About this mod
The weapon that grows as you use it, now entirely via scripts!
- Requirements
- Permissions and credits
- Changelogs
- Donations
Growth Weapon - Dusfergon
The prototype:
Growth Weapon -- Shurifen
Ever made a powerful enchanted weapon and wondered how you'd carry it over to a new playthrough? Ever wanted a weapon that grew alongside you and even beyond you? Then this is the mod for you!
Growth Weapon - Agremon is a two-handed longsword that starts off with Iron Claymore stats, but grows more powerful the more you use it! Eventually it will be something rather broken.
Accomplished 99% with scripts, Agremon's stats will adjust without the need for replacing itself with a new version every power increase. While intended for new playthroughs, you can adapt it to an in-progress playthrough with a couple of console commands - if you so choose (see bottom of description). The mod also comes with a customizable .ini so you can set the base stats and growth rates as well!
Agremon will be added to your inventory upon starting up for the first time.
The Docs folder and ReadMe contain in depth information about Agremon, right down to exact transcriptions of the very scripts powering this monstrosity. Read at your own risk of spoilers!
REQUIREMENTS
OBSE
INSTALLATION
Extract the files to your Oblivion/Data/ directory manually or with your favorite mod manager.
Enable the .esp.
UNINSTALLATION
Disable the .esp.
Delete the /Meshes/Weapons/Wolf/ folder, /Textures/Weapons/Wolf/ folder, Data/Docs folder, Data/ini/Agremon.ini and the .esp.
CREDITS
Suhoi72 for creating the beautiful model and textures used in this mod, 2h sword - Wolf
noirq for fixing the collision mesh
OBSE Team for documenting everything in OBSE
Nexus Forums, especially mixxa77, for helping me find the functions I needed
shadeMe for making life easy(er) with the Construction Set Extender
Bethesda for giving us hackerman tools
MID PLAYTHROUGH CATCHUP COMMANDS
Where X is the player's level...
` Set aaAgremonLevel to ( X - 1 )
Save and load the new save.
` Set aaAgremonXP to aaAgremonXPReq
That's it!