About this mod
Travel to the lands of the Vikings, and live the life of a Viking; drink mead in the longhouse, hunt in the wild, and fight off the Vanir!
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Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Author's instructions
You may freely distribute alterations, patches, and translations as long as you notify me, credit all contributors, link back to this page, and grant anyone else these same rights. You may not include this mod in a compilation.
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Changelogs
Version 1.5.2
Version 1.5.1
Changed the Fur Cape and helmet Icons.
Fixed the clipping issue with the pillar in the longhouse basement.
Made the ogres weaker, while making the giant ogre stronger.
Fixed the bug with the Runestone that caused the messagebox to loop after completing the Runestone of the Gods Quest.
While playing as a male, you can now marry Freya.
Fixed a bug with the Lost Love Quest, which made it impossible to complete it.
The Wounded Hunter will now always sit on his stool.
The longhouse basement storage room can now be accessed.
Martin Trygvasons House should now be open at daytime.
Made the sword *Naegling* a two-hander, so it will show properly.
Version 1.5
Made the island about 3 times bigger.
The island now has working LandscapeLOD.
Now features a working Local & World Map.
Added a new stage to the quest *Remove the Threat*.
30+ New Weapons, each with 3 different textured types of durability.
New Armor.
Made three new quests.
Some quests now have some minor after-effects.
You can now buy a horse in the village.
The Village Gate will now be automatically closed.
More Village Cluttering.
Changed the models of most buildings. (Exterior/Interior)
Altered the Runestone of the God quest to be slightly longer.
Changed the location of the hunters.
Changed the name of the houses to reflect their owners.
The *Earning Trust* quest will now only update after killing the Vanir scouts.
Increased the attribute gained from the Runestones from 1 to 3.
Added quest markers to all quests.
The Trader now locks the door at night.
Fixed the Viking Body texture, which looked quite strange.
The druid will now acknowledge if you have completed the Runestone of the Gods quest.
The Giants in the Halls of Gods will not fall into the lava as easily as before.
Added a storage room(cave) to the unused door in the Longhouse basement.
You now rise in rank when doing the Main Quests.
Made the caverns easier to navigate by replacing some rocks.
Renamed the Meadhall basement to Longhouse Basement.
Lowered the amount of gold earned by completing Hildes quest.
Fixed a bug in the Druids dialogue.
Haakon will not call himself a bastard anymore.
Fixed a display issue when equipping the Viking Helmet.
Fixed a bug that caused the abandoned house to be completely empty.
Other Minor Fixes and Changes.
Version 1.4
Most dialogues are now fully voiced.
Version 1.3.3
Fixed a bug with the quest marker to Erik the Red.
Hopefully fixed Erik the Reds mysterious disappearances.
Removed the snowstorm from the island entirely.
Version 1.3.2
Added a quest marker to Erik the Red to make him easier to find.
Version 1.3.1
Fixed the Imperial City Arena Bug.
Version 1.3
Quests will now have Icons.
Cluttered the Village Houses.
Changed the Lighting in some interiors.
Lowered the chance of a snowstorm
All Vikings will now have Unique names.
Rotated the Village Gate 180 Degrees.
You can now only use the fishing boat after accepting the quest regarding it.
Some Vikings will now have Fur Capes and helmets.
Added Vertex Shading around objects.
The inhabitants of the island now shares unique rumors with the player.
The quest *Fenris* have been renamed to *Wolves!*, and have been slightly altered.
Added Silent Voices for all dialogues.
Removed the hanging wolf pelts, due to a strange bug.
Made the Rabbits smaller.
The underwater snow have been replaced by sand.
Added some more diversity to the terrain textures.
Cluttered the Village some more.
Replaced the underwater- & shoreline snow with sand.
Added an Inn to the Village.
Made the Island about 50% bigger.
Made one new quest.
Other minor fixes and changes.
Version 1.2
Made Freya more beautiful.
Added more cluttering in the village.
Made the lighting of the longhouse warmer.
Cluttered the longhouse with tapestries and mounted heads.
Added Cows in a village pen and Rabbits roaming the island.
Removed the half naked woman from the longhouse.
Made one new side quest.
Fixed the bug with the Freya-specific topic that made everyone have it.
Other minor fixes and changes.
Version 1.1
NPCs will no longer run away after being hit by the player.
Added a door to the end of the caverns which leads outside.
The snowstorm will now be less intense.
Added more rocks to the caverns.
You now enter the last part of the caverns underwater
More cluttering in and around the village.
Fixed the cavern doors, so you do not randomly end up in an empty cell.
Other minor fixes and changes.
Version 1.0
Donations
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VIKING VILLAGE
DESCRIPTION Travel to the lands of the Vikings, and live the life of a Viking; drink mead in the longhouse, hunt in the wild, and fight off the Vanir! How to make a fire is a key to survival in this cold world, along with the skills to handle a weapon, as enemies lurks around every corner! The mod features a Main Quest where you will fight against the bloodthirsty Vanir, quite a few side quests and mini-events, a living, breathing village filled with Vikings, and the opportunity to marry the king's daughter! TRANSLATIONS French (1.5.1) - by Roi LicheINSTALLATION Nexus Mod Manager Use the "Download with Manager" button. The installer should take care of things from there. Then simply make sure NMM has the mod activated. Wrye Bash BAIN Drop the downloaded archive into your Oblivion ModsBash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Manual Extract all files from the downloaded archive into your Data folder. Activate the mod using whatever management tool suits you. UNINSTALLATION Delete 'Viking Village.esp' from your data folder.