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Changelogs
Version 1.5.1
recovered one step from under a Heart of the Dead stone, thanks to josh for reporting
Version 1.5
Added support for Reapers The Dark Tower and The Ruins of Miscarcand
Removed support for UL Corbolo (now included in the base mod)
Fixed two floating steps in the base mod
Version 1.4
Added support for Add some flavor - Talos bridge, Anvil Bay Expansion/Anvil Docks Extended, Better Cities (addresses some recent changes), Carnhay, Dungeons of Blackwood, Landmarks of Cyrodiil, Mafreseli, New City Anvil, New City Bravil, The East Empire Company, The ESO Imports, UL Corbolo River
Version 1.3
supprort for Legion-occupied Forts
Version 1.2
support for HESU White Rose River, Wolf's Borough & Dive Rock
Version 1.1
added support for HESU Seaside Settlement
Nobody likes seeing levitating Ayleid objects, being buried underground from a teleportation stone mishap, or struggling to find a step needed for a quest because it is trapped inside a wall. This plugin adressess some of these nasty issues by moving stepstones from Ervvin's The Ayleid Steps (if you've got to this page by randomly clicking links on Nexus and have no idea of what this mod is, you certainly should give it a try, it's a great mod) to resolve conflicts between TAS and some other mods.
So, it's great, lots of patches, but I already have >200 active plugins, I won't install it, it will conflict with anything, etc... It's just one esp with one script which moves steps from TAS according to landscape/object changes made by other mods. Also, you can merge this patch into your Bashed Patch if you use it (you should use it, anyway).
Requirements Latest Oblivion and OBSE version + The Ayleid Steps mod.
Installation As always, extract the contents of archive to Oblivion/Data and enable it, or use some mod manager. Place The Ayleid Steps - Patches.esp somewhere after The Ayleid Steps.esp in your load order.
Credits Ervvin for the original mod mhahn123 for the inspiration shadeMe for CSE which made everything much easier