About this mod
Adds an option that allows you to take Skill Books without reading them. Build a library of Skill Books that you can read when you really need them.
- Permissions and credits
- Mirrors
Version: 1.1
Date: 12/01/2007
Category: Gameplay Effects and Changes
Requirements: Oblivion Script Extender (OBSE)
Author(s): Showler
Source: http://www.tesnexus.com/downloads/file.php?id=13994
Forum: http://www.bethsoft.com/bgsforums/index.php?showtopic=778954
Description
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Adds a script to all the skill boosting books in the game. Now when you activate a book that is lying in the open instead of it opening automatically you get a message box that gives you three options: You can open it normally (same as any other book) and get the skill boost immediately; you can put the book directly in your inventory without opening it and save the skill boost for a later time; or you can simply put the book back down unopened.
This allows you to collect skill books as you progress through the game, but save the skill boost for when you need it at higher levels, or when you really need that Expert perk right now.
Does not affect Skill Books taken from containers (including pickpocketing), and does not activate if you read a book from your inventory. Only affects Skill Books that are laying out in the open that would normally be read automatically when you activate them.
Install
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1. This is an .esp file only.
2. Copy Skillbookssave.esp to (install folder)\Oblivion\Data\
3. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the Skillbookssave.esp file.
Uninstall
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1. Start Oblivion Launcher, click Data Files, uncheck the Skillbookssave.esp file.
2. Delete the Skillbookssave.esp file.
Incompatibility
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Conflicts with any mod that alters the object information for any of the 104 Skill Books in the game.
Does not work with Book Jackets: Oblivion by Phoenix Amon.
I have created a merged .esp for Book Jackets: Oblivion available in the files section that corrects this. Use it in place of the original .esp for Book Jackets: Oblivion. Requires Book Jackets: Oblivion.
I have now added another optional .esp for Book Jackets: Oblivion merged with Book Placing 2.0. Requires Book Jackets: Oblivion and Book Placing 2.0
Known Issues or Bugs
====================
The presence of the script will, of course, identify that a book is a Skill Boost book when you activate it. This is necessary since I'm not going to burden you with the message box on every book in the game. I've rationalized this by indicating that Skill Books are closed tight with sturdy clasps and are therefore obviously different from regular books. I have thoughts of altering the graphics and icons for the Skill Books to make the clasp visible...this will justify your knowing about the book.
You will gain the ability to answer Gin-Wulm's question about Hazadir any time "The Armorer's Challenge" is in your inventory, whether you've read the book or not. If you drop "The Armorer's Challenge" you will not be able to answer the question. Once you've read the book, you can answer it at any time whether you have "The Armorer's Challenge" in your inventory or not.
History
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1.1, 2007/12/01 - Fixed the half the issue with The Armorer's Challenge.
1.0, 2007/12/01 - Fixed the issues with stolen item tags, not being caught for theft and expulsion from Factions. Official Release.
0.2, 2007/11/24 - Cleaned up and altered the text of the message. Added merged .esp for Book Jackets: Oblivion
0.1, 2007/11/23 - Initial beta release.
Contact
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You can find me on the official Elder Scrolls forums as 'showler'
Credits
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Thanks to Bethesda for creating Oblivion.
Thanks to Cipscis, Skycaptain, Nib, Haama and Scruggsywuggsy the ferret on the official forums for scripting advice.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to Phoenix Amon for creating the fantastic Book Jackets: Oblivion.
Tools Used
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Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
ObEdit - http://www.uesp.net/wiki/Tes4Mod:ObEdit
TES Construction Set - http://www.elderscrolls.com/downloads/updates_utilities.htm
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Licensing/Legal
===============
Permission is freely given to modify as you wish, just give it a different name or version number