About this image
Some pond I came across east of Lake Poppad, which is south of Cheydinhal.
I have Unique Landscapes and All Natural, one/both of those are definitely changing how this looks compared to Vanilla. OBGE Liquid Water is also in use. Alive Water probably adds some weeds underwater as well...
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From the quite a few tests I've done with Oblivion's own AA, OBGE's "AA" shaders and Catalyst Control Center's settings, I can say it does not work.
I took a screenshot of a rock and a tree without any AA, then with Oblivion's AA and then with CCC's AA. Every picture looked the same. OBGE's AA shaders just make it blurry and ugly and I don't recommend using them. Though I think I only tried 2. (of the 4? there are) BUT Morphological filtering on CCC did make a difference. Though I don't have any pics of this since the pics all look the same, even though it's definitely different in-game <img src='http://www.thenexusforums.com/public/style_emoticons/<#EMO_DIR#>/laugh.gif' class='bbc_emoticon' alt='' /> Also, I'm not entirely sure if the morphological filtering is the same as the AA shaders from the Standalone Shaders pack for OBGE or if it's better/worse.
Also, in this picture I don't have any of the shaders in the Standalone Shaders pack. Liquid Water only.
-Though I cannot give any form of link or name at this point in time
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Does that mean you won't be able to link it?
Though I cannot give any form of link or name at this point in time, but there are two ways of applying AA with OBGE. The lesser way of doing it is by getting an edge detection filter, which I would not recommend, as it just makes it look like an oil painting.
But there is a person who had developed a third party AA edge detection software that attaches like an OMOD, which gives you the equivilant of 4x with no effect to frame rate. Sorry for vagueness but I thought i'd just say so ^^;