For 'Francesco's Leveled Creatures-Items Mod.esm', 'Francesco's Optional Leveled Quests.esp', 'Francesco's Optional Chance of Stronger Bosses.esp' and 'Francesco's Optional New Adventurers.esp'.
For 'bgIntegrationIntegratedEV.esp' only. Feedback is appreciated, especially about NPC's hairstyles. Make sure that Integration is installed before OCOv2, and even before Oblivion Upscaled Textures (OUT) if you have it, so that OCOv2's textures win.
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Redistribution is strictly forbidden without prior consent. This means do not upload this mod anywhere unless you have obtained permission from me.
This mod may not be included in mod packs of any sort.
File credits
Please PM me if any of these credits are not 100% correct.
nuska for Oblivion Character Overhaul version 2
xEdit team and contributors for its 'Oblivion - OCO faces assignment.pas' script
The Mages Guild Quests Project Team: David Brasher Nellspeed Rowan Leeves Gizmodian Bethesda
The Fighters Guild Quests Project Team: Firefly101 ABVXYzackattack Pronam David Brasher Dreamed1 migck WalkerInShadows CarlosS4444 Meo Mikal33 The_Vyper Bethesda
I am no longer reading and reacting messages sent to me. It has been five years since I quit playing and I have other things going on in my life. In general, people have permission to modify and distribute my files so long as they give credit to the original authors in their documentation.
skyorange (Nexus username: win2009) for NPCs Travel
bg2408 for Less Annoying Magic Experience (permissions taken from the file's readme):
Compatibility files and adjustments: I've got nothing against deisolated patches and the like. If you want to create one, go ahead :).
Khornate, Qazaaq and Vorians for Let the People Drink (permission granted by Vorians in private message to make this patch)
Vampire Hunting - Order of the Virtuous Blood Team: Daniel da Rosa for "Kendrel the Vampire Huntress, Pilot Episode -Walking in The Shoes." David Brasher for "Vampire Hunting - Order of the Virtuous Blood Nomadimp for "OVBE - Order of the Virtuous Blood Expanded." Cleitanious for "Caldera" Duke Patrick for wooden stakes. The makers of Visual Pack XT for the daedric textures used. Gizmodian for the Sotha Dagger model & Texture. Treaka for play-testing. Hel_Borne for the Chitin Dagger Sangre for the Silver Akaviri Sword Sarac for the BW Armor
Sylar0712 for BetterInns_and_NewHomeOwners
ByblosHex for Artifacts of Tamriel 300
Manuremaster for New Rumare Village
Nell Speed for TinyQuest - The Inventrix
jog for Thievery in the Imperial City
Ervvin for The Ayleid Steps
Tarnsman (Nexus username: Valamir) for Salmo the Baker and Salmo the Baker v20 patch
Cobl Team for Salmo the Baker, Cobl.esp
Thanks DEEJMASTER333 for giving me permission to merge his OCOv2 patches for mods into my filter patch. Version 1.8 onwards of this mod merges DEEJMASTER333's many OCOv2 patches into the main file filter plugin (you no longer need his OCOv2 patches for any mods when using this filter patch). This was the merge that I did together with OCOv2 - Filter Patch for Mods.esp:
kvatchcount for Mentioned and Unused NPCS - A Kvatchcount Classic and Travelers of Cyrodiil - A Crowded Roads Mod
Also thanks to DEEJMASTER333 for Improved NPC Faces for OCOv2, which I took some FaceGen Data from for some NPCs.
Oblivion Quest Of The Week by LegoManIAm94 and the Oblivion QOTW Team
Devastation of Kvatch Redux by zymurgy65
callistofalling for SI Cities Expanded, SI New Homeowners, SI New Sheoth Outskirts, SI New Sheoth Palace Improvements, SI Unmarked Locations, SI Whispersins and SI Driftdwell.
Arthmoor for A Brotherhood Renewed, Alternative Beginnings, Bruma Guild Reconstructed, Faregyl Village, Feldscar, Frostcrag Village, Gottshaw Village, Molapi, Reedstand, Roads of Cyrodiil, Sutch Village, Urasek, Vergayun and Verona House: Bloodlines - SI Version + Fixes.
Guinefort1 for Roving Renrijra Krin, Variant Vagabonds, Plentiful Priories, Glenmoril Covens and More Skooma Dealers (original patch called 'More Skooma Dealers for OCO' by EdLeaven AKA sspalex77, included in this filter patch with permission given from them).
RBP OCO Patch by saebel
Donation Points system
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Changelogs
Version 2.0.2
Added support for the new races and their associated NPCs in Better Cities.
Fixed some duplicate faces in both Crowded Cities Redone - Cyrodiil Collection and Tavern Goers 2 - Redux.
Version 2.0.1
Added Bruma Guild Reconstructed
Added Bruma Mages Guild Restored
Added Mixxa77 Mods Merge
Added Roving Renrijra Krin
Updated AFK_Weye (the Hagal and Yrsa NPCs look more elderly now)
Version 2.0
Added RedBag's Imperial City - 2020 Edition
Added Settlements Of Cyrodiil - Legion Outposts
Added WAC: Waalx Animals & Creatures (for vanilla races only and wood witches)
Updated Fanesreach
Updated New City SI Passwall ENG
Updated New Rumare Village/New Rumare Relocated
Updated many other mod's faces which were ugly or deformed
Version 1.9.9
Added Atrene Village
Added Fanesreach
Added Wealdrest Village
Version 1.9.8
Added support for mods using the VampireRace and Sheogorath vanilla races on new NPCs.
Updated Unique Landscapes merged ESP (corrected the deformed faces in it).
Version 1.9.7
Added House of Healing at Weye
Added Tales of Cyrodiil
Added The Guild of the Green Dragon
Added The Well of Minlorada
Added Villages v1.1d
Version 1.9.6
Added Immersive Character and Dialogue Expansion
Added Living Imperial Palace
Added New City Anvil ENG
Added New City Bravil ENG
Added New City IC Waterfront ENG
Added New City Leyawiin ENG
Added New City SI Passwall ENG
Added Shivering Isles Property Ladder
Added The Hesu Mod Collection
Added various Unique Landscapes modules
Updated Heart of the Dead
Updated SI Whispersins
Version 1.9.5
Added Glenmoril Covens
Updated Region Revive - Lake Rumare
Updated Treasure Chest
Updated Urasek
Version 1.9.4
Added Better Benirus Manor - Helping Hands
Added Daggerfall NPCs
Added Diverse Guards
Added Mannimarco Resurrection - Light and Dark
Added More Mythic Dawn Agents
Added Skingrad Market
Added The Black Mirror - A Necromancer Shop
Added The Golden Crest - A Major Pirate Quest
Added The Sundered Keep
Updated Tavern Goers 2 - Redux
Updated The Ayleid Steps
Version 1.9.3
Added Charcoal Village
Added Necromancer Battlemages
Added The Living And The Dead
Added The Well Diver
Updated Oblivion Nouveau Uncut to match the faces with the equivalent vanilla NPCs when there is a duplicated NPC from vanilla in that mod.
Version 1.9.2
Added Hackdirt The Deep Ones (vanilla race NPCs only)
Added JDNT_Brina Cross
Added Knights of the White Stallion cleaned
Added Knights of the White Stallion Redone
Added Oblivion Nouveau Uncut
Added The East Empire Company
Updated Talos Bridge Gatehouse Revisited
Version 1.9.1
Added Ruined Tails Tale
Added Sewers For Every City
Added Talos Bridge Gatehouse Revisited
Improved the faces in AFK_Weye
Eyes only:
Added Region Revive-Lake Rumare updated
Added The Dungeons of Ivellon
Added the Deactivate bash tag to the ESP's description field.
Version 1.9.0
Added Better Cities
Added Populated Prisons
Eyes only:
Added AFK_Weye
Added Elsweyr the Deserts of Anequina (vanilla races only)
Added Faregyl Village
Added Feldscar
Added Frostcrag Village
Added Gottshaw Village
Added Kvatch Rebuilt
Added Molapi
Added Reedstand
Added Shivering Isles Raiders
Added Trade and Commerce Update
Added Urasek
Added Vergayun
Version 1.8.9
Fixed an issue where C&C - The Blackwood Company.esp was being added as a missing master to the bashed patch, even when it wasn't present, when also using Item Interchange.
Version 1.8.8
Added Kragenirs Death Quest
Added Mannimarco Revisited
Added Street Vendors of Cyrodiil
Added an experimental optional file patch for The Heart of the Dead, for Dublin Stormfallow, Kat and Wintermoon. Only works with Heart of the Dead De-Integrated.
Improved the faces in callistofalling's Shivering Isles mods
Merged in DEEJMASTER 333's IceWaterfrontTunnel - OCO Patch
Eyes only:
Added Bluethorn Village
Added Eastbrink Town
Added Into The Void
Added Knights of the Nine Revelation (vanilla races only)
Added Nonwyll Village
Added Skymarch Village
Added The Blackwood Company
Added The Heart of the Dead
Added The Vertueux
Added Topal's Rest Village
Added Variela Village
Version 1.8.7
Added SI Driftdwell
Eyes only:
Added Carnhay
Added Chorrol Dungeon
Added Curse of Hircine - Resurrected
Added Daedric Shrine Ruins
Added Dungeons of Blackwood
Added Dwemer Ruins
Added Handrest Isle
Added MTCThievesGrotto
Added Shivering Isles Root System
Version 1.8.6
Added Plentiful Priories
Added Werewolf - Legends of the North - Version 2
Added More Skooma Dealers (original patch called 'More Skooma Dealers for OCO' by EdLeaven AKA sspalex77, included in this filter patch with permission given from them).
Added the new NPCs in the SI New Homeowners 1.1 update (eyes only)
Added Integration - The Stranded Light new race's NPCs in that mod. Credit to RBP OCO Patch by saebel.
Version 1.8.5
Added Verona House: Bloodlines - SI Version + Fixes
Added The Return Of The Dark Brotherhood
Added Roads of Cyrodiil
Added Roaming NPCs (eyes only)
Added Nobody Goes into the Mountains but Hunters (eyes only)
Added Windfall (eyes only)
Added Chapter 1 - The Dwarves Of The Mountain (eyes only)
Added Chapter 2 - The Society Of The Atronach (eyes only)
Added The Last Queen Of The Ayleids (eyes only)
Added Firefly101 Mercenaries (eyes only)
Added Merchant Guards (eyes only)
Added Imperial Shipyard (eyes only)
Added Imperial Shipyard on the City Isle (eyes only)
Version 1.8.4
Improved Marie Felfield's face in SI New Homeowners
Restored Mereander's original face in StarX VVR Updated (his original face was better), and updated Gro-Bash the Cook's face in StarX VVR Updated.
Added Oblivion Quest Of The Week
Improved the faces of the Apostle NPCs in Mentioned and Unused NPCS - A Kvatchcount Classic
Included the new Travelers of Cyrodiil NPCs in its version 2.1 update (eyes only)
Added Devastation of Kvatch Redux (eyes only)
Re-added the NoMerge bash tag, as I fixed the missing bashed patch masters issue that was previously happening with the tag by doing some workaround trickery. The missing masters bug was caused by also using the Item Interchange filter plugins from Cobl, when OCOv2 - Filter Patch for Mods also patched the same mods in the Item Interchange filter plugins.
This should now solve all freeze on startup issues as well, so I merged the OCOv2 - Servant of the Dawn Patch and OCOv2 - Treasure Chest Patch patches back in to the main file plugin (you no longer need to use those two individual patches with the main filter plugin).
Do not remove the NoMerge tag or else things will break.
Version 1.8.3
Included the new Travelers of Cyrodiil NPCs in its version 2.0 update.
Changed the NpcFacesForceFullImport tag back to NPC.Eyes, NPC.FaceGen and NPC.Hair.
Updated some ugly faces in Knightly Orders for Cities and Artifacts Remastered.
Gave green eyes to Gublush gro-Melon (his favourite colour) in Integration.
Added Little Shops
Added Ghetto Waterfront
Added Ice's Waterfront Tunnel
Added SI New Homeowners
Added StarX VVR Updated (Do not use it with the old StarX 'StarX Vanilla Vampires Revised' ESP, or else the game will freeze on startup).
Version 1.8.2
Separated Treasure Chest patch into an optional file, this mod was causing a freeze on startup issue just like the Servant of the Dawn mod.
Added Shivering Isles - New Dukes (eyes only)
Added Random Road Encounters (eyes only)
Added Artifacts Remastered (eyes only)
Added Integration - The Stranded Light (for bgIntegrationIntegratedEV.esp only - feedback on this one is appreciated, should I remove the non-lorefriendly hairstyles added by this mod to its NPCs?)
Version 1.8.1
Fixed merge issues with mismatched Form IDs.
Version 1.8
Removed Servant of the Dawn support from the main file filter plugin (was causing freezes on game startup due to a bashed patch bug revolving heavily around this specific mod). Added support for it in optional files.
Merged DEEJMASTER 333's many OCOv2 patches into the main file filter plugin (you no longer need his OCOv2 patches for any mods). This was the merge that I did in Merge Plugins. OCOv2 - Filter Patch for Mods.esp merged together with:
Improved Havren Rethyn's face in Golden Perch Inn Modified
Attempted fix at the bashed patch missing masters bug (removed the NoMerge tag)
Version 1.7
Added Tavern Goers 2 - Redux (eyes only)
Added Mentioned and Unused NPCS - A Kvatchcount Classic (eyes only)
Added Knightly Orders for Cities (eyes only)
Added SI Whispersins (eyes only)
Added SI New Sheoth Palace Improvements (eyes only)
Added SI New Sheoth Outskirts (eyes only)
Added SI Unmarked Locations (eyes only)
Added SI Cities Expanded (eyes only)
Added Order of the Lamp - Redux (eyes only)
Added Imperial Bounty Hunter Quest EV (eyes only)
Added Woodland Rangers Revised (eyes only)
Added Treasure Chest (eyes only)
Added A Brotherhood Renewed (eyes only)
Added The Lost Spires (eyes only)
Added Bounty Quests Fixed and Polished (eyes only)
Added Golden Perch Inn Modified (eyes only)
Added Servant of the Dawn (eyes only)
Added Variant Vagabonds (eyes only)
Added Sejanus Village (eyes only)
Added Better Dungeons (eyes only)
Added Better Forts (eyes only)
Added Francescos Creatures and Items - V5 (eyes only)
Added Alternative Beginnings (eyes only)
Fixed a handful of NPCs using Ordered eyes incorrectly and the remainder of elf NPCs having human eyes
Version 1.6
Added The Ayleid Steps
Added Thievery in the Imperial City
Added Salmo the Baker and Salmo the Baker v20 patch
Added Salmo the Baker (Cobl)
Used a script to assign new OCOv2 eyes to all NPCs in the filter patch (meaning that all high elves and wood elves have OCOv2's elf eyes now, instead of having vanilla human eyes)
Version 1.5
Added Artifacts of Tamriel 300
Added TinyQuest - The Inventrix
Added New Rumare Village
Version 1.4
Added BetterInns_and_NewHomeOwners
Version 1.3
Added Vampire Hunting - Order of the Virtuous Blood
This is a patch for Oblivion Character Overhaul version 2 and popular mods, to make the added NPC's eyes, faces and hair look better. See the requirements tab for the full list of supported mods. The faces of the NPCs from these mods are now no longer very ugly, deformed and demented looking.
This mod has the Filter bash tag applied to it, so even if you only use one of these mods, you can still import it into your bashed patch in Wrye Bash. OCOv2 - Filter Patch for Mods.esp must keep the NoMerge bash tag on it to work properly. Otherwise, NPCs will appear naked, or there may be a crash on startup if this bash tag is removed.
Version 1.6 onwards of this mod uses a script to assign new OCOv2 eyes to all NPCs in the filter patch (meaning that all high elves and wood elves have OCOv2's elf eyes now, instead of having vanilla human eyes). Some images were taken before this change and while I was using J17's OCO and Hair Conversions.
Version 1.8 onwards of this mod merges DEEJMASTER333's many OCOv2 patches into the main file filter plugin (you no longer need his OCOv2 patches for any mods when using this filter patch). This was the merge that I did together with OCOv2 - Filter Patch for Mods.esp:
You need to use Wrye Bash to use this mod. It is a filter patch. You need to deactivate and import it into your bashed patch in Wrye Bash for it to work, otherwise you will get an error that masters are missing.