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gabrielrock19

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gabrielrock19

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About this mod

After claiming the throne of madness, a quest journal will pop up commenting on your advancement towards godhood. You will receive three lore-friendly spells as soon as you load your save file: Intangibility, Physical Form and Daedric Weakness. Consider this the ultimate endgame reward the devs never added upon finishing the SI expansion.

Requirements
Permissions and credits
Donations
New Apotheosis DLC - Daedric Authority

- Requires Playable Sheogorath Mod and all of its assets as a dependency. Download them separately and replace its ESP file with this mod's ESP "ApotheosisDLC".
- New screenshots added to demonstrate gameplay.
- Adds a radiant quest that detects your location and removes or adds the extra powers added by the PSM mod.
- Powers will be added upon sitting on the Throne rather than having to CoC out of bounds to get a robe called "Fffffff".
- They will be removed every time you cross the strange door and can be re-added again if you sit on your throne after you're a daedric prince.

ORIGINAL DESCRIPTION BELOW:

This mod lets you alternate between divinity and mortality while in the Shivering Isles by adding two new powerful spells to the game, along with a natural setback.


Intangibility: Become an incorporeal being immune to nearly all physical or magical damage.

Daedric Weakness: A permanent ability checking weather or not you're in the Shivering Isles. If you exit the Strange Door you will immediately become vulnerable to damage due to the magical barriers set between Oblivion and Nirn.

Physical Form: Acquire a human form. This is the player's default state.

Intangibility and Physical Form can only be cast if you're in the Shivering Isles.

This is a pretty lore-friendly mod, I think. It integrates very well with Wrye's Shivering Death. It's nice to sometimes be banished from Cyrodiil by reason of the recently relighted dragonfires, then reappear in your realm and become invincible there. Plus, it doesn't completely break oblivion's combat-oriented gameplay, at least when you're out of the Shivering Isles. What's a few repetitive enemies and dungeons skipped in favor of immersion anyway?

Detailed installation instructions can be found in the readme under DOCS.

Speak with the butler after fighting Jyggalag so oblivion can “grant considerable power to its new master”. Don't ask me exactly how that happened since they've created such a vague concept in the first place.

Begin GameMode function may take a while to update. If while transitioning to Cyrodill you're still invincible open and close the inventory Menu for a couple of times. Other than that I find the mod to be working perfectly.

Intangible and physical states should remain permanently affixed to your save once you cast each spell; that's also the case for daedric weakness, which removes your abilities if you decide to step in Nirn.



Uploaded to Mod DB as well.