Oblivion
Great isn't it

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olha2

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Nice isen't it?
please if u know somthing to make it look better (texture shaders or even buildings please just any thing to make my game look better) then please by all means tell me.

9 comments

  1. galadriel1
    galadriel1
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    • 6 kudos
    Amazing
  2. maczopikczo
    maczopikczo
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    • 206 kudos
    Thanks for the link olha <img class=">
    The thing about the graphic card means only that the more details you want to see, the more data the system must process, and it can process only so much, so most likely at certain point (if you demand too much from it) it'll start stuttering and/or crashing. But you don't have to worry about the links I gave you because they have minimal impact on your system (much smaller than RAEVWD for example, but if you have got a good, efficient PC you can of course use all of it and never worry). HAppy modding <img class=">
  3. olha2
    olha2
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    • 32 kudos

    For real distant land awesomeness I'd suggest - apart from edits proposed by Endoril - some LOD texture and mesh generators. Here are some of them: TESAnnwyn, Landscape LOD generator tes4ll, TES4qLOD (these are mainly for terrain), and TES4LODGen (this is for architecture and objects). For further enhancement with Realistic Normal Maps with Faked Terrain Shadows. Mind you, they are easy enough to use, but you need to take it easy and read the readmes first, also grab gruftikus' Multi Purpose GUI - it'll do everything for you. You only feed it, and it does the rest.

    Another question is, how much is your graphic card going to take before it starts choking on distant details...


    As it is it's already a spectacular view you managed to achieve. It gives me an impression of a clear yet somewhat chilly and windy day.
    BTW, what is that castle in the middle plan?



    Thank you for the help
    and about the castle its castle wolfspike heres the link: pres me for castle

    i'm not verry good with computers and stuf so i don't know what u mean with:
    Another question is, how much is your graphic card going to take before it starts choking on distant details...

    could u please explain that.
    thank you
  4. maczopikczo
    maczopikczo
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    • 206 kudos
    For real distant land awesomeness I'd suggest - apart from edits proposed by Endoril - some LOD texture and mesh generators. Here are some of them: TESAnnwyn, Landscape LOD generator tes4ll, TES4qLOD (these are mainly for terrain), and TES4LODGen (this is for architecture and objects). For further enhancement with Realistic Normal Maps with Faked Terrain Shadows. Mind you, they are easy enough to use, but you need to take it easy and read the readmes first, also grab gruftikus' Multi Purpose GUI - it'll do everything for you. You only feed it, and it does the rest.

    Another question is, how much is your graphic card going to take before it starts choking on distant details...


    As it is it's already a spectacular view you managed to achieve. It gives me an impression of a clear yet somewhat chilly and windy day.
    BTW, what is that castle in the middle plan?
  5. Endoril
    Endoril
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    • 20 kudos
    Search for the following in your Oblivion.ini:
    uGridDistantCount - determines how many cells the engine renders in the distance; increasing this, you can see distant objects further
    uGridDistantCity - does the same as above, only for when you are within a city

    uGridTreeRange - determines for how many cells the engine renders distant trees for
    uGridTreeRangeCity - again, for city worldspaces

    About fog:
    Look for All Natural.ini in your Dataini folder, and in that document, look for the sections called 'Fog Distances'. Pretty self-explanatory there.
  6. olha2
    olha2
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    Then hell, I don't know... I see you have RAEVWD and QTP3, OBGE... almost perfect. <img class=">
    You can tweak the Oblivion.ini to have the distant trees and objects rendered further. Adjusting fog is also an option in the All Natural ini if you use that. <img class=">



    could u tell me the exact lines where i can edit that i would love to see further away
  7. Endoril
    Endoril
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    • 20 kudos
    Then hell, I don't know... I see you have RAEVWD and QTP3, OBGE... almost perfect.
    You can tweak the Oblivion.ini to have the distant trees and objects rendered further. Adjusting fog is also an option in the All Natural ini if you use that.
  8. olha2
    olha2
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    • 32 kudos
    Yes i am
    and thank you
  9. Endoril
    Endoril
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    • 20 kudos
    Are you using OBGE with Liquid Water? Makes water incredibly beautiful!

    Anyways, awesome shot of Cyrodiil.