About this mod
A patch file that repairs conflicts caused by using Castle Highrock
and Fighter's Guild Quests at the same time.
- Requirements
- Permissions and credits
A very small patch file, made by request, that repairs conflicts caused by using Castle
Highrock and Fighter's Guild Quests at the same time.
Details
=======
Conflict area was at the corner cell borders of 2,35 and 3,34. Castle Highrock added a
set of stairs leading up the mountain from this point and Fighters Guild Quests added
a small Bandit Camp in the adjacent cell.
Sealed up the landscape tear, raised landscape at base of stairs, un-buried several rocks,
several mushrooms, un-buried and relocated one log. No path grid edits necessary
Location
==========
Castle Highrock is due west from Bruma and south of Applewatch. The Bandit camp is ever
so slightly south on the trail from Castle Highrock's stairway.
Requirements
================
Oblivion patched to 1.2.0416
Castle Highrock by Centurion
Fighters Guild Quests by David Brasher
Install
=======
1. Extract to your Oblivion Data folder either manually or using the mod manager
of your choice.
2. Set load order.
3. Play and enjoy!
Load Order
============
Suggest using BOSS to set load order. This file is already recognized.
Specific Load Order instructions are included with each read-me file as well.
Compatibility
===============
May conflict with other mods and patches which edit the same game cells.
Check out the rest of my patch files, and many from other community
members at The One Stop Patch Shop.
Credits
=========
Bethesda - for oblivion and the CS
Tes4Edit - for cleaning the inevitable dirt from my mods
LHammonds - for the read-me generator this file was based on
Centurion - for Castle Highrock
David Brasher - for Fighter's Guild Quests
Legal Stuff
=============
Please do not upload this file to any other sites without my express consent.