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Leodoidao

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Leodoidao

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About this mod

Adds a necropolis with necromancers and powerful undead to the Shivering Isles

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A terrible secret lies beneath the grass in New Sheoth Graveyard: a true Necropolis, where Sheogorath sadistically collected and stored the remains from the millions massacred in several greymarches through the ages. Haunted by some unique kinds of undead from the Araenyan age, these dark corridors are the hideout of the Death Evokers, dissident dark seducers who became the first guild to practice necromansy in the Isles. Digging deeper into the necropolis, these villains have reached the ancient ruins of Xumbura, where---rumors say---they have hidden big amounts of gold.

THIS MOD REQUIRES SHIVERING ISLES EXPANSION!!!!!!

This 2.0 update requires version 1.0 installed BEFORE this (NOT after, or else it will not work).

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WHAT´S NEW
VERSION 3.0: This version adds the Flesh and Bone sector (5 levels, haunted by liches, zombies and skeletons) and the Lost Soul Alley (5 levels, haunted by ghosts) to the Lair of the Unholy Dead. In both sectors you will find, randomly, some creatures from versions 1.0 and 2.0 of this mod.

Flesh and bone Alley will lead you to an imperial fort: Many years ago, the empire tried to invade the Shivering Isles. The troops were defeated by the gatekeeper, and Sheogorath beheaded all the legion´s soldiers, cursing them to fight their own heads. You will see the zombies fighting desperately their own heads (and some times, fighting each other!!).

Lost souls alley will take you to an unreal landscape: the abyss, where you will find a cyrodill-style crypt.

This will be the last release of my mod, unless I receive several requests to expand it.

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INsTALLATION
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Just extract SInecropolis.esp to your Bethesda softworks/Oblivion/data folder AFTER you installed version 1.0 and 2.0. Say "yes" when it asks to overwrite. In the version 1.0 levels:

- Increased fog in 2nd necropolis level

- Fixed missing light in a chandelabre

- All creatures will respawn now, except for the necromancer bosses and the necromancers from the 3rd level ("Lair of the Unholy Dead") .


Now the NEW LEVELS:


- Adds vampire sector (6 new levels) and Mummy sector (6 new levels).These levels are reached by the ladders in the "Lair of the Unholy Dead" (The vertical Necropolis level). There is no key to be found in these levels, all doors are unlocked--- but you will have to follow some candles to find them (you know what I am talking about when you get there).There are lots and lots of gold to be collected, more treasure than the version 1.0 levels--- but you´ll have to look for it: are you a good dungeon explorer?

The vampire sector will end in a big limestone cave, and Mummy sector will end in a challenging pyramid (with interior and exterior) which is one way: once you get in, you´ll only get out when you finish the dungeon, so go prepared!!!

- New creatures: vampires, bats and " Chrotopterus" (a powerful half-humanoid, half-bat creature) in the vampire sector---and mummies, guardians of Doom and rune golems in the mummy sector.

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WARNING!!!WARNING!!!WARNING!!!WARNING!!!WARNING!!!
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- A torch will be helpful in these new levels.

- Companions may get lost, killed or stuck behind objects in the Bat Caverns, Dark Caverns and the Pyramid: there are some small ledges and big rocks to jump on them, and you know that companions are not good jumpers/dodgers.If you do not have a companion summon spell, leave her/him home this time.
Some enemies may get stuck too, but this will only make them easier to kill. If you feel stuck sometimes, try to jump!!!

- In the Pyramid´s interior, Only press the activators ONCE--- or else you will have to deal with a torturing puzzle to come out of it!!

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CREDITS (Other Modders´ Stuff) for version 2.0:
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ALASDAIR- The rune texture

GROWLF- The pyramid mesh (I re-textured it)

HELBORNE- The imp statue

MR. SIIKA- The bats

STARX- The "chrotopterus"(his " Wulvryn") and Mummy meshes werte taken from his "tamriel " worldspace Creatures" mod. Credits go to:

JCarl/LHammonds/Jerros for the Werewolf that served as a base for the Wulvryn.

Phitt for the meshes and textures that served as a base for the mummy




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Features (Version 1.0 readme)
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-A Necropolis, made with Mr. Siika´s Necropolis tileset.Unlike the realistic dark necropolis from his mod, I tried a mystic approach: I´ve added some dim, foggy lightning, so you can admire all its beauty with a morbid atmosphere. I assembled some modders resources and added some stuff of mine, so the place was filled with death-related stuff and creatures.


There are seven levels of spooky dungeon-crowling: 3 levels of Necropolis mixed with 4 levels of standart Shivering Isles dungeons.The Necropolis levels are linked by locked teleport pads, and the keys are guarded by the necromancers. When you find a group of Death Evokers, look for someone with no hood and with a different name: she owes the key to the next level.Go kill her!!!

When you reach the last level and get the final key, you´ll be able to unlock a teleport pad that will take you out to Dementia with no need to go all way back. The necromancers in this place will not respawn, so after the area is clear you can make it yours. There is a small bedroom, cluttered with death-related stuff. In case you use a mod that allows you to play as a necromancer, here is the place where you´ll feel home in the Shivering Isles.I´ve also put a map marker in the exit ("The way of all flesh"), so you can fast-travel back to your new home.

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Compatibility
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Ironically, this mod is not compatible with Mr. Siika´s Necropolis.esp: In order to spare the work of creating a new mesh for each piece from the tileset,I have merged his ESP to mine with TES4Gecko. Now you have BOTH mods in one (SINecropolis.esp), the Tamriel Necropolis will still be there, near Anvil. Do not activate the other .esp, it is useless now.



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Installation/ Playing the mod
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- Unzip the "Data" folder to your "Oblivion" folder (c:/program files/Bethesda Softworks/Oblivion)

- Add a check to "SINecropolis.esp" in your game start screen to activate the mod---and play.

- The entrance to the Necropolis is a well near the tombstones from Dementia graveyard.

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Known bugs/Issues
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-Frame rates drop in slower computers.Your PC should be 2 giga RAM with a 128mb video-board or better, to run this mod properly.

YOU SHOULD REPORT ANY BUG YOU FIND. It is not supposed to have missing meshes or invisible textures.This is the initial release, so the quicker you report a problem, quicker I´ll be able to fix it.

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CREDITS (Other Modders´ Stuff)
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EXANIMIS- The funeral urns

HORINF- His necro-furniture

MEGAMANNEOXXX- The female lich mesh

MEO3000- His open book mesh

MR. SIKA- The Necropolis tileset

STARX- The white wraith mesh

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THE FUTURE
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First: YOU SHOULD REPORT ME of any problem you find.

In case the community provides positive feedback, I want to improve this mod until it becomes a dungeon of epic scale, that will take many hours to be fully explored (an Underdark in the Shivering Isles).