Arielle's Weye Village - The Forgotten Shrine
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Version1.2
- Original File
- Download:
- Manual
From the readme:
Absolutely necessary:
OBSE
Size: BSA ca. 504 MB, esp ca. 6.58 MB
The mod has been cleaned with Tes4Gecko and Tes4Edit
Details
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This is a several-hour-long, completely voiced quest mod, based on my mod Weye Village version 1.2. For the sake of completeness, I put the readme of the Weye village v1.2 in the download. The quest starts as soon as you enter the village and walk towards the chapel. An unknown orc will speak to you.
Note: If you have installed the previous version, please note: You should remove the old esp first (secure any of your collected items from the player house first), start the game without the mod, rest for at least 3 in-game days somewhere far from village, exit game, copy the esp and bsa in the Data folder, activate the launcher and start the game as usual.
Note: We have greatly pared down several internal and external cells of the old Weye Village mod, so now hardly any stuttering should occur. If you still have FPS problems in Weye, I beg you to accept that. This is due to the proximity to the imperial city, whose Lods are additionally also loaded from the computer.
The archive contains self-generated Distant LOD files, as well LOD meshes and textures. Unfortunately, they were generated incorrectly with my computer system, which is why I specifically ask you to understand any incorrect representation in the game.
Note: High-res LODs are now available. They are in the downloads as a separate archive.
Incidentally, you should have enough torches, water breathing potions or spells and healing potions or spells in your inventory for your adventure.
I also recommend the carrying both melee weapons and ranged weapons (e.g. bow and arrow). A sufficiently strong character is definitely an advantage. Do not start the quest only with a level 1 character, you would not get very far. Should you play with the vampire race, please ensure sufficient "sunscreen" for places where your vampire hero will be exposed to daylight during his mission for an extended period of time.
Features
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33 new NPCs
Many new creatures
1 large main quest
4 additional side quests
3 additional locations
1 new world space
Speakers
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Little Ice: (Jakob Servatius, fisherman, Oskar Gregorius, Brother Anselm, Brother Ismael, Brother Raphael, Unknown User, Regular, Black Mage, Robson Cruse, Demon, King Thorim Goldheart, Secretary Gorasch)
Arielle 1000: (Mara, Lucretia, Lea Servatius, Celia Zerellus, Lisbeth Merowald, Rosina Zerellus, Helene Gregorius)
Mike P.: Julius Gregorius
The remaining NPC's have been supplied with vanilla voice files.
Installation:
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This archive includes:
-Arielles Weye Dorf.esp
-Arielles Weye Dorf.bsa
-Distantlod-Ordner
-Meshes-Ordner
-Textures-Ordner
Please unzip the archive and copy all the files in the Oblivion / Data folder.
After you install, check Ariel Weye Dorf.esp in the Oblivion Launcher "game files" and start the game as usual.
Uninstallation:
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Manually delete from the Data folder the files listed above.
Incompatibilities:
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In development, incompatibilities with following mods are known:
- OWC-ND (For some inexplicable reason, some scripts do not work if OWC-ND is active.)
- Cydodiil Extended
- All mods that change the area around Pell's Gate.
- All mods that change the Black Road west of Chorrol.
- All mods that change the foot of the mountains near Cloud Ruler Temple.
- All mods that change the change the mountains near the norther border with Skyrim.
- All mods that change the Valus Mountains west of Hame close to the Morrowind border.
References to other problems are welcome in the release thread / via PM / e-mail!
EV Changelog:
EV1.1
* Fixed a bug with the Unknown Visitor not starting a conversation like he should be.