Oblivion

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OAF - Oblivion Animation fixer V1.2 This program, OAF, will un-stick your animations in Oblivion. All types of animations can become stuck in Oblivion such as fires, torches, magic effects, doors and moveable platforms. You will know when this happens. It is usually reported to occur in games with greater than 200 hours of playtime. This progr

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OAF - Oblivion Animation fixer V1.2
This program, OAF, will un-stick your animations in Oblivion. All types of animations can become stuck in Oblivion such as fires, torches, magic effects, doors and moveable platforms. You will know when this happens. It is usually reported to occur in games with greater than 200 hours of playtime. This program should not be used to fix anything except stuck animations and can not be used to prevent stuck animations. This program does not fix corrupted savegame files. The program modifies one byte in your savegame file that has been found to be involved in this problem. This solution should be considered an un-official fix which will not be supported by Bethesda Softworks, the publisher of the game Oblivion.

Changes in v1.2:
Fixed detection error when a savegame is made in an Oblivion Gate.

Changes in v1.1:
Fixed error in calculating one block's size.
Added display of all 4 bytes and float value.

OAF does not permanently fix your savegame, you may run it again at any time on any future savegame.

OAF runs under any version of Windows. You must have available enough harddisk space to store the modified savegame file - it will be exactly the same size as the original savegame file it was made from. OAF does not check to see whether there is enough space available, it will notify you that it can't write the modified file when there is not enough space. OAF will fix savegames created by the un-patched Oblivion V1 and savegames created by the Oblivion V1.1/V1.1.5 beta patch. OAF also works with the Oblivion v1.2 patch (all of them).

Quickstart:
Unzip the files OAF.exe and OAF.txt into your savegame folder. Read the textfile for detailed instructions.
Double-click the OAF.exe program file.
Click 'Open' to select a savegame file and read that file into memory.
Click 'Save' to change the name of the modified savegame file.
Change the 'Preset' value to set the value that the target byte will be changed to.
Click 'FixMe' to make the changes and write out the modified file.
Click 'Close' to close the program.