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DrChi - Modified by LFact

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LFact

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About this mod

A portable house mod that is modified DrChi\'s D&D Portable Hole. A player home that is floating in the plane of perpetual dawn/dusk. As original, to access this portable house, you should buy the amulet from Rindir\'s Staffs.

Permissions and credits
Warning: This house mod may contain cheat element, so if you don't like it, don't download it!

Name: D&D Portable Hole Modified - Ethereal Plane
Version:
Date: 07-22-2009 (MM-DD-YYYY)
Category: Abodes-Player Homes/Houses
Requirements: Oblivion Patch 1.2.0.214
- Player-Created MOD(s): COBL
- Recommended: OBSE
Author(s): DrChi - Modified by Y.W. Ahn(aka LFact)
Source:

Description
===========
A portable house mod that is modified DrChi's D&D Portable Hole. A player home that is floating in the plane of perpetual dawn/dusk. As original, to access this portable house, you should buy the amulet from Rindir's Staffs.


Details
=======
The 'house' is constituted with:
- Main Quarter (South)
- Display Area (West)
- Guest Quarter (East)
- Garden (North)

The main quarter includes some COBL features: Luggage, Ingredient Sorter, Grinder, Dinner Plate, Water Barrel. All containers there are safe. Food pantry and drink cupboard are just labeled containers, but food pantry is parent object of COBL dinner plates, so if you use any COBL compatible hunger mod, dinner plates may use the pantry. The alchemy/magic area in main quarter uses Shawn Dworshak's Static Alchemy mod with true static apparatus meshes.
The guest quarter is for companions. Although most NPCs cannot enter summoned portal, some companions can follow player through the portal, or teleport to where the player is. Two containers(food pantry and drink cupboard) are respawning.
Display area has several display cases and 2 safe containers.
The garden does not have any special feature, except a few ingredients.

Changes from Original D&D Portable Hole by DrChi(Except interior):
1. Cleaned up plugin(Removed all vanilla scripts that can cause problem)
2. Scripted spell effect 'DnDPortableWarp' is now obsolete.
3. Instead of using player.PositionCell to warp player in the cell, place XMarkerHeading and use player.MoveTo.
4. XMarker which was used to mark player's current position is replaced to Marker creature(it's always invisible, so don't worry).
5. Does not use placeatme for placing warp portal anymore. I used a portion of Wrye's 'summon bed' script to get position of summoned portal(Check 'Summon Object' in CS Wiki). If I can use OBSE for summoning script, the script can be shorter.


Install
=======
1. Extract the files to (install folder)\Oblivion\Data\
2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).


Uninstall
=========
1. Remove all stored items from every containers. Exit the portable house.
2. Save and quit the game.
3. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s). Then delete the plugin file and associated resources.
Note: Sometimes you may end up in the Tiber Septim Hotel after removing this mod.


Incompatibility & Issues
========================
1. This does not work with original D&D Portable hole or any portable house derived from DrChi's work.
2. You may use it with other portable house mods, but do not try to summon a portable house inside of another portable house. It can cause weird things.
3. Some weather overhaul mods, like Natural Weather can change weather inside(normally it should not be changed).


Notes
=====
1. This is not for vampire character anyway. Even the weather(duplicated and tweaked Paradise weather) is set to 0 sun damage, there's a chance to get sun damage.
2. I set ownership of some containers and display cases, but if you invite your companion, he/she may try to pick up items inside.
3. Wall cabinets(a la WyntonBeZen) does not look good with open house like this.


Credits
=======
DrChi for original D&D Portable Hole
Shawn Dworshak, aka Academician Nwahs for Static Alchemy

CS Wiki for teleport recall and summon object tutorial(And Wrye for 'Summon Bed' script)

And..
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.


Tools Used
==========
NIFSkope - http://niftools.sourceforge.net/
TES Construction Set - http://www.elderscrolls.com/downloads/updates_utilities.htm


Licensing/Legal
===============
- Re-hosting/redistributing is not allowed.
- Modifying this is allowed for only personal purpose.
- You can use static clutter and apparatus meshes packed with for your Oblivion mod. Getting permission is never needed, for they're just static version of stock game meshes.