000
Tier 2: 18,000
Tier 3: 45,000
Tier 4: 90,000
Tier 5: 150,000
No changes to Pirate Trade Commodities, as I think they are profitable enough as they are.
Technical Stuff
✅ EXML Patch Mod for NMS_REALITY_GCPRODUCTTABLE. Compatible with other mods that edit the same file, except if they edit the exact same values.
Installation
1) Download ZIP file.
2) Extract ZIP file.
3) Place entire "U_Trade Commodity Prices 5.xx" folder in /steamapps/common/No Man's Sky/GAMEDATA/MODS folder.
4) Profit!!!