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(Mind the gaping black hole -- that's cell 0,0 -- a notorious cell known for spawning in as a bottomless pit. It has been discretely walled off by the Frostfang Mountains however, so you won't see it unless you are especially determined to 'hack' your way there)

June has been an incredible month for the development of Strife. So, what's new?

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- Everknight Forest: That big rectangular piece of the top-most subcontinent is Everknight Forest. I scrapped the original, soft coastline in favor of something a lot more defined. You will notice that I took this design not just across Everknight, but across much of the rest of the game world. With its maze-like interior, Everknight feels like a proper evil forest now!

- Daggerfen: Daggerfen was once a tiny patch of swampland in the far corner of the world. I felt like it needed more love, so now it's got a lot more territory to its name. The snaky middle portion of the continent is Daggerfen and the region is not only bigger, but far more detailed, with shallow rivers to wade across and hills to maneuver around. Daggerfen is now the site of the capital city, Tyrendar. Nothing like a shining city to stand out against the muck.

- Erudin: During development, the mana wastes of Erudin were tragically cut from the mod because I didn't have the space for them. I'm pleased to announce that Erudin is back as the square-shaped region located at the far southern tip of the continent. I have plans to build an exotic city here at some point, but I'm holding off on that until later -- with all its magic and desert-themed assets, Erudin is going to be a late-game area.

- Arunor: Located along the bottom half of the northern segment of the continent, the capital city of Tyrendar was hogging most of the region and leaving very little for players to explore. The city has since been moved to just off the east coast of Daggerfen.

- Dawn's Light: Remember that beautiful white-gold region with autumn leaves? Thanks to all the space freed by Tyrendar's move, it's back, occupying what once was Arunor's east coast, home to a small port settlement of the same name.

- Eidyllia: The old traditional fantasy oak forest is back, though much smaller - taking up the space of just a single island, located in the north-west corner of the map. I didn't think the forest was unique enough to own too much territory, but I wanted to bring it back for nostalgia's sake. The island also features the small fortified settlement of Strathguard.
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Overall, I have been hard at work adding new content to the world of Strife.. and I feel like the extra month of development spent hand-carving these areas into more interesting locales was really worth it in the end. Currently, I'm building roads and fine-tuning the weather for each region. I am confident that the content players will experience will feel well worth the wait, and, judging from feedback, quality is clearly what's most important to people.

Thus, I'm hoping to follow a new development cycle policy of 1-2 updates a year, but understand that what you get will be MASSIVE.
The Summer update (in development) will focus on the exterior game world.
The Winter update will focus on interiors.

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