Can I bother you to add in a new feature? In Daggerfall, if you join the Guild as a Sorcerer, Guild members would recharge your magicka when you talk to them. It'd be nice to have this feature in Oblivion as well.
Could someone take this mod and expand upon it so that the custom classes of Ultimate Leveling can be used with it? Basically the mod adds books to the game that when used, changes your class. But since they are custom, the Class Adventages mod does not reconise the custom classes and thus due to the stat/skill/etc requirements of the Class Adventage mod, it can't be used with said custom classes.
I very much enjoy the mod, it plays well with OOO, MOO, TRAP, Birthsigns Expanded and many other complimenting them nicely. I found a peculiar conflict though. I'm using ORC with heap mode 2 (TCMalloc), which is also a part of OSR known as heap mode 8 there. It greatly improves performance in my game, sometimes gives up to 10 fps, which means stable solid 60 fps on my not that modern laptop. Unfortunately the game used to crash a lot on door tranistions or when using teleport (coc) commands and I decided to do a little play testing. I disabled half of my LO to find out that this mod somehow conflicts with this specific heap mode!
I know this sounds surprising, but I reproducecd it many times and I recommend to check it out yourself if you're interested/are ORC user as well. Vanilla heap mode works completely fine, but whenever I load the game with Class Advantages and TCMalloc heap and use coc commands such as - coc vilverin, coc roxeyinn, the game can crash just after two coc's, while it's perfectly stable with vanilla heap. Oblivion modding will never stop to amaze me...
Unfortunately I'll have to remove this mod from my LO :( too bad that my savefile doesn't load when I try to load the game without Class Advantages.esp, that means I must create a new character
Update: Mod is perfectly stable with vanilla heap, although it doesn't seem to work well with other heap modes as well, like ThreadHeap3. I'd like someone to take a look at scripts and fix this issue, but mod is not one of the more niche ones and it's from 2010, so it's probably impossible. It's either you play with vanilla heap or not.
I love the idea, and I wish I had found it sooner as I'm planning to take a break from Oblivion to play Morrowind/Daggerfall... Are there no disadvantages? the way it worked in daggerfall, every advantage gave you a penalty such that most players would try to balance it with a disadvantage.
This mod is absolutely perfect - I have no complaints whatsoever! I always thought that the biggest issue with this game is the fact that your character can do pretty much everything, which limits replay value. This mod gives at least some incentive to try different characters and builds, improving the replay value of the game.
Disclaimer - this mod doesn't play nice with alternate start mods. It isn't an issue with pre-made classes, but be aware that you will have to complete the tutorial if you want to use a custom class with the bonuses this mod provides.
Ya know, I often wish this could be expanded on, oh sure you can pick your stuff when making a custom class, but not all skill combinations can be used.
maybe that balances it? always thought custom classes should be balanced since regular classes usually come with some useless skills, but would be a cool gameplay element to decide. Kind of like how Depraved in dark souls would be the strongest class start at the end of the game. Maybe thats only a semi-accurate analogy.
When I say 'not all combinations' work is that there's some advantages you want, but skills you require you don't want, basically I'd like to do more along the lines of character roleplay.
The Readme says Lore Enthusiast requires Intelligence to be a favored attribute, but the actual script checks for Speechcraft. Fortunately this is easily fixable by doing the following:
1. Open the Construction Set with OBSE, then open the ZZCAInitCustomSCPT script. 2. Scroll down to line 421 where it reads if Player.IsMajor Speechcraft == 1 (The sections are pretty well labeled, you should not have too much problem finding it.) 3. Replace the line with if Player.IsClassAttribute Intelligence == 1 4. Save the script and the ESP. If you didn't open the CS with OBSE, the script won't compile. If you did, you should have no problems
That's it, you're done.
I'm also not convinced that Arcane Strike actually does anything, but further testing is required.
Good catch and thanks for telling us. I'd love to see this mod fixed because I have found several abilities which doesnt' work. It is such a shame because what this mod attempts (and somewhat succeeds in) is to allow us to make unique and awesome characters.
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I found a peculiar conflict though. I'm using ORC with heap mode 2 (TCMalloc), which is also a part of OSR known as heap mode 8 there.
It greatly improves performance in my game, sometimes gives up to 10 fps, which means stable solid 60 fps on my not that modern laptop. Unfortunately the game used to crash a lot on door tranistions or when using teleport (coc) commands and I decided to do a little play testing. I disabled half of my LO to find out that this mod somehow conflicts with this specific heap mode!
I know this sounds surprising, but I reproducecd it many times and I recommend to check it out yourself if you're interested/are ORC user as well.
Vanilla heap mode works completely fine, but whenever I load the game with Class Advantages and TCMalloc heap and use coc commands such as - coc vilverin, coc roxeyinn, the game can crash just after two coc's, while it's perfectly stable with vanilla heap.
Oblivion modding will never stop to amaze me...
Unfortunately I'll have to remove this mod from my LO :( too bad that my savefile doesn't load when I try to load the game without Class Advantages.esp, that means I must create a new character
Update: Mod is perfectly stable with vanilla heap, although it doesn't seem to work well with other heap modes as well, like ThreadHeap3. I'd like someone to take a look at scripts and fix this issue, but mod is not one of the more niche ones and it's from 2010, so it's probably impossible. It's either you play with vanilla heap or not.
Still love the idea anyway
Disclaimer - this mod doesn't play nice with alternate start mods. It isn't an issue with pre-made classes, but be aware that you will have to complete the tutorial if you want to use a custom class with the bonuses this mod provides.
The Readme says Lore Enthusiast requires Intelligence to be a favored attribute, but the actual script checks for Speechcraft. Fortunately this is easily fixable by doing the following:
1. Open the Construction Set with OBSE, then open the ZZCAInitCustomSCPT script.
2. Scroll down to line 421 where it reads if Player.IsMajor Speechcraft == 1 (The sections are pretty well labeled, you should not have too much problem finding it.)
3. Replace the line with if Player.IsClassAttribute Intelligence == 1
4. Save the script and the ESP. If you didn't open the CS with OBSE, the script won't compile. If you did, you should have no problems
That's it, you're done.
I'm also not convinced that Arcane Strike actually does anything, but further testing is required.
I'd love to see this mod fixed because I have found several abilities which doesnt' work. It is such a shame because what this mod attempts (and somewhat succeeds in) is to allow us to make unique and awesome characters.