Oblivion
Testing Cheydinhall 4

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zip2k4

About this image

My try to change, well, pretty much everything for oblivion's castles, dungeons, cities, towns, settlements, caves, and basically coz i wanted to reflect morrowind's story a lil bit better than just a random thingy that pops up and forgets everything that happened (stories of how big and grand it was, corruption, the way they suppose to immitate the ayleids, etc.)

lemme kno if this interpertation of cheydinhall is in anyway close to try n redeem that :D

3 comments

  1. BlueDanube
    BlueDanube
    • supporter
    • 275 kudos
    I have given this image my endorsement.

    beautifull ,great capture.
  2. zip2k4
    zip2k4
    • member
    • 6 kudos
    For now the path ends at the bridge as I have limited knowledge on grass, terrain leveling and so on.

    Am looking for help though
  3. Spaceritual
    Spaceritual
    • premium
    • 515 kudos
    I have given this image my endorsement.

    nice work again....does the path stop at the bridge or go under it?