About this image
Been very busy lately working through a laundry list of project updates. Fixing is never done it seems. One of the larger items on that list was updating the Hesu mods and patches. Went through the comments section, old PMs, and other communications to compile a list of what needed doing. So far updates for all of the base plugins are completed. Cycled through all of the existing patches (100+ of them) to ensure they sync with the base plugin updates, and fixed a number of things I missed on the first few passes. Now winding my way down the list of outstanding mod conflicts that need patching.
To date have created a list of brand new patches for Hesu and conflicting mods. Which brings me here today. I've run through them all at least once in-game, most likely will again, but could use a second or even third pair of eyes that may see things I've been blind to.
Anyone interested in play testing some patches? Below are the one to one patches. I'm really most interested in someone checking the bigger fixes. Such as Archfiend, Heart of the Dead, Glenvar Castle, and especially Shadowcrest Vineyard.
1. Archfiend + Hell Lands
2. Random Ruins of the First Era + Hell Lands
3. Random Ruins of the First Era + Poison Swamp
4. Skyrim Temple + Fort Akatosh Redux
5. Servant of the Dawn + Dive Rock
6. Heart of the Dead + Dive Rock
7. MTC Thieves Grotto + Seaside Settlement
8. Koyo Town + Golden Perch Inn
9. Fighters Guild Quests + Wolfsborough
10. Legion Forester Outposts + Wolfsborough
11. Glenvar Castle + White Rose River
12. Old Crow Inn + White Rose River
13. Nobody Goes Into the Mountains + Fairmere Village
14. Plentiful Priories + Fairmere Village
15. Shadowcrest Vineyard + Fairmere Village
2 comments
I'm weakly resisting the urge to smother it in mods, but you're making that difficult with HESU updates
(looks at the download button, points gun at Wrye) Don't make me do it, I'm crazy
...if I'm being entirely honest, I'm losing hope that I'm gonna be able to hold out
Thanks for the updates!