About this mod
Allows any Blade or Blunt weapon to be sheathed on either the back or the hip, simply by pressing 'H' to toggle orientation.
- Requirements
- Permissions and credits
Sheath Swap
- discos8an -
== Required ==
OBSE - obse.silverlock.org
== New ==
Mounted Weapon Hider
See green text below.
== Description ==
Allows any Blade or Blunt weapon to be sheathed on either the back or the hip, simply by pressing 'H' to toggle orientation.
Weapons with changed orientation are saved and retain changes.
This should work with mod added weapons as well as vanilla, and with total conversions, such as Nehrim.
Due to the way mounted animations work, if you want to move one handed weapons to be sheathed on your back,
you should also get the Mounted Weapon Hider from the files tab.
== Installation ==
You'll need 7-Zip (www.7-zip.org) to extract this.
Extract the archive to Oblivions data directory.
== Known Issues ==
First person animations remain unchanged, regardless of sheathing orientation.
Weapon orientation changes are only done in game mode, thus:
The character display in menus may require close/open to reflect actual weapon orientation.
For the first game load of a session, there may be a short delay before the mod kicks in.
== Compatibility ==
This is could be incompatible with some mods that changes the player skeleton.
Compatibility can be increased with the optional Max Compatible Skeleton file.
Player animation replacers will not function while any weapon which has been re-oriented is equipped.
See Additional Info at bottom.
Optional Compatibility Sets
Seperate downloads (Files tab) / Instructions in readme(s)
Available for:
- DMC Stylish 2.1
- Pretty Woman 1.13
- Air Fight System 3.7
(please note: no additional compatibility sets will be made)
== How's it work? ==
An additional 3rd person skeleton has been added with the back and sideweapon bones swapped.
A set of animations for this skeleton are included which also have back and sideweapon references swapped.
Of these animations, onehand equip and unequip animations have been renamed to twohand, and vice-versa.
When the player equips a re-oriented weapon, the player skeleton is reassigned to this new skeleton.
When the player unequips a re-oriented weapon, the player skeleton is reverted back to default.
(With a hex editor and sufficient motivation, one could create a compatible set of alternate animations for use with any animation replacer.)
The new skeleton and animations can be overridden by placing replacements in "data\characters\_katana\"
== Additional Info ==
It appears that Get Up and The Jump Project 1.2 animations are already compatible (they have no back/sideweapon bones), they just need to be copied to the right place:
- Extract the files to a temp folder
- Rename the _male folder to _katana
- Move the Meshes folder to your Data folder