About this mod
A home for you character. Unique theme. Beautifully retextured. More storage and displays than you probably need. Fun to explore and discover! Loot-LESS! No God items. Though the welki staff might be too much. If it is dont use it i will fix in later releases. This version comes with a town, wo too much in the way of AI. There is new armor
- Permissions and credits
---README---
for Jonesy's Glimmering Castle
contents
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1
|-a about Glimmering Castle
|-b Version History
|-c installation process
|-d bugs/glitches
2
|-a legal
|-b contact information
|-c credits
3
|-a other
|-b special Thanks
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Section 1
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1.a
about Glimmering Castle
I created it for me only and it turned into a year project. Off and on mind you. I wanted a beautiful castle not the dreary ones provided. So i started retexturing exterior. Well the outside didnt match the inside so...The home exploded a bit. Do to a few wants i asked and released it.
It is a home mod. I find that the homes did not satisfy my ego. I did things on a grand scale around a grand theme. IT has a back story, not all of which is written down in game. Basically, this is a place of refuge. An imperial family member had visions of this day long ago, no one believed him. That is the beginning of Glimmering Castle, the bloodguard, and the eventual fortress that became this Castle. Through an ancient Alyied book they learned to grow welki stones and varla stones. They used it in thier building of castle, thier art, and thier weapons.This place was made to have people evacuated to (a future quest planed). To defend against an attack (quest planned). The home part of this mod is done minus bugs i missed. So i released it.
Testing needs to be done.
[main description]
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1.b
Version history
.5 Completed main Keep, Personal Home. feb-26-09
.6 Fixed bugs. Added a Town. 99% of town done.
versions to come:
.7 Get Couryard interiors done. Maybe fixs some bugs. Maybe do more scripting
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1.c
Installation Process
Extract all files to c:\program files\bethesda softworks\oblivions\. When
you are asked to overwrite files under meshes and textures, select 'yes to all'.
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1.d
Bugs and Glitches
1. Yes some portals and doors do not lead anywhere. Those are planned for later. :)
2. Dungeon is dungous and UNLEVELED. Balance has not been tested. Send Input if you please!
stuff i need to know
char level
char skilltype ( warrior, mage, thief)
char highest skill ( ie acrobatics 100)
char lowest skill ( ie acrobatics 13)
If it was to easy and why
If it was to hard and why
suggestions for improvements
3. yes In my texture folder i used stock textures. The reason is that i can change one file and the texture will update throughout the entire theme. If i decide on a better texture it saves time. If you want to retexture my sets, it will save YOU time too.
4. You custom mesh gold pile has no collision. I still trying to figure that one out. I work on it and it crashes 3dsmax. So collision boxes keep you from swimming in gold. :)
6. Bloodguard armor messed up.
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Section 2
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2.a
Legal
The holder of the files included in the zip folder '[name of DL folder]'
shall not redistribute, copy, or altar the contents in any way without
permission from the creator, jonesjoshuar.
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2.b
contact information
Email: [email protected]
official forum name: tesnexus
Orginal Thread:http://thenexusforums.com/index.php?showtopic=101047
Developement Thread:
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2.c
Credits
credit is given where credit is due. here they are in the order of the ammount of
work/help given to Bayview.
[name of head modder] : ME jonesjoshuar
[name/s of additional modders (if needed)] : ME
[name/s of texturers/moddelers (if needed)] :ME
[name/s of mod tech support/question answerers (if needed)] : ME
[name of other staff envolved (if needed)] : [position of other staff]
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section 3
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3.a
Other
If you know how to do mannequins let me know. I am trying to figure it out.
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3.b
Special thanks
ArmoryLab by tom_supergan for the globe and texture thereof and the texture of the topigrafical. also ingredient jars
Vagrant0 for his help in the forums
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sincerely,
jonesjoshuar 'jonesy'