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About this mod
This is a patch for Oblivion Character Overhaul version 2 and popular mods, to make the added NPC's eyes, faces and hair look better.
- Requirements
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Nexus requirements
Off-site requirements
- Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are not allowed to use assets from this file under any circumstances
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Redistribution is strictly forbidden without prior consent. This means do not upload this mod anywhere unless you have obtained permission from me.
This mod may not be included in mod packs of any sort.File credits
Please PM me if any of these credits are not 100% correct.
nuska for Oblivion Character Overhaul version 2
xEdit team and contributors for its 'Oblivion - OCO faces assignment.pas' script
The Mages Guild Quests Project Team:
David Brasher
Nellspeed
Rowan Leeves
Gizmodian
Bethesda
The Fighters Guild Quests Project Team:
Firefly101
ABVXYzackattack
Pronam
David Brasher
Dreamed1
migck
WalkerInShadows
CarlosS4444
Meo
Mikal33
The_Vyper
Bethesda
Used with the general permissions given by David Brasher on the 'About' section of his Nexus Mods user profile:
skyorange (Nexus username: win2009) for NPCs Travel
bg2408 for Less Annoying Magic Experience (permissions taken from the file's readme):
Khornate, Qazaaq and Vorians for Let the People Drink (permission granted by Vorians in private message to make this patch)
Vampire Hunting - Order of the Virtuous Blood Team:
Daniel da Rosa for "Kendrel the Vampire Huntress, Pilot Episode -Walking in The Shoes."
David Brasher for "Vampire Hunting - Order of the Virtuous Blood
Nomadimp for "OVBE - Order of the Virtuous Blood Expanded."
Cleitanious for "Caldera"
Duke Patrick for wooden stakes.
The makers of Visual Pack XT for the daedric textures used.
Gizmodian for the Sotha Dagger model & Texture.
Treaka for play-testing.
Hel_Borne for the Chitin Dagger
Sangre for the Silver Akaviri Sword
Sarac for the BW Armor
Sylar0712 for BetterInns_and_NewHomeOwners
ByblosHex for Artifacts of Tamriel 300
Manuremaster for New Rumare Village
Nell Speed for TinyQuest - The Inventrix
jog for Thievery in the Imperial City
Ervvin for The Ayleid Steps
Tarnsman (Nexus username: Valamir) for Salmo the Baker and Salmo the Baker v20 patch
Cobl Team for Salmo the Baker, Cobl.esp
Thanks DEEJMASTER333 for giving me permission to merge his OCOv2 patches for mods into my filter patch. Version 1.8 onwards of this mod merges DEEJMASTER333's many OCOv2 patches into the main file filter plugin (you no longer need his OCOv2 patches for any mods when using this filter patch). This was the merge that I did together with OCOv2 - Filter Patch for Mods.esp:Spoiler:ShowAllied Oblivion Gate Patrols OCOv2 Patch full.esp
Chapels of Cyrodiil OCOv2 Patch.esp
Chorrol Hinterland - OCOv2 Patch.esp
Chorrol Hinterland BC Version - OCOv2 Patch.esp
Crowded Cities Cyrodiil Redone - OCOv2 Patch.esp
Extra NPCs OCOv2 Patch.esp
IceWaterfrontTunnel - OCO Patch.esp
ImpeREAL Unique Forts - OCOv2 Patch.esp
Imperial Palace Improvement - OCOv2 Patch.esp
Isolated Village OCOv2 Patch.esp
MTC Expanded Villages Updated - OCOv2 Patch.esp
Shivering Isles Travelers - OCOv2 Patch.esp
Sutch Village OCOv2 Patch.esp
Travelers of Cyrodiil OCOv2 Patch.esp
kvatchcount for Mentioned and Unused NPCS - A Kvatchcount Classic and Travelers of Cyrodiil - A Crowded Roads Mod
Also thanks to DEEJMASTER333 for Improved NPC Faces for OCOv2, which I took some FaceGen Data from for some NPCs.
Oblivion Quest Of The Week by LegoManIAm94 and the Oblivion QOTW Team
Devastation of Kvatch Redux by zymurgy65
callistofalling for SI Cities Expanded, SI New Homeowners, SI New Sheoth Outskirts, SI New Sheoth Palace Improvements, SI Unmarked Locations, SI Whispersins and SI Driftdwell.
Arthmoor for A Brotherhood Renewed, Alternative Beginnings, Bruma Guild Reconstructed, Faregyl Village, Feldscar, Frostcrag Village, Gottshaw Village, Molapi, Reedstand, Roads of Cyrodiil, Sutch Village, Urasek, Vergayun and Verona House: Bloodlines - SI Version + Fixes.
Guinefort1 for Roving Renrijra Krin, Variant Vagabonds, Plentiful Priories, Glenmoril Covens and More Skooma Dealers (original patch called 'More Skooma Dealers for OCO' by EdLeaven AKA sspalex77, included in this filter patch with permission given from them).
RBP OCO Patch by saebelDonation Points system
Please log in to find out whether this mod is receiving Donation Points
- Changelogs
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Version 2.0.2
- Added support for the new races and their associated NPCs in Better Cities.
- Fixed some duplicate faces in both Crowded Cities Redone - Cyrodiil Collection and Tavern Goers 2 - Redux.
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Version 2.0.1
- Added Bruma Guild Reconstructed
- Added Bruma Mages Guild Restored
- Added Mixxa77 Mods Merge
- Added Roving Renrijra Krin
- Updated AFK_Weye (the Hagal and Yrsa NPCs look more elderly now)
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Version 2.0
- Added RedBag's Imperial City - 2020 Edition
- Added Settlements Of Cyrodiil - Legion Outposts
- Added WAC: Waalx Animals & Creatures (for vanilla races only and wood witches)
- Updated Fanesreach
- Updated New City SI Passwall ENG
- Updated New Rumare Village/New Rumare Relocated
- Updated many other mod's faces which were ugly or deformed
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Version 1.9.9
- Added Atrene Village
- Added Fanesreach
- Added Wealdrest Village
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Version 1.9.8
- Added support for mods using the VampireRace and Sheogorath vanilla races on new NPCs.
- Updated Unique Landscapes merged ESP (corrected the deformed faces in it).
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Version 1.9.7
- Added House of Healing at Weye
- Added Tales of Cyrodiil
- Added The Guild of the Green Dragon
- Added The Well of Minlorada
- Added Villages v1.1d
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Version 1.9.6
- Added Immersive Character and Dialogue Expansion
- Added Living Imperial Palace
- Added New City Anvil ENG
- Added New City Bravil ENG
- Added New City IC Waterfront ENG
- Added New City Leyawiin ENG
- Added New City SI Passwall ENG
- Added Shivering Isles Property Ladder
- Added The Hesu Mod Collection
- Added various Unique Landscapes modules
- Updated Heart of the Dead
- Updated SI Whispersins
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Version 1.9.5
- Added Glenmoril Covens
- Updated Region Revive - Lake Rumare
- Updated Treasure Chest
- Updated Urasek
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Version 1.9.4
- Added Better Benirus Manor - Helping Hands
- Added Daggerfall NPCs
- Added Diverse Guards
- Added Mannimarco Resurrection - Light and Dark
- Added More Mythic Dawn Agents
- Added Skingrad Market
- Added The Black Mirror - A Necromancer Shop
- Added The Golden Crest - A Major Pirate Quest
- Added The Sundered Keep
- Updated Tavern Goers 2 - Redux
- Updated The Ayleid Steps
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Version 1.9.3
- Added Charcoal Village
- Added Necromancer Battlemages
- Added The Living And The Dead
- Added The Well Diver
- Updated Oblivion Nouveau Uncut to match the faces with the equivalent vanilla NPCs when there is a duplicated NPC from vanilla in that mod.
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Version 1.9.2
- Added Hackdirt The Deep Ones (vanilla race NPCs only)
- Added JDNT_Brina Cross
- Added Knights of the White Stallion cleaned
- Added Knights of the White Stallion Redone
- Added Oblivion Nouveau Uncut
- Added The East Empire Company
- Updated Talos Bridge Gatehouse Revisited
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Version 1.9.1
- Added Ruined Tails Tale
- Added Sewers For Every City
- Added Talos Bridge Gatehouse Revisited
- Improved the faces in AFK_Weye
- Eyes only:
- Added Region Revive-Lake Rumare updated
- Added The Dungeons of Ivellon
- Added the Deactivate bash tag to the ESP's description field.
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Version 1.9.0
- Added Better Cities
- Added Populated Prisons
- Eyes only:
- Added AFK_Weye
- Added Elsweyr the Deserts of Anequina (vanilla races only)
- Added Faregyl Village
- Added Feldscar
- Added Frostcrag Village
- Added Gottshaw Village
- Added Kvatch Rebuilt
- Added Molapi
- Added Reedstand
- Added Shivering Isles Raiders
- Added Trade and Commerce Update
- Added Urasek
- Added Vergayun
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Version 1.8.9
- Fixed an issue where C&C - The Blackwood Company.esp was being added as a missing master to the bashed patch, even when it wasn't present, when also using Item Interchange.
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Version 1.8.8
- Added Kragenirs Death Quest
- Added Mannimarco Revisited
- Added Street Vendors of Cyrodiil
- Added an experimental optional file patch for The Heart of the Dead, for Dublin Stormfallow, Kat and Wintermoon. Only works with Heart of the Dead De-Integrated.
- Improved the faces in callistofalling's Shivering Isles mods
- Merged in DEEJMASTER 333's IceWaterfrontTunnel - OCO Patch
- Eyes only:
- Added Bluethorn Village
- Added Eastbrink Town
- Added Into The Void
- Added Knights of the Nine Revelation (vanilla races only)
- Added Nonwyll Village
- Added Skymarch Village
- Added The Blackwood Company
- Added The Heart of the Dead
- Added The Vertueux
- Added Topal's Rest Village
- Added Variela Village
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Version 1.8.7
- Added SI Driftdwell
- Eyes only:
- Added Carnhay
- Added Chorrol Dungeon
- Added Curse of Hircine - Resurrected
- Added Daedric Shrine Ruins
- Added Dungeons of Blackwood
- Added Dwemer Ruins
- Added Handrest Isle
- Added MTCThievesGrotto
- Added Shivering Isles Root System
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Version 1.8.6
- Added Plentiful Priories
- Added Werewolf - Legends of the North - Version 2
- Added More Skooma Dealers (original patch called 'More Skooma Dealers for OCO' by EdLeaven AKA sspalex77, included in this filter patch with permission given from them).
- Added The Hole (eyes only)
- Added Forts of Cyrodiil - Reimagined - Unique Forts Gold Coast.esp (eyes only)
- Added Imperial City Suburbs (eyes only)
- Added the new NPCs in the SI New Homeowners 1.1 update (eyes only)
- Added Integration - The Stranded Light new race's NPCs in that mod. Credit to RBP OCO Patch by saebel.
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Version 1.8.5
- Added Verona House: Bloodlines - SI Version + Fixes
- Added The Return Of The Dark Brotherhood
- Added Roads of Cyrodiil
- Added Roaming NPCs (eyes only)
- Added Nobody Goes into the Mountains but Hunters (eyes only)
- Added Windfall (eyes only)
- Added Chapter 1 - The Dwarves Of The Mountain (eyes only)
- Added Chapter 2 - The Society Of The Atronach (eyes only)
- Added The Last Queen Of The Ayleids (eyes only)
- Added Firefly101 Mercenaries (eyes only)
- Added Merchant Guards (eyes only)
- Added Imperial Shipyard (eyes only)
- Added Imperial Shipyard on the City Isle (eyes only)
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Version 1.8.4
- Improved Marie Felfield's face in SI New Homeowners
- Restored Mereander's original face in StarX VVR Updated (his original face was better), and updated Gro-Bash the Cook's face in StarX VVR Updated.
- Added Oblivion Quest Of The Week
- Improved the faces of the Apostle NPCs in Mentioned and Unused NPCS - A Kvatchcount Classic
- Included the new Travelers of Cyrodiil NPCs in its version 2.1 update (eyes only)
- Added Devastation of Kvatch Redux (eyes only)
- Re-added the NoMerge bash tag, as I fixed the missing bashed patch masters issue that was previously happening with the tag by doing some workaround trickery. The missing masters bug was caused by also using the Item Interchange filter plugins from Cobl, when OCOv2 - Filter Patch for Mods also patched the same mods in the Item Interchange filter plugins.
- This should now solve all freeze on startup issues as well, so I merged the OCOv2 - Servant of the Dawn Patch and OCOv2 - Treasure Chest Patch patches back in to the main file plugin (you no longer need to use those two individual patches with the main filter plugin).
- Do not remove the NoMerge tag or else things will break.
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Version 1.8.3
- Included the new Travelers of Cyrodiil NPCs in its version 2.0 update.
- Changed the NpcFacesForceFullImport tag back to NPC.Eyes, NPC.FaceGen and NPC.Hair.
- Updated some ugly faces in Knightly Orders for Cities and Artifacts Remastered.
- Gave green eyes to Gublush gro-Melon (his favourite colour) in Integration.
- Added Little Shops
- Added Ghetto Waterfront
- Added Ice's Waterfront Tunnel
- Added SI New Homeowners
- Added StarX VVR Updated (Do not use it with the old StarX 'StarX Vanilla Vampires Revised' ESP, or else the game will freeze on startup).
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Version 1.8.2
- Separated Treasure Chest patch into an optional file, this mod was causing a freeze on startup issue just like the Servant of the Dawn mod.
- Added Shivering Isles - New Dukes (eyes only)
- Added Random Road Encounters (eyes only)
- Added Artifacts Remastered (eyes only)
- Added Integration - The Stranded Light (for bgIntegrationIntegratedEV.esp only - feedback on this one is appreciated, should I remove the non-lorefriendly hairstyles added by this mod to its NPCs?)
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Version 1.8.1
- Fixed merge issues with mismatched Form IDs.
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Version 1.8
- Removed Servant of the Dawn support from the main file filter plugin (was causing freezes on game startup due to a bashed patch bug revolving heavily around this specific mod). Added support for it in optional files.
- Merged DEEJMASTER 333's many OCOv2 patches into the main file filter plugin (you no longer need his OCOv2 patches for any mods). This was the merge that I did in Merge Plugins. OCOv2 - Filter Patch for Mods.esp merged together with:
- Allied Oblivion Gate Patrols OCOv2 Patch full.esp
- Chapels of Cyrodiil OCOv2 Patch.esp
- Chorrol Hinterland - OCOv2 Patch.esp
- Chorrol Hinterland BC Version - OCOv2 Patch.esp
- Crowded Cities Cyrodiil Redone - OCOv2 Patch.esp
- Extra NPCs OCOv2 Patch.esp
- ImpeREAL Unique Forts - OCOv2 Patch.esp
- Imperial Palace Improvement - OCOv2 Patch.esp
- Isolated Village OCOv2 Patch.esp
- MTC Expanded Villages Updated - OCOv2 Patch.esp
- Shivering Isles Travelers - OCOv2 Patch.esp
- Sutch Village OCOv2 Patch.esp
- Travelers of Cyrodiil OCOv2 Patch.esp
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Version 1.7.1
- Added OOO - Oscuro's Oblivion Overhaul - Updated (eyes only)
- Improved Havren Rethyn's face in Golden Perch Inn Modified
- Attempted fix at the bashed patch missing masters bug (removed the NoMerge tag)
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Version 1.7
- Added Tavern Goers 2 - Redux (eyes only)
- Added Mentioned and Unused NPCS - A Kvatchcount Classic (eyes only)
- Added Knightly Orders for Cities (eyes only)
- Added SI Whispersins (eyes only)
- Added SI New Sheoth Palace Improvements (eyes only)
- Added SI New Sheoth Outskirts (eyes only)
- Added SI Unmarked Locations (eyes only)
- Added SI Cities Expanded (eyes only)
- Added Order of the Lamp - Redux (eyes only)
- Added Imperial Bounty Hunter Quest EV (eyes only)
- Added Woodland Rangers Revised (eyes only)
- Added Treasure Chest (eyes only)
- Added A Brotherhood Renewed (eyes only)
- Added The Lost Spires (eyes only)
- Added Bounty Quests Fixed and Polished (eyes only)
- Added Golden Perch Inn Modified (eyes only)
- Added Servant of the Dawn (eyes only)
- Added Variant Vagabonds (eyes only)
- Added Sejanus Village (eyes only)
- Added Better Dungeons (eyes only)
- Added Better Forts (eyes only)
- Added Francescos Creatures and Items - V5 (eyes only)
- Added Alternative Beginnings (eyes only)
- Fixed a handful of NPCs using Ordered eyes incorrectly and the remainder of elf NPCs having human eyes
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Version 1.6
- Added The Ayleid Steps
- Added Thievery in the Imperial City
- Added Salmo the Baker and Salmo the Baker v20 patch
- Added Salmo the Baker (Cobl)
- Used a script to assign new OCOv2 eyes to all NPCs in the filter patch (meaning that all high elves and wood elves have OCOv2's elf eyes now, instead of having vanilla human eyes)
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Version 1.5
- Added Artifacts of Tamriel 300
- Added TinyQuest - The Inventrix
- Added New Rumare Village
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Version 1.4
- Added BetterInns_and_NewHomeOwners
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Version 1.3
- Added Vampire Hunting - Order of the Virtuous Blood
- Added Let the People Drink
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Version 1.2
- Added Less Annoying Magic Experience
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Version 1.1
- Added NPCs Travel
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- Donations
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Straight donations accepted
This mod has the Filter bash tag applied to it, so even if you only use one of these mods, you can still import it into your bashed patch in Wrye Bash. OCOv2 - Filter Patch for Mods.esp must keep the NoMerge bash tag on it to work properly. Otherwise, NPCs will appear naked, or there may be a crash on startup if this bash tag is removed.
Version 1.6 onwards of this mod uses a script to assign new OCOv2 eyes to all NPCs in the filter patch (meaning that all high elves and wood elves have OCOv2's elf eyes now, instead of having vanilla human eyes). Some images were taken before this change and while I was using J17's OCO and Hair Conversions.
Version 1.8 onwards of this mod merges DEEJMASTER333's many OCOv2 patches into the main file filter plugin (you no longer need his OCOv2 patches for any mods when using this filter patch). This was the merge that I did together with OCOv2 - Filter Patch for Mods.esp:
Chapels of Cyrodiil OCOv2 Patch.esp
Chorrol Hinterland - OCOv2 Patch.esp
Chorrol Hinterland BC Version - OCOv2 Patch.esp
Crowded Cities Cyrodiil Redone - OCOv2 Patch.esp
Extra NPCs OCOv2 Patch.esp
IceWaterfrontTunnel - OCO Patch.esp
ImpeREAL Unique Forts - OCOv2 Patch.esp
Imperial Palace Improvement - OCOv2 Patch.esp
Isolated Village OCOv2 Patch.esp
MTC Expanded Villages Updated - OCOv2 Patch.esp
Shivering Isles Travelers - OCOv2 Patch.esp
Sutch Village OCOv2 Patch.esp
Travelers of Cyrodiil OCOv2 Patch.esp
You need to use Wrye Bash 311+ to use this mod. It is a filter patch. You need to deactivate and import it into your bashed patch in Wrye Bash for it to work, otherwise you will get an error that masters are missing.
Also check out Oblivion Character Overhaul - Advanced Edition.