0 of 0

File information

Last updated

Original upload

Created by

slowpard

Uploaded by

slowpard

Virus scan

Safe to use

About this mod

The Name Says It All

Requirements
Permissions and credits
Changelogs
Nobody likes seeing levitating Ayleid objects, being buried underground from a teleportation stone mishap, or struggling to find a step needed for a quest because it is trapped inside a wall. This plugin adressess some of these nasty issues by moving stepstones from Ervvin's The Ayleid Steps (if you've got to this page by randomly clicking links on Nexus and have no idea of what this mod is, you certainly should give it a try, it's a great mod) to resolve conflicts between TAS and some other mods.

Mods, which are patched by this patch:

Add some flavor - Talos bridge
Anvil Bay Expansion

Anvil Docks Extended
Better Cities (while a patch included in TAS patches some conflicts, a few more patches required)
Carnhay
Castle Dunkerlore
Dungeons of Blackwood
Gilgaliad - A Wizards Castle
Griffon Fortress
Heart of the Dead
HESU Mod Collection
Hoarfrost Castle
ImpeREAL Empire - Unique Forts
Lady Stone Villa
Landmarks of Cyrodiil
Legion-occupied Forts
Mafreseli - Dungeon and Player Home
MTC Expanded Villages
MTCThievesGrotto
New City Anvil

New City Bravil
Reapers The Dark Tower
Ruins of Miscarcand Redux
Settlements of Cyrodiil - Clearwater Farms
Settlements of Cyrodiil - Oranstad Township
The East Empire Company
The Elder Scrolls Online Imports
Trails of Cyrodiil with UL Colovian Highlands integrated
Vaernlor Manor
Verona House Bloodlines


So, it's great, lots of patches, but I already have >200 active plugins, I won't install it, it will conflict with anything, etc...
It's just one esp with one script which moves steps from TAS according to landscape/object changes made by other mods. Also, you can merge this patch into your Bashed Patch if you use it (you should use it, anyway).

Requirements
Latest Oblivion and OBSE version + The Ayleid Steps mod.

Installation
As always, extract the contents of archive to Oblivion/Data and enable it, or use some mod manager. Place The Ayleid Steps - Patches.esp somewhere after The Ayleid Steps.esp in your load order.

Credits
Ervvin for the original mod
mhahn123 for the inspiration
shadeMe for CSE which made everything much easier