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logan

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bigantennaemay

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About this mod

adds my character from my PS3 to the PC for you to fight

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Basically, I've had this character for the longest time on my PS3, and I just recently got finished with things in that save, and moved on to other things. I thought it would be interesting to see if anybody wants to fight my character so I made a mod to make a clone of my Orc from the PS3 onto the PC. He has all my spells, some of my armor and weapons, and attributes, skills, powers, and stuff to match as close as I could my PS3 Orc. Shivering Isles is required for this mod to work.

To start the fight, just head northeast of Malacath's Shrine. He's hiding in a valley a short distance from the shrine. It's best to start from the benches at his shrine, turn until NE is in the middle of your compass, and just head straight in that direction. Just to note: I did NOT use cheat codes to create this character (because you can't use cheat codes on the PS3, or at least, not to my knowledge), and I did NOT use ANY exploitative glitches or bugs to make duplicates, or anything. I didn't even save before collecting Sigil Stones and reload until I got what I wanted: I went with what I was given. This Orc represents a lot of hard work and time, that is all.

If you want some additional information about what you are up against, read on. Otherwise, stop here if you don't want to spoil the surprise.

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Spoiler Alert! My Orc is a Battlemage, with all the typical Battlemage major skills and major attributes. I did do all of the Daedric Prince quests, and as a result, my Orc does have on him Volendrung, the Savior's Hide, and Namira's Ring (not really: I can't get NPC's to equip two rings at once, so I decided to make a special ring that combines the effects of Namira's Ring with the effect of the custom ring I made, which just has Fortify Magicka 20pts. It might have been from a Sigil Stone, I can't remember). However, he does seem more likely to use a Bound Dagger and Bound Cuirass than the artifacts, though during my testing, he has used the Savior's Hide and Volendrung from time to time, to my annoyance. Normally, NPC's don't have Birthsigns, but I did give him the Serpent Spell Greater Power, because my Orc was born under the sign of the Serpent, and I feel it completes him.

Now, on to the most important enchantments. Benelli has the most powerful form of the Spelldrinker Amulet equipped on him, for 26pts. Spell Absorption. I've also used the Sigil Stones I collected to enchant some glass armor with various effects. I made the Arctic Greaves with Resist Frost 25%, the Battlemage's Boots with Fortify Intelligence 12pts., and the Glacier Fists with Resist Frost 30%. Benelli also has equipped the General's Shield (LA, Reflect Damage 8%). Benelli also has an odd choice in helms: he has the heavy Witchhunter Helmet equipped, with Resist Magic 9%.

As far as weapons go, he does not boast much: he has the Blade of Woe (i'm in the middle of doing Dark Brotherhood quests, but don't plan on finishing anytime soon), the Dagger of Weariness (Drain Fatigue 30pts. 10sec.), the Honorblade of Chorrol, and Volendrung.

This guy is a beast with spells. Obviously, I've done the Shivering Isles questline, so Benelli has many Major Powers from that, including the Heart of Wound Sharing, Summon Dark Seducer, Summon Flesh Atronach, and Summon Golden Saint. He does, however, seem to favor his Summon Storm Atronach spell over anything else, but still, be cautious. I was a heavy user of Alteration, Destruction, Restoration, and Conjuration spells, and was a master in Destruction and Conjuration, so I have summon spells, healing spells, and shield spells up the wazoo. I also have way too many destruction spells: I was having so much fun buying destruction spells from vendors and making them at the Spellmaking Altar. Which reminds me, be prepared to fight spells at close range with Frost Damage, Weakness to Frost, and Weakness to Magicka all bundled in one spell. I loved those spells. As for the rest, I mostly have Frost Damage spells, but also have other damaging spells for different occasions. Benelli can fight well in ranged and close-combat situations, so be prepared. He's definitely more deadly close-range.

If you want a viewing of Benelli's stats, read below. These stats are provided WITH ENCHANTMENTS APPLIED. These are not the base values.

Level: 35
Health: 453
Magicka: 248
Fatigue: 352
Strength: 96
Intelligence: 114
Willpower: 100
Agility: 60
Speed: 72
Endurance: 96
Personality: 41
Luck: 51

Benelli's Major Skills are listed below:
Blade: 71
Blunt: 72
Alchemy: 57
Alteration: 70
Conjuration: 100
Destruction: 100
Mysticism: 82

Benelli's Minor Skills are listed below:
Armorer: 74
Athletics: 57
Block: 64
Hand to Hand: 11
Heavy Armor: 42
Illusion: 35
Restoration: 68
Acrobatics: 37
Light Armor: 69
Marksman: 5
Mercantile: 36
Security: 80
Sneak: 32
Speechcraft: 31

Hopefully, this will help you exploit Benelli's weaknesses. Unless, of course, you're using a character that's cheaply overpowered. Or a legit character that was trained well, or is many levels higher than Benelli. Whatever the case may be.