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AkitoKuno

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AkitoKuno

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About this mod

Join the Imperial Templars, make new allies, get some sweet new armor, and above all else, TALOS VULT!

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DESCRIPTION:


This mod adds a small island that hosts the Blood Dome Templars Headquarters. They are Imperial Legion Knights sworn to protect the weak and destroy the scourge of criminal scum in the world. They are not only warriors, but also Talos cultists, and they make their rituals on their Blood Dome Temples: sanctuaries built in places were Talos shed blood in battle.

DETAILS:


This mod adds:

  • a new set of armor with three headgear alternatives
  • a new helmet that aesthethically matches the Crusader set
  • a temple with a working altar of Talos
  • a barrack where you can sleep and leave your companions (also includes a safe container)
  • 5 new companions
  • new static meshes

The new helmets work like a charm on beast races, except maybe for the open helmet.

HOW TO PLAY:

In order to travel to the island, you have to interact with a small boat near Anvil Castle Gate. Refer to the screenshots section for the location.

REQUIREMENTS:

This mod requires the CM Partners mod.

INCOMPATIBILITY:

  • I don't use Oblivion Character Overhaul as my PC can't handle it :'I, and I've heard that heavily edited vanilla faces can look weird when using that mod.
  • I created a new worldspace just to avoid my buildings to overlap with another mod buildings, also checked that the boat didn't collide with any of the Better Cities additions, so unless someone placed something on the same spot where my boat is, this is incompatibility-free I guess.

INSTALLATION:

*INSTALLATION*

Just copy/paste the "Data" folder to your Oblivion main game directory or use a mod manager.

*UNINSTALLATION*
Just delete the files you copied.

ISSUES OR BUGS:

  • -The kalota,pot helm and the shield sometimes flip their normal maps on certain light conditions. There are some clipping issues with the new cuirass.
  • -The mod esp is called "AkitoHammerfell". This is because this mod started as me playing around with the CS landscaping capabilities, but it later turned into my mod in development, and I tought that renaming the esp wouldn't be a big deal but turned out it was.
  • The new worldspace doesn't have a proper map
  • If you set your textures to low/mid quality, all the custom icons will look like garbage while the vanilla ones will be correctly displayed I dunno why