About this mod
Defeat the traitorous League of Champions and take ownership of the ultimate adventurer home!
- Requirements
- Permissions and credits
NEW VERSION October 2011
Cleaned with TESEdit
New Dialogue!
New Factions! Become the leader of the League of Champions
New Spells!
NO MORE PENTAGRAMS!
Over 100 scripts!
Almost 200 lines of intriguing dialogue!
Major New Quest: Apotheosis, the Path to Godhood
New NPC's, including an NPC the likes of which you have never before seen in Oblivion or anywhere else!!!!!!!!
All meshes and textures included and working
Pathgrids, placements, lights, scripts, and stats have all been examined and, when needed, improved.
There are no godlike items here. You can gain some pretty good temporary bonuses once a day and you can also risk getting "cursed" for even better bonuses by
experimenting with the alchemy vat and Ayleid spell book.
There are so many major and minor changes to make things more entertaining, interesting, and most importantly, functional, that I can't even remember them
all, but the readme below will reflect much of it.
There's probably MUCH MORE than the description below states. There is so much, I can't keep up with it all!!!
WARNING: This mod is for high level characters. Yes there is a lot of loot and items that could give you the upper hand if used correctly, but if you are
already level 25+, then you probably already have access to such items and riches anyway, so it is not a cheat mod. You will NOT be able to win the mansion
with a low-level character and if you are about level 20 or so, you will need help from companions. Have fun and good luck, you'll probably need it.
PLUS, most of the magic-related goodies are completely random. This means that when you use certain items, whether it's talking to the preserved head of a
sorcerer or reading a forgotten tome of Ayleid spells, you have a chance of either gaining something a powerful spell or ability or being hurt in some awful
and horrendous way.
MANSION OF CHAMPIONS
BACKSTORY
You have heard in your travels that there is a person who is desparately waiting to seeking a hero in Skingrad. He's waiting at the West Weald Inn around
lunchtime every day and then wanders the city other times. When you arrive there, you meet a mage named Jun Septim who tells you that he needs your help and
he offers you something far beyond your wildest dreams in return. It seems that he is of the Septim line and also the current owner of the magical Mansion of
Champions, a magical place that was created in a forgotten age by a powerful emperor and a great wizard. It is a portable mansion that is as luxurious and
spacious as the Imperial Palace, but it can only be entered and exited through magical means.
Jun inherited the mansion from Cyrodiil's greatest architect, SIETSE, and has spent a lot of time, energy, magic and money renovating it to his tastes. He is
no emperor, but he is a powerful wizard in his own right. Furthermore, he was head of a great group of heroes called the League of Champions. With them, he
was responsible for destroying more evil in Cyrodiil than anyone in the last fifty years. Trouble reared its ugly head, however, when necromancy was banned
by the Mages' Guild. Jun's apprentice, Agrippa, was a necromancer, and so was his friend, the newest member of the team, Aleister. The league was torn on
whether to continue allowing necromancy to be practiced in its ranks. As months passed, the members began deciding that it was a useful skill for their
purposes, but Jun absolutely forbade it. Although the League was always a democracy, Jun was the leader and he threatened to expel the instigators from the
mansion. Agrippa left the mansion in anger and the other members started to settle down, though they did not appreciate Jun's sudden overturning in their
democratic ideals.
No one realized, however that Agrippa was far more powerful than he let on, for had obtained the secret to lichhood. Exactly thirteen days from the time he
left, Agrippa returned, furious and undead. He charmed and rallied the other members, and together, they fought and defeated Jun, expelling him from the
mansion.
Now, Jun wants you to take back the mansion from his traitorous friends. He wants you to kill them all. As a reward, the mansion shall be yours. The shock
and dismay of the betrayal still weighs heavily on his heart and he has no desire to return to it. He wishes only to see justice (or revenge) and to pass it
on to a worthy adventurer who will perform this deed.
NEW: Jun will recognize everytime you defeat one of his former companions and may even give you a little help along the way if you go back to him each time.
FEATURES
COMMON ROOM
Champion Throne that heals and restores your abilities after a big adventure.
Special rugs and tapestries for decoration by Senaria
Dining Room for your partners full of food and Ayleid tableware
Bedroom with many beds for your partners.
Custom furniture by Stotis and David Whitefang
Bathroom with working toilets, sinks and tubs that bestow effects on the character who uses them. The bathtub will give you disease resistance. The sink will
fortify your personality when you wash your face. The toilets...well, their effects vary depending upon what's going on inside your body at the time.
Random trainers and sellers that do business with the League
PRIVATE CHAMBER
Display shelves full of Ayleid pottery
Custom bed and furniture from WillieSea
Containers for your clothes including a dresser, footlocker, and nightstand, as well as racks of clothing.
Respawning racks of clothing so you can have something new to wear.
Private office with desk and note shelf.
Banquet table set for you and your closest companion
Modded paintings
TELEPORT ROOM
This is your main entry into the Mansion
Portal to each of the rooms in the Mansion
Portal to various places in the Shivering Isles
Portal to the different cities
Portal to random dungeons for adventuring
Portal to special places like the Dark Brotherhood Sanctuary, the Blade's Hall, and other specialty areas.
Portal to modded homes including Ancient Towers, Necromancer's Tower and Millstone Farm
Portal to take you back to the point where you entered the Mansion
LIBRARY
Tons of spawning book shelves
Non-spawning rows of book shelves for your private collection
Note containers
Tarot spread
Scroll-writing quill that will allow you to make a scroll. It will ask what kind of scroll you want to make, either Combat, Stealth, Healing, or Magicka. It
costs 50 septims, but you could get a powerful scroll in return.
A ship in a bottle from Strotis
STORAGE ROOM
Lots of respawning containers for keeping the Mansion in supplies.
Kitchen with lots of custom food containers made by Korana and David Whitefang.
Respawning food cabinet
Non-respawning food cabinet for your food and drink
A cook that will fix you a meal, and she knows how to cook a lot of different things including garlic-roasted boar. YUM!!!! She will also sell you cakes,
cookies and other goodies. If she is not here, then you will find her cleaning various parts of the Mansion. Ask her for her schedule.
Various pots, pans and kitchen clutter
A very special cabinet with a secret
Storage crates and barrels containing repair hammers, tools, herbs, kitchenware and several other things needed for long storage.
MANSION MINE
The Mansion of Champions resides on the Isle of Champions far out to sea. From the storage room, there is an entrance to this mine. In it, you can find gold
and silver ore, but you may have to fight off the occasional claimjumber to get it.
ISLE OF CHAMPIONS
A beautiful island that SHOULD be full of peace, yet...
CONJURER'S LAIR
-A scroll teaching the Invisible Stalker spell
Daedric furniture from DIANNE
Respawning and safe containers
Eerily shining Daedric Prince statues
ARMORY
-Valdus the armorer sells and repairs equipment. He will not be friendly to you at first because he is worried that the remaining League will find out, but
he will start being nice once you start killing them off. Once you defeat them all, he will work for you, selling armor and repairing your items for a fee.
-suits of armor and racks of weapons that are containers. Most are safe, but some have a % chance of spawning Newly Crafted weapons and armor made by the
Valdus
-A fire that is a trash container for items you don't want
INDOOR POOL
-Cool, crisp water to swim in
-Sit in a comfy chair and enjoy the ambiance.
NECROMANCER'S HAUNT
-Creepy furnishings throughout the whole room.
-Lines of coffins form hallways
-Static torture devices add to the scenery
-Pulpit of the Damned allow you to preach dark wisdom to your companions.
-Animated Necronomicon that provides dark inspirations...
-Tome of the Ghoul that teaches you a reanimation spell
-Death-themed furniture from Horin
-Sorcerer's head in a jar that will speak in your mind and could either give you dark powers or drain your soul when you dare talk to him.
-Sorcerer's heart that will grant you a bonus when you touch it.
-Throne of the Damned by DIANNE, a gory throne of misery.
-Book that turns you into a ghost and back to normal. Don't stay in ghostform for long or else you may really die.
-A severed head from which you can suck life force for healing.
WIZARD'S TOWER
-Great carpet of the Caduceus, an otherworldly symbol of magic.
-Scroll shelves, both spawning and non-spawning
-Book of Ayleid Magic. If you read it, you can attempt to harness some ancient Ayleid magic. The result is totally random because you are not accustomed to
such power, so it could be helpful or it could be harmful. You could gain a bonus to your attributes or skills or you could suffer the results of your hubris
for messing with such power.
-Stacks and rows of books for containers. Some marked "MY" and they are safe. Others spawn all different sort of books: common, religious, rare, valuable,
and mysterious. There is the occassional skill book, as well.
-Containers full of mysterious ingredients.
-COBL grinder for said ingredients
-NEW static alchemy equipment
-COBL potion and ingredient storage
-Plates of salts, spores, powders, and cultures that respawn random items that do different things when ingested. Some can help and some can hurt so be
careful. Oops! Someone spilled a vial of sticky goo. Should you try to clean it up?
-A new set of alchemy equipment crafted by STROTIS, and to your right there is an apparatus that will make an alchemy experiment for you once per day. You
won't be able to tell what this does until you drink it, so be careful! You may end up with super strength, maybe, or you may end up glowing like a lantern.
Do you want to play mad scientist?
-A mage station where you can enchant items AND make spells. It is also inscribed with the mysterious letters COBL.
-Another station holding a microscope and a statuette of a dragon holding a black crystal ball. The microscope was fashioned ages ago by STROTIS and it holds
the key to curing vampirism. You can look into the Crystal Ball of GIZMOODIAN and find out lots of things dependant upon your Mysticism skill. You can see
the location of secret treasures, learn new spells or increase your skills. It'S effects are provided by GRIMNISMAL.
-A table full of scrolls and a very large emerald. The former are the Wisdom Scrolls of Thoth that will give you divine wisdom every day, and the Book of
Thoth, which talks about the emerald. See below in the section marked APOTHEOSIS.
-Two pedestals from which clusters of great crystals grow. You can break a Welkynd Stone off of one cluster and a Varla Stone off of the other, but only once
per day, they need time to grow back.
-Another of DIANNE'S fine thrones and this one is imbued with great crystal power. These restore your magic when you touch them.
REMEMBER: As you experiment with the items in the Wizard's Tower, you may be given a nice little enhancement of some kind, or you may suffer some sort of
malady when it goes wrong. The Spoilers text has information on what could happen to you if you do not like surprises.
WARRIOR'S TRAINING CHAMBER
-A large raised dais in the center of the room with many floor buttons. Each of these buttons summons up a random monster, but they are divided into monster
types. There is one for undead, one for daedra, one for mythical, etc. These work off of the Levelled Lists, so that means you can even fight creatures from
WAC, MMM, OOO, or any other mod that alters the Levelled Lists.
-An Altar of Healing that you can use as much as you want and there is an Altar of Protection that will give you 100% Resist Normal Weapons and 100% Resist
Magic so you can train without having to worry about dying, such a pesky irritation for heroes.
-If you just want to watch your companions fight, or may pit one set of creatures against another, there is an altar that bestows 100% chameleon and
invisibility so you can quietly sit on your throne and watch the action.
-A ladder that leads you to a safe spot up on a high dais where you can also summon creatures to fight each other for you.
-There are some respawning weapon racks here, as well.
THIEVES' DEN
-Secret Room
-Stolen treasure including the Imperial Crown Jewels. Crafted many years ago for the Imperial line by KHUGAN, these exquisite pieces of work are some of the
most valuable things in Cyrodiil. There is a crystal crown, a sceptre, and some gold chalices. They went missing years ago, thanks to Cheney, and no one
knows he did it, not even Jun! They are so valuable and so well known, however, that you may be hard pressed to sell them.
-One chest is packed full with disguises. Wear one and people will associate you with that particular faction. Disguise yourself as one of the Imperial
Legion, a town guard, a bandit, a conjurer or any other useful faction.
-There are also some special locked chests in here that relock after you pick them so you may practice your burglary skills.
ASSASSIN'S LAIR
This is the resting spot for Chaostica, the half-argonian assassin of the League. It includes a leather couch and chair, fireplace, and table. Chaostica
likes the Gothic look, so he purchased some Gothic supplies crafted by GIZMODIAN, including dragon candle-holders, tall candle holders, and other cool stuff.
His favorite item, however, will meet you as you enter the room. It is a statue of a Manticore, a creature that has a lion's body, a human-beast head, bat
wings and a scorpion tail. It was specially crafted by VFB so that when you press a secret button, the statue opens up before you revealing a button. Push
the button and you will be taken to Chaostica's secret room!
ASSASSIN'S SECRET ROOM
This is the assassin's real room, built without Jun's knowledge after he joined the League. Here, he has is a cabinet that spawns poisoned food for you, but
not just apples, there are meats, vegetables, cheeses, and others, as well. He has some comfortable furniture and his own statue of the Lucky Old Lady. You
can make poisons with his special equipment and keep them in the poison shelves he put up.
DISPLAY ROOMS
There are two large display room s for your treasures. These include several vanilla display cases, plus some carried over from WILLYSEA'S Ancient Towers,
made specially for bows, swords and other pieces. There are pedestals for your mannequins and many other places to show of your loot.
GARDENS
You step out of the Mansion to a beautiful garden island. Immediately before you lies a path that circles the isle and ahead you see a veranda where you can
sit and look at the scenic veiw. This ramada is furnished with specially constructed furniture created by the Elven crafter CSS 0101. There is also a
telescope crafted by STOTIS that overlooks the sea. When you activate it, you will get your horoscope from the stars. This will tell you what kind of day
you are about to have, maybe it will be lucky (Luck bonus), good for buying or selling (Mercantile bonus), unlucky, (Luck penalty), low energy, (Fatigue
penalty), or one of many other possible horoscopes that will last throughout your day.
The path takes you to the Warrior's Training Chamber, but along the way you will cross quaint bridges and view abundunt flora and fauna. Watch out, some
creatures might not be so nice. Many have escaped the Training Chamber and now roam the once peaceful island. Note that these spawn from Levelled Lists, so
if you have modded monsters, you can meet them here, as well.
NEW QUEST: APOTHEOSIS
New in this mod is the quest for apotheosis, an act of becoming a god or goddess. It is not a quest with stages, but is instead accomplished through
completing certain vanilla quests and repenting for any evil deeds your character may have committed in an act of purification.
On a table in the Wizard's Chamber, read the Book of Thoth for some background and then activate the Emerald Tablet beside it. You will likely come upon a
message telling you that you do not meet a certain requirement. There are a LOT of requirements to achieve godhood, so you will have to complete each one
before moving on. This is a purification process for your character, for only those possessed of Divine virtues can achieve a Divine status. The Tablet is
not always black and white about what you need to do, but there are hints in the Book of Thoth (and the Spoilers).
Once you complete your purification, someone or something will appear. This Manifestation will be like nothing you ever seen before. Do not adjust your
monitor when it appears...
This being will offer you the Philosopher's Stone, the key to immortality. This item gives you great power for as long as you have it. You will also be able
to choose what kind of god you wish to be, with your choice granting you a specific set of natural abilities.
As a deity, most people will recognize you as such, but some won't. Maybe they don't like any new upstarts in the Nine Divines, or maybe they haven't
heard the word yet. Some may pray to you, and you can bless them according to your sphere of influence, or, should someone anger you, you may
curse them in order to get them to learn a lesson.
Just so I don't disappoint you, I will tell you that you cannot become a god of war or have control of any thing that is already ruled by a divine or
daedra. There are four choices, and each one fills a niche that I think is empty. I tried to cover all the lore to make sure I wasn't doubling up by
making you god of the sky like Kynareth or assassins like Nocturnal.
If you manage to obtain the Philosopher's Stone, hold onto it, for it is the key to your godhood. Should you ever set it down, you will lose your divine
nature forever and reassume a mortal's struggle. Would there be any reason you would ever want to do this? Perhaps, there is...
Thanks to Tigerpaws for the new shaders!
Thanks to everyone who let me use their meshes and materials. I have listed you all in the description so that your names are up front. I hope I haven't
forgot anything, but if I have, please let me know and I will add your names.
Please remember to vote for this file and endorse it if you enjoy it. Have fun!
REQUIREMENTS
COBL
SHIVERING ISLES
RECOMMENDED MODS TO ENHANCE MoC
Old Wolf LifeLike Statues to make the divine and daedric statues really stand out in the Mansion
Realistic Sneak for NPC's to make certain foes give you a run for your money
CREDITS
i've combined the credits with my Description so that people have to read who is responsible for the meshes and miscellaneous in this mod. Thanks to all of
the modders who have allowed me to use their meshes, allowed me to incorperate their mods, and inspired me to create this. I hope that everyone finds this a
very useful home that's very fun to live in.
Thanks to Bethesda and all the modders for creating the standard in fantasy gaming.