BTW, I don't suppose you have any experience with collision meshes do you? When I export from blender, I can only get one material for collision per mesh (stone, wood .ect) but not multiple materials. For example, if I wanted to make a bed with a cloth blanket and a wooden frame, I could either have a wood collision material or a cloth one, not both.
I know 3DS, very little about Blender. That said it's a limitation with Oblivion itself. The game only supports one material type per collision mesh. The workaround is to create collision dummies and nest them in with the rest of the pieces.
Example your bed: Create collision just for the wood portion and assign that as the Collision Object on the 0 NiNode. Then create a separate collision object for the cloth portion. Using nifskope you can then copy paste the NiNode containing that portion in with all of the NiTristrips of the model. In this way we can create multi material collision for Oblivion. The only way I've found so far. If you need an example I can send you a model to look at.
Take a look at this model I did recently. The two NiNode blocks at the bottom are collision dummies I pasted into the main 0 NiNode as if they were part of the model itself. I created a separate collision mesh for each material type on the model. Thatch, stone, wood. Stone was assigned to the 0 NiNode as the main collision component. The other two are pasted in individually. In-game it functions perfectly and you get all of the material behaviors. Striking wood gets a nice thunk, stone clinks and thatch sounds like grass. Arrows will stick in the grass and wood while bouncing off the stone portion. PM me if you need any more info.
No rush, gep5. I am focusing on the stuff I have already created. To that comes the tidying up process among others the landscape. When I saw your mod a fishery popped up in my head. The lower left corner of Goldmoor is bordered by the Fork River and Hews Bay - it smells fish before I start. But as I already have pointed out - no rush.
It's a very good idea. Very nice and inviting. I think that this fits very well with the landscape of the game. Can you make it on a lake as seen in Wikipedia? Just a matter of add some stuff for the eyes. I also like the pillars, it's interesting because different. Nice work!
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BTW, I don't suppose you have any experience with collision meshes do you? When I export from blender, I can only get one material for collision per mesh (stone, wood .ect) but not multiple materials. For example, if I wanted to make a bed with a cloth blanket and a wooden frame, I could either have a wood collision material or a cloth one, not both.
Example your bed: Create collision just for the wood portion and assign that as the Collision Object on the 0 NiNode. Then create a separate collision object for the cloth portion. Using nifskope you can then copy paste the NiNode containing that portion in with all of the NiTristrips of the model. In this way we can create multi material collision for Oblivion. The only way I've found so far. If you need an example I can send you a model to look at.
https://i.imgur.com/EEIBrUm.jpg
I managed to work it out on my own in the end by looking at some of MR Siika's models.
Mod is now published https://www.nexusmods.com/oblivion/mods/50369?tab=files
Tell me if that is possible?
I am focusing on the stuff I have already created. To that comes the tidying up process among others the landscape.
When I saw your mod a fishery popped up in my head.
The lower left corner of Goldmoor is bordered by the Fork River and Hews Bay - it smells fish before I start.
But as I already have pointed out - no rush.
I love your avatar by the way!
I also like the pillars, it's interesting because different.
Nice work!
Probably not with the lake, since this is mainly just intended as a modders resource. Maybe one day though.