Hey, did you notice? When Clannfear -- and everything derived from the Clannfear skeleton -- run, their hindlegs go cross-legged? I noticed it, especially when the modder's resource Guar for Oblivion is made using the Clannfear's animations. It's annoyed me for years, and I always thought fixing it would be horribly difficult...it wasn't.
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Nexus Bethseda UOP Team for their Head Tracking-fixed Clannfear skeleton, which...I think I used as the base for this! Whoever made the morrobeastbeta_skeleton.nif, because I learned how the ReScale bones work from it!
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Hey, did you notice? When Clannfear -- and everything derived from the Clannfear skeleton -- run, their hindlegs go cross-legged? I noticed it, especially when the modder's resource Guar for Oblivion is made using the Clannfear's animations. It's annoyed me for years, and I always thought fixing it would be horribly difficult...it wasn't.
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This is a modder's resource; it isn't setup for a BAIN Package, because that would be pointless. There's two folders in the archive, each with a skeleton inside. One folder is named Bip01, the other is named Bip02. The generic Clannfear uses Bip01 - it's in Meshes/Creatures/Clannfear, so you would drop the skeleton from the Bip01 folder into the Clannfear folder. The Guar is (usually) in the Meshes/Creatures/Guar directory, and it functions as a mount...mounts always use Bip02, so you would drop the skeleton from the Bip02 folder into its directory. That's it! :D