Recruit dogs, more dogs, non-hostile dogs, essential dogs
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Bethesda - Oblivion
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Changelogs
Version 1.0
First release
This mods is an expansion of my "Good Dogs" mod. This mod: Sets dog aggression at 5 (won't attack you, but will fight with you [including bandit dogs]) Makes dogs essential Lets you recruit dogs Adds a dog to every city, stable, and to Weynon Priory (more might be coming soon)
Known issues: Since the script applies to all dogs, sometimes the stay/come messages will be switched, but will still do what you want.
Compatibility: No known issues
Requirements: None
Permissions Edit - No Reupload - With permission; if you added some things to enhance the mod, and want to upload your edit, please ask permission. Reupload on different website - No Credit - Yes, if you reupload this mod, please give credit.
Credit: Bethesda for Oblivion Maigrets for their tutorial, "My Simple Creature Companion Tutorial"