Latest rendition of OBR for turbocharging graphics
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
You are free to use the assets as long as you remain compliant with the terms specified under the original TES Reloaded license.
This license must be included with any distribution of the mod or the mod’s assets.
File credits
Alenet, the original author of TES Reloaded
Donation Points system
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Changelogs
Version 3.6.0mc
Added setting to toggle TAA Jitter
Updated TAA implementation to apply while stationary (Jitter)
Updated render state toggle that caused some meshes to be transparent
Version 3.5.0mc
Added temporal anti-aliasing (TAA)
Added Steam Deck presets
Fixed bug that prevented post processing effects from rendering properly on surfaces affected by the refraction shader (ie. invisibility)
Updated shadow maps to not update frequently during midday
Version 3.4.0mc
Added specular lighting to various surfaces
Added setting to adjust sun brightness in sky
Added high resolution sun texture
Added chromatic aberration effect in cinema shader
Updated terrain noise calculation to better work with distant terrain
Updated specular lighting for near terrain
Updated volumetric light scattering
Updated shader and effect compiling to apply to all folders/subfolders in the shaders/OblivionReloaded directory
Fixed bug during shader loading that would intermittently cause CTD (Thanks emoose!)
Updated config: [ShadowsExteriors] darkness now applies to forward shadows
Updated config: disabled post processing shadows by default
Updated config: disabled SMAA by default
Updated config: disabled grass mode by default
Updated config: enabled purger by default
Version 2.0.0mc
Optimized shadow effects and processing
Optimized KhajiitRays effect
Added location based point light configuration: ShadowPointLights.ini
Updated shadowing behavior during dialog to reduce visual artifacts
Updated config: disabled Bloom effect by default
Updated config: moved "pointlights" property from Shadows.ini to ShadowPointLights.ini
Removed LowHF and BloodLens effects and their configurations
Fixed bug that did not allow dynamic FOV changes (bow zoom etc)
Fixed bug that misaligned exterior shadows after exiting interior (again)
Fixed bug that applied KhajiitRays effect during daytime
Fixed bug that did not allow multipoint grass lighting (Vanilla Bug)
Version 1.1.5mc
Improved actor self shadowing
Version 1.1.4mc
Fixed misaligned exterior shadows after exiting interior
Fixed shadow rendering issues for interiors with water
Version 1.1.3mc
Updated interior skin shaders for softer shadows
Fixed rain shader bug that displayed effect prematurely
Fixed interior shader bug that caused shadows drawn over distant fog
Reduced shadow "shimmering" for exteriors
Updated exterior deferred shadows to reduce drawing over transparent effects
Added optional high quality shadow shaders (interiors only)
Added smooth day/night shadow transition
Updated shadow ini default settings
Version 1.1.2mc
Fixed bug that caused HDR shader to become "stuck" when exiting interiors
Updated Day/Night shadow transition timing
Added missing shader for interior window dimming
Version 1.1.1mc
Fixed bug that caused disappearing shadows when looking downward
Version 1.1.0mc
Initial release
IMPORTANT: This is an UNOFFICIAL version of Oblivion Reloaded. Support for this version should not be sought in any official TESReloaded domain (ie. Discord, Website, etc). Do not contact the Oblivion Reloaded author, Alenet, regarding this version.
What is Oblivion Reloaded E3?
A fork of the official Oblivion Reloaded 8.3 that focuses on lighting and shadows. This version adds the following changes to the 8.3 feature set:
Exterior Point Light Shadows
Up to 12 point lights for shadow rendering (increased from 4)
See Docs section for readme and install instructions. The recommendations are...strongly recommended.
Updates
Version 3.6.0 is now available! See Posts for release notes of current and previous versions.
Which Version Should You Use?
Out of the box, OR E3 aims for a vanilla plus experience. Therefore many of OR's effects and features are disabled by default. You can still tweak OR until your pants fall off but ironically my target audience leans toward those who want to spend minimal time modding. Some parameters are out of my control and will inevitably need to be tweaked but in large, I want the install and config changes to be as minimal as possible. With that said I tried to develop presets which cover most of the vanilla plus spectrum, check below to see which is best for you:
3.6.0: This is the most vanilla friendly version and aside from some traditional OBGE tweaks (GodRays, Terrain, Water) can be considered vanilla+real time shadows.
3.6.0 Volume Light Preset: Uses everything from the above version but uses Volumetric Light in place of GodRays and adjusts a few night parameters to accommodate low light. This a separate preset due to performance impact and more drastic visual changes of Volumetric Light.
3.6.0 Mcstfuerson Preset: My personal settings which I consider to be a good balance of vanilla feel and updated visuals. Of the 3 versions, this utilizes the most features provided by OR:E3 (but still not all of them). Additionally, uses OR's weather mode to override some of the vanilla weather parameters.
Gameplay and camera overhauls are not a priority of this version. Such things are leftover artifacts from the official Oblivion Reloaded and are not maintained. However, they may still be enabled if desired.
To learn more about the features in OR, see the document included at:/Docs/OblivionReloaded/OblivionReloaded.html . This documentation has been maintained for the OR E3 releases; however, information for the existing features may have already been outdated at the time of the fork.
Compatibility Issues
You will likely experience issues combining OR E3 with:
Enhanced Camera (Use this as a compatible alternative as of 3.3.0)
Any eye replacement textures
Any window replacement textures
Third party overlays (Steam, Discord, etc)
Help and Troubleshooting
If you're having an issue, I want to help you fix it. Please feel free to ask for help in the posts section. The process is sped up if you can provide me the following info up front:
A description of the problem (of course)
The contents of \Documents\My Games\Oblivion\RendererInfo.txt
Your operating system
Are you using any Injectors such as ENB or ReShade? If yes, what version?
Crash Log if your issue is a crash to destop (CTD) (Use this to generate a crash log)
Bonus points:
A picture or video if you feel it may help in some way
Credits
All credits go to the original author, Alenet. None of this would be possible without his incredible work and the work of the project's contributors: lStewieAl shadeMe llde GBR Timeslip Scanti Ethatron Mathieu C noonemusteverknow luluco250 arafuse emoose
For information on the official Oblivion Reloaded, visit https://www.tesreloaded.com