Craftybits V08 BETA Comprehensive, hands-on crafting for Oblivion. Includes smithing, tailoring, cooking, woodworking, bowmaking, weapon and armor repair, brewing, beekeeping, mining, rock prospecting, primitive crafting, skinning, canoe construction and use, clay and pottery, fish trapping, trapping and lute play
We ask that novel parts of Craftybits are not used in other mods without permission. Use of CB as a whole as a building block for further changes, along the lines of Cobl, are welcome, since they will necessarily mention and credit CB.
Please contact us at the The Assimilation Lab if you have an idea and would like to request permission to use parts of CB. Feel free to contact us with add-on ideas.
File credits
Main Credits ~ CLShade (semi-retired) - extensive renovations and expansions to fourthgeek's work, heavy scripting, and fearless team leader until real life finally got him. ~ Setsuna515 (retired) - patched CB's holes and got it sailing again - numerous ideas, additions, and scripting fixes - Basic Construction, Cooking, Clothing, new Key use. ~ Worm82075 (retired) - large scale contributor (too much to list) and provided CB development a very nice home at The Wormhole http://thewormhole.nfshost.com/forum/index.php ~ BenNM - general assistant/irritant, playtesting, early guild setup + landscaping, cheerleader, new bow scheme ~ Munch Universe (semi-retired) – current team leader, ideas, scripts, bug fixing, editing the reference guide, and practically everything else. ~ Koniption (retired) – animations, textures, ideas, advice ~ Kuertee (external) – permission to include his Inventory As A Backpack mod in CB. The CB Team & Modeling Credits (in alphabetical order): Acestein – cover poster, screenshots, advice, very detailed and thorough tester Adonnay – bow models Annachibi – cloth textures( from 0.812.0) Aquarius97 – systematic testing of cooking and construction leading to many bug fixes Aridale, Ceano, SJ_Bee – face mask model, original campsite Ashven - creative playtesting, general talent, humor/levity, discussion facilitator with unique perspectives Atrix_Tussand – playtesting, add-on, general inspiration Bitshy – playtesting, ideas, schematics Borgiak – Flatbreads, sauces. Mushrooms, skinned baliwogs, numerous new icons, ghost placers for the firewood box and other constructions, playtesting Brash - models Burff – texture artist and optimizer extraordinaire, testing, feedback Celtic - playtesting, discussion facilitator, tool knowledge, diverse references chris772 - playtesting / suggestions / feedback Corepc, Sarkandar – lute mesh and animations, from NPC’s with Jobs Curufindul – wise High Elf ways, playtesting Dewshine - misc diverse knowledge, scripting know-how, concept development, some meshes/texturing, support / encouragement / moderation Draxis – extended crafting to include the shack, including the component necessary, helpful ideas. Dynastia – great eye for detail and bug hunter, helpful ideas and suggestions Dominick - realistic and detailed skinned animals, necromancy ideas, Potions revamped - released separately Eek – original version of smithing, now almost completely rewritten Entim – mesh perfectioning FinalGrimoire – careful playtesting after initial release, helping to make CB even better flakeinator - playtesting, suggestions, broad feedback Fulgate – bug reporting and playtesting for version 0.810.4 Ghogiel – Bonemold armor models Grappas Hammer - Water Craft testing HellDweller - general discussion HoundAkragth - scripting discussion and advice, bug search & destroy jdmj90 - scripting discussion and advice, technical playtesting / crashtesting JAAdventurer – stone pick and hafted stone hammer Jannix Quinn – backpack models Jbvw- bottle meshes and textures from Alluring Wine Bottles (http://www.nexusmods.com/oblivion/mods/34111/?) for CB booze Jtech13 - attempted to improve team communication, speculative scripting, some troubleshooting, ideas Krc71 – more or less singlehandedly tested everything in CB 0.813 and provided crucial feedback to allow CB0.813.2 to fix almost all the problems he found. Kearsage, FritZ FretZ, Ssenkrad – Charcoal chest and scribe box from Vim and Vigor Koniption - models and textures, scripting insights, cross-mod relations, unlaunched prototypes: paintable canvas, gourds - and probably more ladykiwi - playtesting, brief but helpful input, narrowed searches for skinning bugs Lokichan – ideas, clothing add-ons, inspiration for improvements in clothing system LostMage – playtesting, advice, screenshots Lunasprite – clothing textures, useful feedback Magnemoe – extensive playtesting and useful feedback MartinP2 - scripting, troubleshooting / bug hunting, general insights, crafting guide content, suggestions, crafting needle meatbag999 - playtesting, ideas, CLSCraftyBitsRawMaterialSupplierAddon Mechaflash45 - playtesting / bug hunting, discussion facilitator, suggestions Mikal Serity - OMOD package assembly, steady CB supporter, bug hunting enthusiast - integrated playtesting with related mods along with core features, ideas / suggestions / humor / insanity Minty - playtesting / ideas / suggestions Mongots – arrays made easy (sort of) mr_siika - textured model of boats, possibly scripting support/examples Nakia - testing / feedback Nowena - testing / feedback NRN_R_Sumo - steady CB supporter, broad contributor - part of nearly everything PacificMorrowind - misc ideas and suggestions QQuix - developing a parallel mod, inspiration, occasional shared scripting jewels, most recently enabling cooking with arrays Raggidman – walking lore reference, general morale, humor, organizational efforts, vocabulary refresher, strange taste in music, odd perspectives... Reaper590 – bug reporting and playtesting for version 0.810.4 rivaldog - detail-oriented playtesting roblesstevena – discovery and reporting of an exceptionally well hidden bug preventing converted plates from disappearing Shambling Horde - models SomeRandomGuy - ideas, playtesting, guide and reference book writing Ssenkrad - play testing and making suggestions Stroti – spinning wheel, bags, base textures for new cloth, more to come Supercharazard - playtesting Terry Pratchett [Sir Terry and assistant, Rob] - steady CB supporter and playtester, excellent good humor, helpful realworld experience / observations, potatoes UnrepentantArcher – Bow and armor models Veerserif - bookified crafting guides, ideas / observations, supportive good spirit Washington – model for the wood axe, Unofficial TESA Clutterers Guild with thanks to Khettienna Wizard of thay - theory / ideas, locating relevant resources woo482 - beta tester Xifr - gave permission to use Xifrs Seperated Dark Brotherhood Armour (our Horseman's clothing - Setsuna again) HUGE thanks specifically to BenNM who served as sounding board, play tester and indeed- the originator of many concepts and tweaks to the CraftyBits system.
Donation Points system
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Changelogs
Version 0.820.2
Tailoring boards adapted to use the vanilla clothing colors.
Portable forge now reusable.
Success/botch algorithm fixed so that smithing failure will become more common.
Version 0.813.2
Making arrowheads or other things by using a hammer at high skill levels fixed.
Maturing of Yew, Ironwood, Spriggan staves fixed, maturing of Gnarl wood was already working properly.
Using the canoe places fewer messages in the console.
Weapon repair will now fail if you have neither oil nor sinew.
Black Bear Cuirass name corrected.
Pressing the CB key while looking at armor with the word “plate” in the name will no longer convert it into a cooking plate.
Placing the magic broom in a container no longer triggers the menu allowing you to activate it. Now you must drop the broom into the game world to activate it.
If you add hops to make beer but do not add enough, the brewing would not finish. This has now been fixed so that you get ale instead.
Canoe fixed so that it can be picked up, carried around and reused. Note: Still limited to a single canoe so building a second one will remove the previous one from the game.
Creating black leather helmet and Dark helmet on the crafting board fixed.
Fish conversion fixed. Use the CB key to convert a fish into a dead creature which can be filleted. CB keying the dead creature places it in your pack, allowing you to carry it elsewhere and sell it.
Master tailoring board fixed so that it does not query the user about what he or she wants to make when no product is queued up for production.
Small jaw trap adapted to use rabbits and foxes from Settlements of Cyrodiil if in your load order.
Weapon repair no longer happens for free if you lack seed oil and sinew in your inventory but once had it.
Mining a vein gives you armorer skill instead of blunt. Mining rocks or gems still gives you blunt skill.
Extensive changes to Clothing to make all recipes possible.
Version 0.813.1
see Reference Guide for a full list of changes
Version 0.811.1
Cooking plate can now be converted to a regular plate and back again by pressing the CB key. In 0.811.0 pressing the CB key did not convert the cooking plate.
A cooking pot found in CB-ImperialDungeon can now be converted to the container version.
Fix to brewing, which was reporting an error in script xx02fde6.
Willow oaks were not recognized as oak trees, fixed.
Golden soup mix wouldn't cook in pots because of "gold" in the name. New exception added to prevent it from being considered a token.
Fix to smithing to prevent accumulation of products in the selection window when making something new after canceling a previous selection.
Birch bark to birch tar requires 2 barks per tar, code unchanged but added to guide.
Canoe launching broken, fixed. Still requires player to stand in water when launching.
Mixes of different seed types to make seed oil were not giving the right number of products, fixed.
Flavored marinades created 2 stacks of 4 instead of a single stack of 4, fixed.
Version 0.810
• Major Cooking overhaul to eliminate subtypes of cooking boards, plates, bowls and pots, remove dependence on order of addition of the ingredients and create room for more recipes
• Refinement of the smithing system to better tolerate switches in activities while something has already been started
• Barrels completed and integrated
• Bottles from Alluring Potions from jbvw used to replace the vanilla versions
• CB in the Shivering Isles partially completed and integrated
• Acestein’s stories added to the game in various locations near pre-existing skeletons.
• Refinement of the fish trap
• New bow scheme which provides properly textured bows for every modification possible. Scheme recalibrated for better internal consistency.
• Compatibility with Marooned checked and improved
• Complete review and reprogramming to ensure that unneeded references are deleted to avoid savegame bloat.
• Many, many small changes to improve user friendliness and reliability
Version 0.806
• Yurt construction now fully animated, skylight animated (Animations: Koniption).
• Brewing and cheesemaking revised, now using an animated barrel which shows the level of fluid in the barrel (Animations: Koniption, Textures: Koniption, Borgiak).
• Barrels and dye vats made using barrel ends instead of plank supports.
• Added scavenging intact and destroyed barrels to get metal hoops for barrel construction.
• Added construction of barrel hoops and barrel ends from wood planks.
• Improved meshes including the pole supports and raised platform (Koniption).
• More new textures (Burff).
• Guild Hall completely removed from the main esp to allow its independent development or leaving it out.
• Corrections to charcoal chest, the campfire and others.
• Improved ladder movement script.
• Fixed placed barrels not setting to player ownership.
• Significant rewrite of the ref guide, mostly by BenNM.
• Some Improvements require CB-Barrels, which is still in development and thus provided separately.
Version 0.805.0
Yurt construction now container-based, done in two stages with a frame. Frame stabilized by Koniption. –new–
Salt water gathering and salt crystallization
Zesty recipes now made with salt, other changes to flavorings
Fixed start-up bug
Added more sources for dyes, simplified recipes
Flatbread recipes changed to be simpler. Use 1 piece of ham jerky or drying ham jerky to make a ham and cheese/tomato flatbread. Only 2 eggs required for an egg flatbread. New slicing routine by Borgiak
Arrows from cypress trees fixed
Best arrow shafts from deodar (cedar) trees instead of cypress (previously a stand-in for cedar until we discovered deodar is a type of cedar.)
Extensive improvement to textures and icons, mostly from Borgiak with an important assist from Burff
Minor improvements to the Guild Hall, including a well
Version 0.804.0
Added jewelry making. –new–
Mining with the pickaxe overhauled. –new–
Canoes can no longer be taken into inventory. –new–
Recipe for cheese sauce now uses milk instead of water. –new–
Beehives must be built separately instead of converted. –new–
Cooking vessels can be fixed in place with grab + activate, repeat to allow normal movement. –new–
Repeated menus from carving wood or bone eliminated, products now appear before you instead of in your inventory.
Repeated menus from carving wood or bone eliminated, products now appear before you instead of in your inventory.
Smelting elven corrected.
Placement of portable forges a little higher.
Picking up portable forge now removes the embers as well.
Food Prep board fixed to allow slicing of flatbreads.
Recipe for making crucibles on the pottery board fixed to correspond to guide.
Bedroll marker fixed
Guide corrected with respect to bow repair, it works just like other repair where the equipped item is repaired, not the most damaged
Bonemeal in the baking bowl fixed, guide corrected for the baking board
Pole Supports stabilized when dropped out of inventory
Making a mortar and pestle requires a pestle, 2 clay and ashes
Clay now gray instead of different colors
Newly made pots covered pots instead of cooking pots
Bug with boiling pot fixed and all pots overhauled
Reordered bowls and boards so that the most frequently used come first
You can pick up pots at any time without having to convert to the covered pot first
All bowls, pots and boards are stored in inventory in a basic, non-scripted variety and must be converted prior to use. Boards now “utility board” in inventory
Stone hammers no longer convertible to stone bricks
Barrels convert to dye vats (one way only)
Barrel kegs must be built separately
Fletching Board (Fletching) is now the master board and is used to access the two sub-boards, bowyering and bait
Sub-boards cycle among themselves, use CB key without grab to get back to the master board, or block + activate to pick up
Version 0.803.0
Added flatbreads (pizzas). –new–
Added numerous new icons. –new–
In-game reference guides repaired and updated. –new–
Cheese recipes changed to require 2 milk and 1 other ingredient instead of 1 milk and 2 other ingredients. –new–
Smithing upgraded with new shaders. –new–
All pies now INGR instead of potions. –new–
Fish fillets now all edible (sushi anyone?) and can be roasted. –new–
Entire mod has been carefully cleaned to delete unnecessary changes to the Oblivion.esm. –new–
Wood carving now dependent on blade instead of marksman. –new–
Armor repair script was repaired and sped up. –serious–
Pies no longer extinguish fires.
Yurt floors fixed, fireplace removed.
Rat sandwiches no longer turn into venison sandwiches, though unknown meat types still do.
Potatoes now recognized by baking board.
Recipe for Root pulp corrected in guide.
Shepherd pies no longer burn instead of cook.
Physics of the bowls improved to prevent them running over with products. May not completely solve the problem, feedback requested if someone sees this happen in game.
Physics of the plates improved.
Making a spear in an area you do not own no longer cedes ownership of the spear to the ground owner.
Problem with dyeing yarn fixed.
Problems making herbal and scented soap fixed.
Problem with steel and silver smelting fixed.
Problems with Tailoring Board [Master] fixed.
Cheese now ferments properly. Most cheeses have a new editor ID for greater consistency.
Grabbing cups, buckets and other fluid containers sometimes give you unclean water, even when in interior cells and not near water less frequent.
Baking sweet rolls now results in baked sweet rolls instead of bread.
Setting spear key fixed
Beeswax blocks eliminated, candles now made from beeswax. Guide updated to correspond.
Firewood box can no longer be placed into movement mode.
Warning if you don’t add enough seeds to the rendering pot to make seed oil
Steam now ends when the rendering pot is empty.
Canoe placement improved and reliability of pick up increased.
Version 0.802.0
Added Generic marinated meat.
Deleted shack, scaffold and the ability to make a portable forge.
Yurt doors fixed.
Version 0.183.2
Placing a canoe-in-portage in a container no longer places the furniture canoe at the same spot.
======================== Craftybits v0.8 Beta ======================== Originally Uploaded: March 4, 2012 Last Update: April 08, 2023 to 0.820.3 Last Page Update: December 24, 2024 cooking pot fix
Craftybits is a hands-on crafting mod. Basically, instead of making everything through a series of menus, CraftyBits lets you physically place the items in front of you, and turn them into something else before your eyes.
CB includes a reference guide explaining everything you need to know to get things done. It must be downloaded separately due to its size and format. There is also a list of foods and what ingredients they need, available as spreadsheet table so you can sort it as you wish.
Please be sure to read the manual, since not everything is intuitive, though we've done our best. Since it is close to 100 pages, you may find it easiest to download the reference guide onto a second computer or mobile device so you can access it while your main computer is running Oblivion. Much of it consists of tables laying out the components needed to create the various items you can create with CB.
See https://www.nexusmods.com/oblivion/videos/1675 for a demonstration of CB in action.
New in CBCookingPotFix: Fixes to the cooking recipes that led all efforts at cooking to result in bolete tea. An earlier version fixed the problem for new games but not for on-going games. This version should work for both. As soon as I get a confirmation that it works, I'll integrate it into the main scripts and release 0.820.4.
New in 0.820.3: Fixes to the bowl recipes that affected cream and salt.
New in 0.820.0: Assorted bug fixes, some of which appear to have been severe but remained unreported for some time. If you downloaded a 0.810 version and struggled with it, try this one, it should be much better. Please report any bugs you run across. All known bugs have been fixed, with the exception of the unreliability of CB Agriculture. In particular bee keeping has received a major update and smithing should work smoothly now.
Thanks to the suggestion of KRC71 and SoraGreenhart, there is a new file in the Optional Files section which lists all the cooking recipes found in Craftybits. This list has been carefully checked with respect to the scripts, so if there is a conflict between it and the list in the ref guide, the new list is going to be correct. If you find any such discrepancies, please let us know so we can fix it. Note that the dishes now get a code so if one is used as the raw material in another recipe, you now see the code and know where it comes from. Anything without a code is a raw material which can be acquired in some manner.
Craftybits Core contains CLS-Craftybits.esm, CLS-Craftybits.esp, CLS-Craftybits.bsa and all the other resources you needrequired for all usersUse the Omod version if you can use OBMM, otherwise a version is provided for manual install. Use only one.
Craftybits Glues contains CB-Cobl_Glue, CB-VVA_Glue, CB-Cobl-FFRT_Glue, CB-FF Real Thirst Guild Hall, CB-OOOBucks_Glueonly use what you need to link CB to the corresponding mod(s)activation of glues which lack the corresponding master usually leads to an instant crash so it is vital you only activate what you need
Craftybits Reference Guide A guide explaining how to do everything in CB. This is an essential component. We have done our best to make procedures logical, realistic and intuitive, but many are too complex to be guessed. In most cases your only chance to do something right is to look up the procedure in the guide. If possible, download onto a second device for use while you are playing. Alternatively print out selected pages for reference during play. Also includes critical troubleshooting information.
Craftybits Add-ons
CLShade's Crafting Guild Alt Start can be found here: http://www.nexusmods.com/oblivion/mods/41786
Munch Universe's Imperial Dungeon Addons can be found here: http://www.nexusmods.com/oblivion/mods/41775
Magnavus' Houses-CB can be found here: http://www.nexusmods.com/oblivion/mods/41895
To install, extract the contents of the mod to your Data folder, selecting the add-ons and glue mods of your choice (Program Files/Bethesda Softworks/Oblivion).
Things that come with the mod:
Meshes, textures and sounds.
CLS-Craftybits.esm (required)
CLS-Craftybits.esp (required)
To uninstall, just delete any of the files you added above.
======================== Use with Other Mods ========================
CB is designed to cooperate with a few of the more prominent mods. For optimal integration, use the following "glue" mods, which glue CB to one of the other mods.
CB-Cobl.esp (glue mod that adds Craftybits foods to the COBL dinnerplate)
CB-VVA Glue.esp (glue mod for Vim and Vigor Advanced that gives players more methods of gathering water. Please see the specific readme for that mod for details.)
CB-FF Real Thirst Glue (glue mod for use with the Cobl version of FFRT)
CB-FF Real Thirst Guild Hall (adds two potable wells to the CB Guild Hall)
CB-OOO_BuckGlue.esp (needed to allow CB to overwrite OOO to allow bucks to have billets)
======================== Expanding Smithing for Use with Other Mods ========================
CB contains an, expandable smithing system. Currently you can make any weapons or armor in the basic "vanilla" version of Oblivion. The system has been designed by CLShade to be expandable to include any weapons or armor from any mod with a little customization. It is perhaps too complicated for beginning users but should be usable for even inexperienced modders. You must be able to edit a few scripts but the scheme is clearly laid out and only requires changing the constants in a template script, thus scripting skills are not really necessary. We will be happy to cooperate with anyone interested in creating the necessary glue mod between CB and any other mod.
======================== Load Order ======================== Use BOSS. If you cannot or choose not to, here is a rough idea of correct positioning:
CB-Cobl Glue.esp
CB-VVA Glue.esp
CB-Cobl-VVA Glue.esp (COBL or VVA Craftybits glue mods)....your other mods....
Craftybits.esp ....your other mods & Bash patch....
CB-OOO_BuckGlue.esp (probably needs to be after the Bash patch to overwrite it for this one item)
So basically, it's advised to put your COBL and VVA related glue mods as early as possible, but the Craftybits.esp as late as possible.
======================== Bug Reports and Help ========================
While we have made a major effort to improve the reliability of CB, the mod is so large not all aspects could be tested sufficiently. In addition it is impossible to predict which other mods may cause conflicts, though the number of known conflicts is small. Deadly Reflex 5 and mods which add a large number of quick keys are incompatible with CB. CB needs at least one key for itself, ideally two.
Please post bug reports here. CB Agriculture is known to have problems but everything else should be working properly. If you find something which is repeatedly failing please let us know.
======================== Conditions of Use ========================
We ask that novel parts of Craftybits are not used in other mods without permission. Use of CB as a whole as a building block for further changes, along the lines of Cobl, are welcome, since they will necessarily mention and credit CB.
Please contact us here by PM if you have an idea and would like to request permission to use parts of CB. Feel free to contact us with add-on ideas.