This mod overhauls the southern half of the Blackwood, east and southeast of Leyawiin. It changes the area to a dense wood on moist ground, in consistence to the closeness of the swamps in the north. Small creeks meander between the trees, leading to the south below the canopy of leaves, until they unite to a small stream that flows into the sea.
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Smoothed jagged land height in cells 26,-36, 26,-37 and 30,-41. Grounded a floating mushroom
Version 2.0.1
Removed unwanted edits to cell 32,-43 which missed cleaning in previous release
Version 2
ESP manually cleaned
Removed some redundant cell edits
Renumbered Form ID Range from 060000
Version 1.1.2
Added bash tag C.Water
Version 1.1.1
New attempt to make Oblivion gate supporting rocks enable when the gate enables. Some people still weren't seeing the supporting rocks in previous versions.
Version 1.1.0
Repositioned some floating/buried rocks & plants
Improved parts of the river & wilderness, adding more trees, ferns, logs etc.
Two new ponds added in wilderness, enhancements added to lakeside around Miridith
Vertex shading added under some rocks, trees etc.
Moved Darkfathom Cave closer to original location, allowing removal of edits to MS43 quest and script
Version 1.0.4
Fixed the handling for Darkfathom Cave in Whom Gods Annoy
Removed two SI bushes that should not have been used
Optimized the script for the water mist effect so that it does not consume resources repeatedly enabling/disabling itself
Added path grid in the interior of Miridith
Version 1.0.3
Removed some more redundant cell edits. Now compatible with Fort Akatosh Redux
Version 1.0.2
Removed some redundant cell edits
Version 1.0.1
Fixed Oblivion gate
Fixed floating objects
=========== Description ===========
This mod overhauls the southern half of the Blackwood, east and south-east of Leyawiin. It changes the area to a dense wood on moist ground, in consistence to the closeness of the swamps in the north. Small creeks meander between the trees, leading to the south below the canopy of leaves, until they unite to a small stream that flows into the sea.
Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.
To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.
========================= Compatibility Information =========================
All UL mods are compatible with each other. However, there is one issue arising from the limitations of the game's graphic engine: Landscape LOD may overlap for different mods. To make the landscape look the same in the distance as it does up close, you need to download two tools. Use the Landscape LOD Generator TES4LL to create distant ground, and use TES4LODGen to create distant objects. These tools create entirely different things so there is no conflict between them, and both should be run after you have sorted your load order using BOSS. The results will be unique to your personal game, not a generic combination of only the most popular mods.
=================== Licence information ===================
Redistribution of this mod is prohibited without explicit permission. Please don't upload it to any sites without asking me first.