Oblivion
Where Stroti Lives

Image information

Added on

Uploaded by

TesaPlus

About this image

Notice

This user's image description contains 13 images. Some authors like to showcase more of their work in their image descriptions or use the image description to provide a storyboard for the image provided.

You will need to be logged in before you can see this user's image description.

15 comments

  1. fredlaus
    fredlaus
    • account closed
    • 194 kudos
    You are awesome TesaPlus.
    What a travel this has become in your hands
    This is very inspiring too of course.
    I did some major changes at the Chase River last night. I am curious and scared sh--less at the same time.
    The positioning of Stroti was on point too
    I am speechless.(I seldom am.)
    1. TesaPlus
      TesaPlus
      • premium
      • 69 kudos
      :D You are welcome.  I have enjoyed myself, better said, you entertained me, very much so, and I am looking forward getting more of it!

      Of course, stroti came to mind because he's all over the place.  <3

      Interesting places - what might their story be?  Great vistas - the Colovian highlands from the backside are Wow!  And it's always enthralling to see such a huge project develop over time.

      Now I have to fix my map.  Mine ends at the Goldmore border tower.  Trying your setup from the mod page.

      I also need the Midas's magic carpet...
    2. TesaPlus
      TesaPlus
      • premium
      • 69 kudos
      double-post
    3. fredlaus
      fredlaus
      • account closed
      • 194 kudos
      You have to teach me some tricks LODs and such. After I have caught my breath.
      Thank you again!
    4. TesaPlus
      TesaPlus
      • premium
      • 69 kudos
      Since I have no clue what I am doing when it comes to LODs, Distant-LODs, and What-not-LODs, I try to follow the instructions.


      • I load your "FL HFL Land EDIT 2.esp" in Tes4Edit. It also loads "FL Rihad HFL Tamriel Master.esp"
      • I right-click on the latter.
      • From the context menu I choose "Set VWD for all REFR with VWD Mesh as Override into ..."  I believe there are 60 of those in the file.
      • I save the changes in a new ESP file. Wrye Bash can merge this file, such that it doesn't eat up precious mod numbers.
      • I do the same to the other file.
      • I right-click again on "FL HFL Land EDIT 2.esp".
      • From the context menu I choose "Other ->" and then "Generate LOD".
      • I tick "Tamriel".
      • ... I make some tea ...
      • I close Tes4Edit.
      • I install "Landscape LOD generator" (gruftikus's).
      • I trust the experts, and double-click on tes4ll-midres.bat
      • ... I drink the tea ...


    5. fredlaus
      fredlaus
      • account closed
      • 194 kudos
      I guess there will be a lot of tea drinking next morning then :)
      Thank you again.
    6. fredlaus
      fredlaus
      • account closed
      • 194 kudos
      I must say I had my doubts before running your procedure but to no avail. This is simply awesome and unbelieveable - after all these years.
      Now the real fun starts. I have some leveled something waiting for me to test the landscape how it works.
      I believe I deserve that no?
      Agreed, Tesa?
      One Q: I usually use the Merge Plugins v. 1.9.
      Are you familiar with that script or do you have something else in your sleeves?
      Love you for your contributions too
    7. TesaPlus
      TesaPlus
      • premium
      • 69 kudos
      Your LODs are ok now?  Super!  This feature of Tes4Edit is really well hidden....

      "Merge Plugins" script?  No, this is the first time I'm hearing of it.  I use Wrye Bash, and for permanently merging ESP/ESM I rely on Tes4Gecko.  Again a tool where I don't need to know what I'm doing -- it just works.  Those guys are marvellous!

      Testing?  Great, give me the coordinates! Or point in the general direction.

      If I come across a landscape tearing, or a hut where the walls are missing -- should I report such things (like, making a photo of the spot with the debug text enabled), or is it still too early?

      On steep slopes, the tree trunks are sometimes floating in the air on the side of the valley, such that you can look into the trunk from below.
      This happens, when we just press the 'F' button in the Construction Set Render window in order to 'floor' stuff.
      I could come up with a Coda script for CSE that automatically floors trees, and pushes them just a little bit deeper into the ground.
    8. fredlaus
      fredlaus
      • account closed
      • 194 kudos
      Your LODs are ok now?  Super!  This feature of Tes4Edit is really well hidden....

      "Merge Plugins" script?  No, this is the first time I'm hearing of it.  I use
      Wrye Bash, and for permanently merging ESP/ESM I rely on Tes4Gecko. 
      Again a tool where I don't need to know what I'm doing -- it just
      works.  Those guys are marvellous!

      Testing?  Great, give me the coordinates! Or point in the general direction.

      If I come across a landscape tearing, or a hut where the walls are missing
      -- should I report such things (like, making a photo of the spot with
      the debug text enabled), or is it still too early?

      On steep slopes, the tree trunks are sometimes floating in the air on the side of
      the valley, such that you can look into the trunk from below.
      This happens, when we just press the 'F' button in the Construction Set Render window in order to 'floor' stuff.
      I could come up with a Coda script for CSE that automatically floors
      trees, and pushes them just a little bit deeper into the ground.
      ---------------------------------------------------------------

      EDIT: SECOND THOUGHT

      I think it is a good idea to test my mod now.
      - There is a bad message from the Merge script after the Master merge. It bugs me a lot not to know the reason for the message. Can you take a look at that?
      - Should I upload both the Master and the Edit file. I guess the new .ESPs will not do alone?
      - Should I start a new .ESP after your walkthrough?
      - This can also become an opportunity to focus on the work I have allready done. There are many details I would like to improve before I dive deeper into the landscape? Just a question more than anything.
      Any suggestions are welcome. I guess you already understand that.


      Thank you, TesaPlus. All of this is fabulous.

      It is some years since I used TES4Gecko. I need a deliverypoint.
      Should I merge them separately the "Master" and the Edit file.
      There are newer versions every day now. When should I stop for you to step in?

      Testing is only for me rigth now :) Running around like the maniac I really am and shoot down whatever moves.
      Should I leave the beasts for you as well?

      It is also too early for a serious search for landscape tearings and all. The stones you "forced to float" in the air are there as long as I have the Sutch mod disabled. I wil remove them if they are still there.

      I am all in for a Coda Script for the trees. They pop up each time I take a step back or not even that.
      That happened also now when I fixed the LOD. Maybe it has got to do with the Merge Plugin Script?

      I sincerely thank you for your cooperative mind and I am pleased to continue my work again.
    9. TesaPlus
      TesaPlus
      • premium
      • 69 kudos
      My first advice would be to carry these questions over to the forum, one by one.  The image share is a good way to get attention, but only for one to three days, until the image has been pushed from the first page; people are unlikely to pick up the thread again.
      On the forum, you are bound to meet veterans who actually know their stuff, not just a by-stander like myself; you could always add links from forum to image share, and vice versa.

      ### Merging.
      I don't know about this "merging script" you are talking about. Where do I look? Which tool do you use?

      ### Without knowing what I'm talking about,
      - I would assume that it is a good idea to save (and upload) incremental changes as ESP, and only merge them when a developement stage is complete.
      - Backup like mad. Storage is cheap these days.
      - Document major changes, so you know when you did it, and where you stored it.  If you take a break for four weeks from working on this mod, you will have forgotten everything, when you are ready to get at it again!
      - Split up the work in different ESPs, like, one ESP per town, or so.
      - But, coming from me, that's all theory. I don't know sh*t.

      ### Ok. About testing.
      Can you make me a checklist of what you would like me to lookout for, and what not?

      - landscape tears: NO
      - floating rocks: NO
      - beds and lamps on the lawn without a hut around: YES
      - ...
      - :D

      ### "There are newer versions every day now. When should I stop for you to step in?"
      Your choice.  You could add an Optional or Misc file to your mod page, like "FL Hammerfell Experimental.esp", and update it whenever you feel like it.  Attach a warning, like, "This is for testing purposes only. It will break things. Don't use with your main savegame."  Since I am tracking your mod, I will get a notice about changes.  More skilled people, too.

      Or send me a DropBoy link, or use www.file.io, ...

      --------------------------------------

      PS: Feel free to PM.

      - - -

      See you!  (I am working night shift, so there will be many hours when I can't find sleep at day ...)
    10. fredlaus
      fredlaus
      • account closed
      • 194 kudos
      I'll be back. Have some thinking to do.
    11. fredlaus
      fredlaus
      • account closed
      • 194 kudos
      Why don't you tick "generate LOD" for both, the "EDIT" and the "Master"?
    12. TesaPlus
      TesaPlus
      • premium
      • 69 kudos
      I could have chosen "Tamriel" in Oblivon.esm with the same result.  LODgen works on the worldspace with respect to the stuff that is currently loaded.

      In our case, Tes4Edit makes LODs for stuff in Oblivion.esm which is overwritten (and expanded) by MASTER which is in turn overwritten by EDIT.

      I hope I am making sense! Remember to back up your work before experimenting ...

      - - -

      Hey, I'm glad you've cooled down enough to have fun playing the Construction Set again.
      Modding is a hobby, and when it's no longer fun, take a break!
    13. fredlaus
      fredlaus
      • account closed
      • 194 kudos
      Thank you again, TesaPlus. This will ease my mind for a long time now. I guess.
    14. fredlaus
      fredlaus
      • account closed
      • 194 kudos
      Mida's flying carpet? That was the object I saw flying in te background