I've finished the Knights of the Nine DLC. Why can't I start the quest? If Sir Thedret is stuck in his speech to the other knights then you've encountered a bug in the original DLC. This bug can be fixed by installing the Unofficial DLC Patch. What should I do at Vanua? Maybe you have reached a dead end. Head back out and see if further clues present themselves. Where am I supposed to get a shovel from? Naomi tells you that she has one propped up next to her door. Shovels are also purchasable from vendors in the Imperial City. What's the rumor about the necromancers and broken sword about? https://www.nexusmods.com/oblivion/mods/36365 I keep dying after Malenir starts his spell-casting. How do I get past this stage? You must choose the correct location or you will die. Hint: Early in the questline, you should have completed a certain quest that seemed rather meaningless at the time. How do I defeat the final boss? If you are paralysed every time you try to fight the final boss then you are missing a quest item that Naomi wanted to give you. Check your journal carefully! How do I get the horse? A few days after you've finished the questline, one of the Knights will approach you saying that they've spotted something in the forest. If you want to start this quest as soon as possible, stay around the barracks where the Knights usually hang out. How do I customise my armour or change its properties? After you have purchased all the upgrades for your new home, there will be a book in the Lord's Quarters that will allow you to do this, and other things as well. What is the Armour of Sotha Sil used for? When the expansion pack is released, there will be a quest to restore it to full strength. Where can I find Trueflame and all the pieces of the Armour of Sotha Sil? Boots - In the water slightly northwest of the statue; Cuirass - In the water slightly southeast of the statue; Gauntlets - On the beach, slightly north of Fanacesecul; Greaves - In the grass against the wall of the northern cylindrical column that houses the spiral stairs to the entrance.; Helm - On the stairs to the entrance of Fanacasecul; Shield - On the Southeast cylinder, the jetty that juts out to sea; Trueflame - On the steps leading up from the beach. Is there a way to get back to the First Era? Once all the Castle upgrades are completed, there will be a way back. Where do I use the Sunhallowed Elven Arrow? Use the clues at Trumbe to pinpoint the location: 1) An Island southeast of the Imperial City; 2) There's some sort of dragon there; 3) You need to be standing on some sort of platform and shoot at the midday sun. Once you've figured out the location, you'll find that there is nothing there. However, there could have been something there in the past... If you are still stuck,click here for a videothat shows how to finish the quest. Will a certain NPC return for future adventures? No comment. When will you release the expansion? As of December 2021, there's no promises, no guarantees and definitely not ETAs.But I am working on something at the moment. :)
I can still recommend this mod even now.Overall it's well made and interesting,
Pros: Fun story to keep the Knights of Nine dlc alive. Story is well thought out if you ignore some small patches of lore. Quests are interesting Nice new area Cynod to explore
Cons: I did have one glitch where a certain someone wouldn't appear from the ceiling so I used tcl to fly up and then it triggered and worked as normal.
Hey I've been having a blast with the mod, but I'm running into a bug that's blocking progression. I returned to the normal era after reviving at Vauna, and I'm trying to meet Naomi at Fanacasecul. A quest marker appears near there when I am far away.
But when I get close, the marker disappears, and a chunk of the land & scenery are missing. There is a red carpet near the fast travel point, and I can see a throne close by, but I don't see any way to enter the area, and Naomi isn't there. Strangely, the shield and sword of Gareth were just sitting there outside at random spots. I tried approaching Fanacasecul by walking from the nearby stable, and by direct fast travel, but both ways leave me with a blank area.
Any idea what might be causing it, or if there's a console command to fix it?
Super late reply here, but this is intended. You are suppose to find her corpse along the corpse of the the fanacasecul ruins to retrieve the stone. She's hidden in a bush along the ruin wall.
Thanks for replying. My main problem was that there's a big hole in the terrain. Like an empty void where the ground should be. It's probably a mod conflict with Better Dungeons, now that I think about it.
Started the mod, after dialog with Alessia, she leaves and freezes in place, MC cannot move, the cutscene does not end. I had this bug a couple of times during the game, when NPCs freeze in motion, but come to life if you come closer to them. However, here I can't come closer, tcl does not help. P.S. It's also a little funny how in this scene Umaril's corpse falls down onto the city.
never mind what i said it seems to happen with or with out them following, but I can't figure out what would cause this in KOTNR. I did notice that it seems to only happen in the Cities at least for me.
Well I did discover something about the bug. It only effects npcs that are marked "no low level processing"
I thought it could be KOTNR09CourtYardAyleidParentScript so I made patch to remove the script from the item I was attached to; it seemed to work, but the bug started up again last night so I'm sure. It could have been a case where the patch I made didn't load for some reason and script stated again so who knows.
Hey Lanceor! I just completed your mod, and I have to say it is one of the greatest quest mods I've played for Oblivion - and I've downloaded a LOT of mods over the years. It was good time well spent.
However, for some reason after completing the quests, a popup keeps on appearing for me saying "The Door is Blocked." At first, it popped up every once in a while, maybe once every 20-30 minutes. I can handle that though, I just had to close it every while. However, it suddenly escalated, to the point where every two hours in the waiting menu the popup appears, slowing down the waiting process considerably. In those times when I need to wait a week or two for a mod or vanilla Oblivion, it takes twice as long to get through 24 hours. If you could check into a possible bug for me, or at least give me a workaround for the event, I would be grateful.
Nonetheless, that is the only problem I had with the mod - it was fantastic, and really immersed me into the KoTN lore and storyline.
I can't bug check or tell you what's wrong, but instead of waiting try getting arrested. It can be annoying, but depending on the crime you'll be sitting in jail for several weeks and you shouldn't have the popup hindering you.
Can you give me the exact wording of the error message so I can figure out whether it's from KOTNR? The Door is Blocked isn't used, but a couple of similar phrases This door is blocked and cannot be opened. and The exit is blocked from the other side. does appear in the mod.
I'm also having this issue. I know it's from this mod. It says "this door is blocked and cannot be opened" The pop up started when I woke up from being a statue. I loaded an earlier save and it's doing it again as soon as I wake up in Vanua. Has anyone figured out a fix? I don't want to go on for the rest of the game with this thing. I haven't even started the main quest!
Dunno if this has ben asked but the auroran armor you find when destroying the daedric furnaces makes the player invisible and there is no image icon next to the armor names.
Loved the mod from start to finish. Intriguing, lots of gameplay and fits into the game naturally. BUT what I didn't like about it is the death of a certain character. Why is it modders create these great companions only to kill them off at the end? I can't count the number of times I've been disappointed by this same script. Just when you come to love the character, and in this case the voice, the script calls for the NPC to die. For that reason, i give this mod a 9 out of 10 points.
Hello, Your mod looking very good but i cant play it because were stand aa text withe an error. My OBSE was not actuall , but i have the newest version
Hi Lanceor. I just wanted to say I had a blast with your amazing Mod Quest. I really felt like this added to Oblivion a lot and I can highly recommend this mod to anyone starting out. Though I seem to have come across a slight issue. Every time I try and mount the horse that the mod gives me I end up crashing. Doesn't matter if I try mounting her normally or with the menu while sneaking I keep crashing instantly. Is it something with the mod pack or is it on my end?
3788 comments
Highlight to read the answers.
I've finished the Knights of the Nine DLC. Why can't I start the quest?
If Sir Thedret is stuck in his speech to the other knights then you've encountered a bug in the original DLC. This bug can be fixed by installing the Unofficial DLC Patch.
What should I do at Vanua?
Maybe you have reached a dead end. Head back out and see if further clues present themselves.
Where am I supposed to get a shovel from?
Naomi tells you that she has one propped up next to her door. Shovels are also purchasable from vendors in the Imperial City.
What's the rumor about the necromancers and broken sword about?
https://www.nexusmods.com/oblivion/mods/36365
I keep dying after Malenir starts his spell-casting. How do I get past this stage?
You must choose the correct location or you will die. Hint: Early in the questline, you should have completed a certain quest that seemed rather meaningless at the time.
How do I defeat the final boss?
If you are paralysed every time you try to fight the final boss then you are missing a quest item that Naomi wanted to give you. Check your journal carefully!
How do I get the horse?
A few days after you've finished the questline, one of the Knights will approach you saying that they've spotted something in the forest. If you want to start this quest as soon as possible, stay around the barracks where the Knights usually hang out.
How do I customise my armour or change its properties?
After you have purchased all the upgrades for your new home, there will be a book in the Lord's Quarters that will allow you to do this, and other things as well.
What is the Armour of Sotha Sil used for?
When the expansion pack is released, there will be a quest to restore it to full strength.
Where can I find Trueflame and all the pieces of the Armour of Sotha Sil?
Boots - In the water slightly northwest of the statue; Cuirass - In the water slightly southeast of the statue; Gauntlets - On the beach, slightly north of Fanacesecul; Greaves - In the grass against the wall of the northern cylindrical column that houses the spiral stairs to the entrance.; Helm - On the stairs to the entrance of Fanacasecul; Shield - On the Southeast cylinder, the jetty that juts out to sea; Trueflame - On the steps leading up from the beach.
Is there a way to get back to the First Era?
Once all the Castle upgrades are completed, there will be a way back.
Where do I use the Sunhallowed Elven Arrow?
Use the clues at Trumbe to pinpoint the location: 1) An Island southeast of the Imperial City; 2) There's some sort of dragon there; 3) You need to be standing on some sort of platform and shoot at the midday sun. Once you've figured out the location, you'll find that there is nothing there. However, there could have been something there in the past... If you are still stuck, click here for a video that shows how to finish the quest.
Will a certain NPC return for future adventures?
No comment.
When will you release the expansion?
As of December 2021, there's no promises, no guarantees and definitely not ETAs.But I am working on something at the moment. :)
Pros:
Fun story to keep the Knights of Nine dlc alive.
Story is well thought out if you ignore some small patches of lore.
Quests are interesting
Nice new area Cynod to explore
Cons:
I did have one glitch where a certain someone wouldn't appear from the ceiling so I used tcl to fly up and then it triggered and worked as normal.
I returned to the normal era after reviving at Vauna, and I'm trying to meet Naomi at Fanacasecul. A quest marker appears near there when I am far away.
But when I get close, the marker disappears, and a chunk of the land & scenery are missing. There is a red carpet near the fast travel point, and I can see a throne close by, but I don't see any way to enter the area, and Naomi isn't there. Strangely, the shield and sword of Gareth were just sitting there outside at random spots.
I tried approaching Fanacasecul by walking from the nearby stable, and by direct fast travel, but both ways leave me with a blank area.
Any idea what might be causing it, or if there's a console command to fix it?
Thanks for the amazing mod btw.
My main problem was that there's a big hole in the terrain. Like an empty void where the ground should be. It's probably a mod conflict with Better Dungeons, now that I think about it.
P.S. It's also a little funny how in this scene Umaril's corpse falls down onto the city.
I thought it could be KOTNR09CourtYardAyleidParentScript so I made patch to remove the script from the item I was attached to; it seemed to work, but the bug started up again last night so I'm sure. It could have been a case where the patch I made didn't load for some reason and script stated again so who knows.
However, for some reason after completing the quests, a popup keeps on appearing for me saying "The Door is Blocked." At first, it popped up every once in a while, maybe once every 20-30 minutes. I can handle that though, I just had to close it every while. However, it suddenly escalated, to the point where every two hours in the waiting menu the popup appears, slowing down the waiting process considerably. In those times when I need to wait a week or two for a mod or vanilla Oblivion, it takes twice as long to get through 24 hours. If you could check into a possible bug for me, or at least give me a workaround for the event, I would be grateful.
Nonetheless, that is the only problem I had with the mod - it was fantastic, and really immersed me into the KoTN lore and storyline.
Your mod looking very good but i cant play it because were stand aa text withe an error.
My OBSE was not actuall , but i have the newest version