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Slangens

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About this mod

This is a new, high-res Map replacement for the normally boring shivering isles map.

Requirements
Permissions and credits
Name: Shivering Isles Map HD+
Version: 1.0.0
Date: 12/22/2014
Category: User Interfaces
Requirements: Oblivion Patch 1.2.0.416, Dynamic Map(Optional,but nicer as you can use the 4K map)
Author(s): Slangens
Source: 

Description
===========
I was sick of the old boring Shivering Isles map, so I made a new one - One with the little bit of extra pep.
It's 2K!
It's Accurate!
It's plastic!(3D)
It's FANTASTIC!!!!

Details
=======
The map is based on generated local maps made with HD landscape textures in the Construction set.
Some extra coloring comes from generated DistantLOD files of the shivering Isles made with Tes4ll.
Also, the major buildings(the fringe, New Sheoth) got local maps of their worldspace inserted in the map.
All the waters are hand-painted by my humble self.
But as this was still too boring, I decided to make it more 3D-like.
So There is a relief-like overlay on the whole map, stressing things like the roads etc.
Also, I took a 4K LOD normal map from tes4ll and its shadows make the island look like it is a sculpture.
Things to note are that the water is hand-painted, and, as such, is not 100% accurate.
There are dozens of tiny islands in the Shivering isles, and lots of them are not on the map.
But my, like a cartographer would go out and look for every single island in an archipelago.
You might also see differences between the actual coastlines and the ones on the map.
That's because I have no actual idea what ALL of the coast of the Madhouse look like;
If I'm honest, I haven't even been outside the fringe once...I have no idea what the shivering isles look like.
ANYWAY - enjoy the map!
One thing to note: The map is 4K, and as such, VERY big, even ingame. With vanilla, you'll have to drag it around a lot to get to the place you want.
Even in Dynamic Map, the maximum Zoom doesn't seem to be enough, so I recommend you to set it higher.
So the normal version is the 2K one, but you can use the 4K download if you want to.
Install the 4K map only if you use Dynamic Map.

Installation
=======
Use a mod manager. No support otherwise. You know how to use NMM or OBMM or Wrye Bash, don't you?
Included files are the map, the readme and an .ESP to make the game use the map. It's fully mergable.
Also, you can forget about the .esp if you use Dynamic Map. If so, you need to insert the following lines at the end of your Dynamic Map.ini:
set tnoDM.mod to sv_Construct "Oblivion.esm"
set tnoDM.fid to sv_Construct "009F18"
set tnoDM.img to sv_Construct "tes4semap.dds"
; set tnoDM.x_offset to 0
; set tnoDM.y_offset to 0
; set tnoDM.zoom to 1
set tnoDM.nw_x to -32
set tnoDM.nw_y to 31
set tnoDM.se_x to 31
set tnoDM.se_y to -31
set tnoDM.w to 4096
set tnoDM.h to 4096
SetStage tnoDM 10
This will make Dynamic Map look for the new map instead.
NOTE!!!:ONLY use this if you have DYNAMIC MAP!!!!!

Uninstall
=========
1. Remove the added lines from your Dynamic Map.ini, if you added them.
2. Delete the files/folders associated with the mod.(Check the archive if you deleted all.)

Upgrade
=======
To upgrade to a newer version which only changes the map, simply copy the new map texture over the old one. 
To find it, look at the folder structure in the archive.
For all other updates, there will be specified instructions.
...Or you just use your MOD MANAGER!

History
=======
1.0, 2014/12/22 - Initial release.

Contact
=======
You can find me on NexusMods as 'Slangens'.
For questions on the mod, ask in the comment section.


Credits
=======
Thanks to Bethesda for creating Oblivion and the construction set.
Thanks to Nexusmods.com for the a one-stop-shop resource for authors and players.
Thanks to Timeslip for the ImageSticher Program, which made all of this possible.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to gruftikus for Tes4ll.
Thanks to the creators of Paint.NET.
Thanks to the creators of TES4Edit.
Thanks to the creators of Wrye Bash.
AAAnd, Thanks to the giant spaghetti monster for...doing whatever it does.

Tools Used
==========
7-Zip - http://www.7-zip.org
Paint.NET - http://www.getpaint.net/
ImageSticher - http://www.nexusmods.com/oblivion/mods/35969
TES4Edit - http://www.nexusmods.com/oblivion/mods/11536
Tes4ll - http://www.nexusmods.com/oblivion/mods/40549
TES Construction Set - http://www.nexusmods.com/oblivion/mods/11367
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
Wrye Bash - http://wrye.ufrealms.net/Wrye%20Bash.html

Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that 
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.