Oblivion
ReShade not ENB1 ON

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Wiepman

About this image

Since ENB for Oblivion was never updated to modern standards I went the route of ReShade.This screenshot is with effects enabled.

I'm on an 'ancient' 970 GTX and my performance is good.

The enabled effects are:

- PD80_02_Cinetools_LUT.fx
- qUINT_mxao.fx

I think no other AO is on par.
It does also include IL (Indirect Lightening).

- FXAA.fx]
- ASSMAA.fx
- PD80_02_Bloom.fx
- PD80_03_Filmic_Adaptation.fx
- PD80_04_Contrast_Brightness_Saturation.fx

- PD80_06_Chromatic_Aberration.fx

The beauty of this shader is that it has access to the depth buffer,
meaning you can decide which part of the scenery it is applied to. 

Here's my detailed settings:

.[PD80_02_Cinetools_LUT.fx]
dither_strength=1.703000
enable_dither=1ib=0.000000,0.000000,0.000000ig=0.888000
iw=1.000000,1.000000,1.000000
ob=0.000000,0.000000,0.000000
ow=1.000000,1.000000,1.000000
PD80_Intensity=1.000000
PD80_LutSelector=16
PD80_MixChroma=0.000000
PD80_MixLuma=0.289000

[qUINT_mxao.fx]
MXAO_AMOUNT_COARSE=1.000000
MXAO_AMOUNT_FINE=1.000000
MXAO_BLEND_TYPE=2
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.325000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=0.660000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=3
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=9.500000
MXAO_SAMPLE_RADIUS_SECONDARY=0.200000
MXAO_SSAO_AMOUNT=0.800000
MXAO_SSIL_AMOUNT=1.200000
MXAO_SSIL_SATURATION=1.500000
PreprocessorDefinitions=q
MXAO_ENABLE_IL=1,q
MXAO_MIPLEVEL_IL=1,q
MXAO_MIPLEVEL_AO=1q
MXAO_FADE_DEPTH_END=5.00000000e-01q
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2q
MXAO_SAMPLE_NORMAL_BIAS=5.00000119e-02q
MXAO_SAMPLE_RADIUS=9.99997330e+00q
MXAO_SAMPLE_RADIUS_SECONDARY=1.00000001e-01q
MXAO_SSAO_AMOUNT=2.00000811e+00q
MXAO_SSIL_AMOUNT=3.75000238e+00q
MXAO_SSIL_SATURATION=2.00000095e+00

[FXAA.fx]
EdgeThreshold=0.125000
EdgeThresholdMin=0.500000Subpix=0.499997

[ASSMAA.fx]
ContrastAdaptationFactor=1.350000
CornerRounding=0
DebugOutput=0
EdgeDetectionThreshold=0.120000
EdgeDetectionType=3
MaxSearchSteps=112
MaxSearchStepsDiagonal=20

[PD80_02_Bloom.fx]
bExposure=0.225001
BKelvin=6500
BloomLimit=0.675000
BloomMix=0.500000
BloomSaturation=0.005000
BlurSigma=30.000000
CA=60.000000
CA_strength=1.199999
CA_type=1
debugBloom=0
degrees=135
dither_strength=2.000031
enableBKelvin=0
GreyValue=0.333000
use_only_ca=0

[PD80_03_Filmic_Adaptation.fx]
adj_linear=2.000000
adj_shoulder=1.000000
adj_toe=1.558000

[PD80_04_Contrast_Brightness_Saturation.fx]

brightness=0.000000
brightnessD=0.000000
contrast=0.000000
contrastD=-0.100000
depthCurve=1.000000
depthEnd=0.350000
depthStart=0.000000
display_depth=0
dither_strength=1.225011
enable_depth=1
enable_dither=1
exposureD=0.000000
exposureN=0.005000
huemid=0.000000
huerange=0.167000
saturation=0.000000
saturationD=0.015000
sat_a=0.150000
sat_b=0.150000
sat_custom=0.000000
sat_g=0.000000
sat_m=-0.050000
sat_p=-0.050000
sat_r=-0.050000
sat_y=-0.050000
tint=0.005000
vibrance=0.000000
vibranceD=0.100000

[PD80_06_Chromatic_Aberration.fx]
CA=-12.000000
CA_curve=2.023000
CA_shapeX=0.925000
CA_shapeY=1.388000
CA_strength=1.000000CA_type=0
CA_width=0.183000
degrees=135
depthCurve=1.000000
depthEnd=0.409000
depthStart=0.000000
display_depth=0
enable_depth_int=1
enable_depth_width=1
oX=-1.000000
oY=0.000000
show_CA=0
vignetteColor=0.000000,0.000000,0.000000

1 comment

  1. jobra888
    jobra888
    • premium
    • 86 kudos
    That sounds very interesting.