I somehow get two invisible blocks on the imperial bridge near Talos Plaza when this mod is activated? Anyone have any idea how that is possible and how to solve it? Thanks in advance.
Edit" the invisible blocks disappear when I turn the purging off in the ini
The last two times I played Oblivion, I was plagued with a graphical bug (or at least I assumed it was a bug), where every time I turned the camera left/right the mountains and trees in the distance would move and disappear.
But this third time, I started getting crystal clear water while swimming. Basically felt like flying through the air while underwater.
I searched online for fixes and was puzzled why no one seemed to have a fix for these issues.
Well. this time I decided to figure it out, and it turned out to be this mod. The culling of the mountains and trees I can admit is my overlooking the fact that this mod alters the rendering of things quite far away, but the water issue wasn't. It took me quite some time to narrow it down too. Setting the Clipping Settings in the ini to 1 will fix both issues. Oh well, I hope someone else finds this before going through the same thing.
Also, the pop-up message saying you've played for X minutes should really be set off by default. Trying to figure out which mod added that was a minor nuisance as well.
Many Nexus user recommend me use this mod. I'm using Streamline now and problem is Streamline is also have auto save option and purge cell base on fast travel, cell change, sleep/ wait. Is Purge Cell Buffers Plus Plus and Streamline are compatible ( I asked you but i believe it's not :)) ) or mutually exclusive each-others. Thank you.
Do you mean restart the game, as in start a new character? Or just load a save? If it's restart, it's by design. Loading a save, then there are script variables that need to have their state stored. I believe (can't remember--been 8 years since I looked at the scripts), but isn't the autosave system configurable in the INI? Check the INI if you haven't already. I have to assume you have, but you know what they say about assuming...
whenever i load a save. yeah i already tried the ini but now i got it working by setting the autosave time to +999 mins :) thank you for this amazing mod, helped me a lot <3
is this the one mod that gives you the "hello" message when it initializes? sorry if it isn't, I have like 140 of them and can't really track down the issue myself.
Edit: UHMMMM, how do I disable the 'I have been playing for X minutes' message box??? If I set aaMalonnASQuest.lAlarmInterval to 0, it will just keep popping up non-stop. gonna set this to 99999 and report back if I run into issues AGAIN
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Thanks in advance.
Edit"
the invisible blocks disappear when I turn the purging off in the ini
But this third time, I started getting crystal clear water while swimming. Basically felt like flying through the air while underwater.
I searched online for fixes and was puzzled why no one seemed to have a fix for these issues.
Well. this time I decided to figure it out, and it turned out to be this mod. The culling of the mountains and trees I can admit is my overlooking the fact that this mod alters the rendering of things quite far away, but the water issue wasn't. It took me quite some time to narrow it down too. Setting the Clipping Settings in the ini to 1 will fix both issues. Oh well, I hope someone else finds this before going through the same thing.
Also, the pop-up message saying you've played for X minutes should really be set off by default. Trying to figure out which mod added that was a minor nuisance as well.
sorry if it isn't, I have like 140 of them and can't really track down the issue myself.
Edit: UHMMMM, how do I disable the 'I have been playing for X minutes' message box??? If I set aaMalonnASQuest.lAlarmInterval to 0, it will just keep popping up non-stop. gonna set this to 99999 and report back if I run into issues AGAIN
Setting it to 0 should disable popups. I must have goofed in the scripting. Setting it high will do the trick.
Don't use the mod if it causes issues. There are a slew of buffer purging mods available. This mod is as-is. I doubt I will ever pick up development.
setting it to 99999 worked for me
Is this compatible with engine bug fixes? https://www.nexusmods.com/oblivion/mods/
Should anything be disabled?
Thank you and all the best.