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Lingwei

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Lingwei

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About this mod

A whole new complete playable guild for Oblivion with 17 main quests and 13 extra side quests. Heavy focus on choices and consequences make the quests highly replayable.

Requirements
Permissions and credits
Changelogs
Features:

- 18 main quests and up to 13 additional sidequests depending on your choices in the main quests.
- Heavy emphasis on choices and consequences, the choices you make during the quests will affect your later quests and the ending itself.
- Great replayability, play it through a second time to see what effect choosing the other path would have.
- Plot intertwined with the Fighters Guild storyline, now you get to experience it from the other side.
- Interesting and varied quest design styles that are best expressed as the Fighters Guild meets the Dark Brotherhood.
- Face difficult choices during the storyline such as testing your loyalty to the Blackwood Company or to the Dark Brotherhood.
- Approximately 950 unique lines of dialogue, though you won't get to read it all in one playthrough.
- Estimated 6 hours of gameplay multiplied by two due to replayability for a total of 12 hours of gameplay.

You can join the Blackwood Company by talking first to Ja'Fazir, the Khajiit in the Blackwood Company Hall in Leyawiin, or Jeetum-Ze, the Argonian in the same place. You will also receive a journal update if you read the Black Horse Courier article about the Blackwood Company and are not already in the Fighters Guild; one of these can be found in the Leyawiin Mages Guild Hall. Membership is mutually exclusive with the Fighters Guild, so you cannot join the Fighters Guild if you are a member of the Blackwood Company, and vice versa. If you have not yet completed the Fighters Guild quest 'The Master's Son', you can still join the Blackwood Company, but you will have to get yourself kicked out of the Fighters Guild first, such as by killing or stealing from another Fighters Guild member.

Voice acting is planned for the mod and is in progress, however as of this release it has yet to be completed. Silent sound files have been included to allow you time to read the text. Lip files will also be included in the later release with voice acting.

NOTE: There are no quest markers. This mod does not hold your hand - you're required to think and do a little work on your own. Read the journal entries, pay attention to what people tell you, and you'll be fine.


Requirements
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Oblivion 1.2
OBSE
A working brain


Installation
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Extract/drag the esp and sound and texture folder into your Oblivion/data folder. Enable the esp in Wrye Bash or OBMM, and rebuild your bashed patch, if you're using one.

NOTE: If you're upgrading from any version to v1.2, you must make a clean save!


Bugs
----
If you find any bugs, then please report them in either the thread on the official forums or in the comments on the file page itself.


Known Issues
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* If you're using Better Cities and Holger gro-Orum leaves through the east gate of Cheydinhal during the Ambush or Escort? quest, he'll get stuck between the vanilla gate and the one added by BC. To fix this, open the console and type tcl, then go through the gate, click on Holger and type tcl again. He'll run through the gate and wait for you, whereupon you can continue the quest (just remember to turn collision back on for him!).
* There are a few quests where you have to follow an NPC. Oblivion pathing being what it is, they sometimes tend to wander all over the map. They will, however, get to where they're supposed to go (eventually), so be patient and just follow along.
* Trevion Burellius (the guard leader in the quest The Fugitives) will attack you when you draw your weapon. Not sure why this happens, but he'll accept yields before the ambush.
* After you recover Brutas' armor during the quest Sewer Rat, you can't give it to Owyn for a reward. Despite several attempts to make this work, the topic won't show up. I consider this a minor issue, since it's not game-breaking, and giving it to Brutas benefits you more.
* After you return to Atatar during The Second Deal, Modryn Oreyn will come talk to you. If he just talks to you about joining the FG, don't sweat it - he's supposed to curse you out, then attack. Just attack him instead.


Compatibility
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OOO/MMM/FCOM etc - Please use the OOO patch for compatibility. It should be loaded after the C&C - The Blackwood Company mod.

Compatibile with Unique Landscapes. There's a patch for Eastern Peaks here.

Compatibility with Better Cities and Open Cities is fine. The mod will detect if Open Cities is installed and make changes to ensure compatibility.

Reneer's Guard Overhaul - in one of the quests Reneer's Guard Overhaul will reduce the players bounty to 0 when they need it above 40. You can open the console and type player.modcrimegold 40 to get around this.

T.I.E - there is a really big monster near the first quest location. You may want to open the console, click on the creature, and type kill.

Lake Canulus Village - The Lake Canulus Village mod is used in this mod. If you have Lake Canulus Village installed you will need to deactivate it as running both mods at the same time will cause duplication errors.

If there are any other compatibility problems, please contact me.