About this mod
Adapts the Unique Landscapes merged file for better inmersion with OOO.
- Requirements
- Permissions and credits
Version 2.0: now compatible with the separate version of UL!
DESCRIPTION
Both mods are perfectly playable together (with the official patches), but UL is still balanced for vanilla, and not for OOO, creating a perhaps small, but noticieable for purists, collision between the two.
This patch attempts to make Unique Landscapes fit seamesly in the world of OOO.
This means, for the most part, that NPCs and creatures have been level capped and rebalanced; as well as the new equipment.
Version 2.0: NOW COMPATIBLE WITH THE SEPARATE PLUG-INS! Choose the ones you like.
For the separate version, the LOCATION changes have been moved into another file. It requires all the plug - ins it changes. Except I randomly made one without river ethe so I put it there in case someone is interested.
BY REQUEST, I can make a LOCATIONS plug in which does not require all the current masters.
As for Chorrol Hinterland, there is a version for the Better Cities too (choose only one).
DETAILS
- Every new NPC from Unique Landscapes (if I haven't missed any!) has been rebalanced; most importantly, level capped. Most of the enemy ones will be much more difficult at low levels, but will stop leveling with you eventually. The strong ones have now OOO's abilities to be even stronger.
- New Guards rebalanced similarly to OOO.
- Some inventory changes to a few new NPCs so they have more interesting items.
- All new creatures -again, unless I missed something- have been rebalanced. Many of them are stronger - some of them, much stronger. With this, you could consider that there are new bosses in your OOO game!
- "Power of Gods" has been greatly nerfed, but it still is a very interesting item that could be profitable for high level characters. Furthermore, it will be more difficult to obtain, because the creatures on the way are now much more challenging.
- The Blessing of the Guardian (Gold Coast) and the Sacred Water potion (Eastern Peaks) have been greatly nerfed as well, but they're still useful.
- A few armor pieces/weapons stats have been altered - sometimes made weaker, sometimes stronger, for balance.
- The "Old Mithril Helm" from Gold Coast cannot be fond anymore in the same place -it was easy as a level 1 character if you knew where-; instead there is something else there, and an NPC will be wearing it.
- Generally, strong equipment cannot be found at low levels unless it's protected by some strong enemy.
- Many locations have been made more unique, interesting and challenging from level 1
- Some dungeons have OOO unique factions in them now. This feature is included in the UL MERGED plug in; and ONLY included in the LOCATIONS plug in with the SEPARATE UL plug in. A previously empty dungeon now has arctic bandits, for instance.
V 2.0
- A Mountain Lion BOSS has been added in a dungeon , in OOO fashion, with proper rewards (more info in the readme).
- Some dungeon that I had made to be vampire-filled, is now undead-filed, since it makes more sense for the quest related to this dungeon.
- General Rebalance: everything has been check out again.
More details in the readme.
OOO EXPERIENCE ENHANCED PROJECT
Besides my main mod, OOO Enhanced (formerly "OOO Improvements and Additions").
I made a true adaptation of BetterCities for OOO, for Unique Landscapes, for Cyrodiil Re-loaded, for Universitas Arcanarum, fora few of Arthmoor's mods and for Kvatch Rebuild.