About this mod
This mod is an easter egg hunt of sorts and adds several items of historical/political significance to Oblivion.
- Permissions and credits
Lost Relics of Tamriel
formally named Eggs of History
version 1.0
By directorrick7
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Overview: Lost Relics of Tamriel is my first mod and does two thigs
1. changes the gold value of all Silver objects (except the nugget)
and make them slightly more lucrative.
2. Adds 25+ new items to the game in an undocumented quest
I call "Is It in Stock?"
This mod is an easter egg hunt of sorts and adds several items
of historical/political significance to the game. Ever since I started
playing Oblivion I had wondered why there were so many "ancient relics"
and no modern day historical artifacts. Well this mod changes that.
If your eyes are sharp and you have an affinity for lore history, this
mod will be a nice little treat. Find items such as Wulf's Lucky Coin,
Cyrus' Cutlass, Meteor Slime and many more! (Many of these items
hark back to the days of Morrowind)
Here are the specifics for this mod:
Silver items are now more expensive (as stated above)
All historical easter eggs are specifically placed and
hidden within TESIV (They will NOT show up in random loot)
2 copies of a book briefly explaining the significance for all of
the items will be available. One will be for sale at First Edition.
The other will be in the Imperial Trading Company Office.
All of these hidden items are owned so stealing is required in
order to obtain them.
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Installation:
Extract the files to the Oblivion Data Folder and
everything should get set in the right place.
If you are using either one of Tarnsman's Ingredients Mods
(i.e. Morrowind Ingredients or Tamriel Ingredients)
you won't need the mesh and texture files just the .esp file
If not, make sure you extract all of it.
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Possible Updates:
This is my first mod and while I consider it finished there is always
room for tweaking. I may revisit this and make it an actual quest if
I get enough requests for it and if I can figure out how to do it.
Ther is also the possibility of adding more items, perhaps in a second
release or patch update. Depends on how many more item ideas I can come
up with. Feel free to offer any.
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Incompatabilites and Problems:
None that I know of unless another mod drastically changes the
interior of any buildings that are primarily used for storage.
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Credits:
To Tarnsman for the Grahl Eyeball mesh and textures