Fatigue regenerates in seconds, but regen halts while attacking, jumping, and dodging.
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Description Scripted reworking of fatigue regeneration based on Dark Soul's stamina regeneration behavior.
Compared to the vanilla game, fatigue now regenerates faster and attacks cost less, but regeneration stops when performing actions like attacking or jumping.
The intention is to give more rhythm and tension to the combat by encouraging you to briefly disengage and play defensively.
Compatibility Any mods that mess with fatigue GameSettings are likely to result in unintended behavior. Sprinting mods should work well enough, but I would double-check TES4Edit to be sure.
Bugs I haven't experienced any out of the ordinary issues from testing, but I'm not a scripting wizard so bugs are inevitable. If you spot any or have suggestions on my scripting I'd love to hear!
Future Plans This is mostly a primarily a proof-of-concept that I will expand and refine if it shows promise, maybe making a part of a larger fatigue overhaul.