I'm sure it's a good walkthrough (or was), but it's missing a lot of content and, unfortunately, does not include quest stages in case a stage messes up and you need to console command your way past that part, as I did. The entire underground part is not included in this walkthrough. Since that was the part I was looking for, I didn't actually use the rest of the walkthrough, but it looked like it had some useful information in it
FOR ANYONE SEARCHING FOR THE "FROZEN GRAVE" DURING THE "FROM THE SHADOWS" QUEST:
!! SPOILER WARNING !!
This video shows how to get to the grave, starting at timestamp 33:40. In case you don't wanna watch the video (or the video is deleted or disappears for some reason), the easiest way to reach it is: 1. Fast travel to Cloud Ruler Temple 2. From the spawn point at CRT, you should be able to look left from the entrance and see a small fire in the distance on the mountain. Follow it around the side of CRT (DO NOT JUMP DOWN, you will have trouble getting back up the steep hill without fast travelling back to CRT). If you can't see it, walk roughly North-Northwest on your compass. 3. Once past the temple and closer to the mountain, you should see a bunch of rocks sticking out the side, leading to a stone staircase (mentioned in Molvirian's journal). Jump/Walk over the rocks and towards the stone stairs, NOT UP the stairs (I mean you can if you want, there's just a chest up there, but you don't need to go up the stairs to reach the grave) 4. When you reach the end of the rock path, gently fall off of the last rock (jumping far not advisable, it's very steep and hard to climb back up). Turn around, and there should be a stone coffin labelled "Frozen Grave" right under the rock. It should have the amulet, Molvirian's finger, and some random bones in there.
Not sure why the map marker never shows up for me, and apparently for several other people. The only other answer I found in this comment section didn't explain much better than the actual walkthrough did, so I hope this helps anyone else who felt like tearing their hair out over being unable to find it.
Ruins Walkthrough: Puzzle 1: switches - 1st pillar west Switch in room with door, door opens, go through, in the middle of the room left side behind a pillar is a switch, hit it and door opens. Puzzle 2: closing corridors - go forward until it wraps around and the way to stairs are open. Puzzle 3: Water switches - TGM 1/or use buoyancy[spell]
hit sw 1, right, ignore sw 2, go forward, hit sw 3, forward, hit sw 4 wait until everything is open & hit it again, swim left & forward all the way then right fast to the closing gate. ignore sw 5 and go forward turn right and go all the way down, hit sw 6, [you should now be facing an underground stairwell I believe] go down, hit the 8 switches in a series and return to find the wall opened. https://imgur.com/a/cDxNYNi https://imgur.com/a/z7dldsc Puzzle 4: Floorpads There's a button to the right of the arch to open the passage. West Floor Panel : I hit West, East, and South Panel Opens South Floor Panel: I hit north, West, North Panel Opens North Floor Panel: I hit South, East Panel Opens East Floor Panel: Last button for elevator Extra button on top of elevator for fun. Puzzle 5: Sequence Labyrinth - Dispatch the two spirits, go down the stairs all the way to the end is a sw, back up, go forward, step on floorplate, go back hit switch, forward, finish puzzle 6, press switch, go right, press switch. [alternatively if you're acrobatically inclined just jump around gates] Puzzle 6: Word Play - Moon, Axe, Sun, Jewel Spikes not even worth mentioning, avoid bloody wall, getting close to one of the walled off walls will break it down and reveal a passage.[boss after door unsure how to get him to spawn - only got the troll boss to spawn 1/3 times] fall down well, through door, through hole, 2 lichs, get rocks to fall on a passage, left side door, armory not worth opening, up to the king/sentinel/commander, up to return to beginning. follow quest marker.
I can't quite tell, because the link doesn't actually link directly to the walkthrough page - but I have a strong feeling that this is the same walkthrough I downloaded (it links to the same site I got mine from, and I've not found ANY other walkthroughs so far despite hours of searching, so evidence is strong that it's the same one): If this is the one I downloaded, it's horrifically out of date. It's useful up until the arena quests, from what I can tell - certainly better than the vague as heck mission updates you get sometimes. But it has absolutely nothing about the Kvatch Underground quest that was added on. It doesn't even mention it - I'm guessing it was written before that existed. If you JUST downloaded KR, it's worth downloading. If you're up to the underground mission, I honestly wouldn't bother.
For anyone looking for a walkthrough of the ENTIRE Kvatch rebuilt mod, look elsewhere. This one is outdated and is missing a fairly large portion of new content. It's a good walkthrough for the first half of the mod, maybe three quarters, but this walkthrough is for 2.0, and kvatch rebuilt is now on 3.0, which added quite a bit of content, and changed some things from 2.0
Need help! I have no teleport to Kvatch (only tp to oblivion gates). Door tp me to Kvatch with closed castle but I have already ended "Arena" quest. When I started the next quest, quest mark was nowhere. I used MOVETOQT and get into castle. Then (after killing spirit and getting key) I saw that Kvatch now looks better and castle was open. But when i tried tp again Kvatch looked like before "Arena" quest. Where is a mistake? Could someone help me?
For some reason the grave of the wolf doesn't have a map marker for me and I cannot find it. Anyone have a map screenshot of roughly where it is?
I had the same issue. For anyone in the future looking for this grave, I decided to post here. I couldn't find it anywhere on the forums or google. I ended up making a console save and finding the form id for the frozen grave. *****SPOILER*******
It is northwest of Bruma, Just south of the JE in "The Jerrol Mountains" label on the map. *********/END SPOILER**********
On page 14 it says that if we fall on the water we must use tcl to leave. No, there's a small place on a border of it that's low enough so we can jump out.
50 comments
!! SPOILER WARNING !!
This video shows how to get to the grave, starting at timestamp 33:40. In case you don't wanna watch the video (or the video is deleted or disappears for some reason), the easiest way to reach it is:
1. Fast travel to Cloud Ruler Temple
2. From the spawn point at CRT, you should be able to look left from the entrance and see a small fire in the distance on the mountain. Follow it around the side of CRT (DO NOT JUMP DOWN, you will have trouble getting back up the steep hill without fast travelling back to CRT). If you can't see it, walk roughly North-Northwest on your compass.
3. Once past the temple and closer to the mountain, you should see a bunch of rocks sticking out the side, leading to a stone staircase (mentioned in Molvirian's journal). Jump/Walk over the rocks and towards the stone stairs, NOT UP the stairs (I mean you can if you want, there's just a chest up there, but you don't need to go up the stairs to reach the grave)
4. When you reach the end of the rock path, gently fall off of the last rock (jumping far not advisable, it's very steep and hard to climb back up). Turn around, and there should be a stone coffin labelled "Frozen Grave" right under the rock. It should have the amulet, Molvirian's finger, and some random bones in there.
Not sure why the map marker never shows up for me, and apparently for several other people. The only other answer I found in this comment section didn't explain much better than the actual walkthrough did, so I hope this helps anyone else who felt like tearing their hair out over being unable to find it.
Puzzle 1: switches - 1st pillar west Switch in room with door, door opens, go through, in the middle of the room left side behind a pillar is a switch, hit it and door opens.
Puzzle 2: closing corridors - go forward until it wraps around and the way to stairs are open.
Puzzle 3: Water switches - TGM 1/or use buoyancy[spell]
hit sw 1, right, ignore sw 2, go forward, hit sw 3, forward, hit sw 4 wait until everything is open & hit it again, swim left & forward all the way then right fast to the closing gate.
ignore sw 5 and go forward turn right and go all the way down, hit sw 6, [you should now be facing an underground stairwell I believe] go down, hit the 8 switches in a series and return to find the wall opened.
https://imgur.com/a/cDxNYNi
https://imgur.com/a/z7dldsc
Puzzle 4: Floorpads
There's a button to the right of the arch to open the passage.
West Floor Panel : I hit West, East, and South Panel Opens
South Floor Panel: I hit north, West, North Panel Opens
North Floor Panel: I hit South, East Panel Opens
East Floor Panel: Last button for elevator
Extra button on top of elevator for fun.
Puzzle 5: Sequence Labyrinth - Dispatch the two spirits, go down the stairs all the way to the end is a sw, back up, go forward, step on floorplate, go back hit switch, forward, finish puzzle 6, press switch, go right, press switch. [alternatively if you're acrobatically inclined just jump around gates]
Puzzle 6: Word Play - Moon, Axe, Sun, Jewel
Spikes not even worth mentioning, avoid bloody wall, getting close to one of the walled off walls will break it down and reveal a passage.[boss after door unsure how to get him to spawn - only got the troll boss to spawn 1/3 times]
fall down well, through door, through hole, 2 lichs, get rocks to fall on a passage, left side door, armory not worth opening, up to the king/sentinel/commander, up to return to beginning. follow quest marker.
you're finished, YAY~!
I can't quite tell, because the link doesn't actually link directly to the walkthrough page - but I have a strong feeling that this is the same walkthrough I downloaded (it links to the same site I got mine from, and I've not found ANY other walkthroughs so far despite hours of searching, so evidence is strong that it's the same one):
If this is the one I downloaded, it's horrifically out of date. It's useful up until the arena quests, from what I can tell - certainly better than the vague as heck mission updates you get sometimes. But it has absolutely nothing about the Kvatch Underground quest that was added on. It doesn't even mention it - I'm guessing it was written before that existed. If you JUST downloaded KR, it's worth downloading. If you're up to the underground mission, I honestly wouldn't bother.
ps Sorry for my eng =) Hope u'll understand
I had the same issue. For anyone in the future looking for this grave, I decided to post here. I couldn't find it anywhere on the forums or google. I ended up making a console save and finding the form id for the frozen grave.
*****SPOILER*******
It is northwest of Bruma, Just south of the JE in "The Jerrol Mountains" label on the map.
*********/END SPOILER**********
On page 14 it says that if we fall on the water we must use tcl to leave. No, there's a small place on a border of it that's low enough so we can jump out.