About this mod
This mod adds additional new bosses to the game. Every boss has a special unique drop and to get their special loot u need to fight them accordingly. This mod also adds considerable amount of new superior guards to the Imperial City and basic guards to the other cities. Lastly, some balance changes to specific items and spells.
- Requirements
- Permissions and credits
the possible exploits (super powerful elixirs, unbalanced enchanted items etc.). That's why I decided to create
sort of an endgame bosses to give the player an opportunity to challenge their character to the limit and possibly more things to do with your
"completed" character c:
*** This mod adds new superior guards to the Imperial City and very basic named mercenary guards to the other cities.
*** This mod adds 42 endgame bosses to the game. The bosses range in diffuculty between easy to impossible.
*** Besides the endgame bosses, the mod also adds extra content to explore aswell.
*** This mod also brings some balance changes to super specific skills and items.
*** Any "okay" companion mod is recommended.
*** Maskar's Oblivion Overhaul is highly recommended.
*** Better Enemy Health is highly recommended.
** I can finally say that I have finished the mod. I might update the mod depending on if any problems are found or have a lot of time to spare for the mod. Time will tell... If you encounter any problems in the mod, leave a comment.
** I hope you have fun!
** Please read the documentation file for more information.
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v0.2
** Balanced some of the unique enchanted items.
** Adjusted incorrect enchantment values.
** A new boss is added.
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v0.3
** Improved combat ai of some npcs.
** Corrected ai conflicts.
** Balanced some of the bosses.
** Incorrect item models are corrected.
** The location of one boss is changed.
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v0.4
** Improved combat ai of some npcs.
** Balanced some of the bosses and unique enchanted items.
** A new boss is added.
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v0.5
** Improved combat ai of some npcs.
** Balanced some of the bosses and unique enchanted items.
** New three bosses are added.
** Now some of the bosses are chance depended meaning the player will encounter them depended on a chance.
** Some of the bosses' loot turned into a special loot and has a chance to drop instead of a guaranteed drop. (More reason to kill more than once)
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v0.6
** Improved combat ai of some npcs.
** Balanced some of the bosses and unique enchanted items.
** Balanced some of the vanilla items and spells.
** Five new bosses are added.
** One boss' location is changed.
** Now also the Shivering Isles contains bosses.
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v0.7
** Big health reducement on some of the bosses and npcs.
** Two new bosses are added.
** Improved combat ai of some npcs.
** Balanced some of the bosses and unique enchanted items.
** New mechanic for the two specific bosses.
** Improved interactive ai of common mercenary guards.
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v0.8
** Improved combat ai of some npcs.
** Balanced some of the bosses and unique enchanted items.
** Improved the ai of all the new added guards including the common mercenaries.
** Three new bosses are added.
** New optional guild bosses are added.
** New mechanics for some of the bosses by the addition of the guild member npcs.
** New ai for two optional bosses.
** Location and the mechanic for two bosses are changed.
** Reduced the total amount of guards that are newly added.
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v0.9
** Improved combat ai of some npcs.
** Balanced some of the bosses and unique enchanted items.
** One new boss is added.
** Reduced hp of some of the bosses.
** Reduced most of the bosses overall damages.
** Balanced most of the bosses' spells and mechanics.
** Corrected incorrect ai packages.
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** (minor update for Oblivion XP mod compatibility - 05.08.22) Adjusted the levels of the bosses and related mobs so that you don't get abnormal amount of experience from them.
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v1.0
** One new boss is added.
** Corrected invisible items on some of the bosses.
** Balanced most of the enchantments of the unique item drops.
** Reduced the difficulty of two bosses.
** Improved item and boss visuals.
** Improved combat ai for Mizan.
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v1.1
** Balanced most of the enchantmens of the unique item drops.
** Reduced many of the bosses hps
** Improved combat ai for some bosses.
** Improved many of the weapon drop visuals.
** Improved Attila's visual.
** Fixed some of the ai conflicts.
** New possible loot on the bosses.
** (03.09.22) Hot fix for the unintentional double loading particle effect on molax that would instantly crash the game when the boss dies.
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v1.2
** Revamped some of the enchantments of the unique item drops.
** Added many mini bosses.
** Improved combat ai for some bosses.
** Improved some weapon drop visuals.
** Added 2 new bosses.
** Fixed some of the ai conflicts.
** New 2 merchants are added.
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v1.3
** Revamped some of the enchantments of the unique item drops.
** Added 2 new bosses.
** Reduced many of the bosses hp's heavily.
** Added new mechanics.
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v1.4 (Final)
** Revamped most of the drop item's enchantment.
** Added 3 new bosses.
** Added 4 new merchants.
** Added new mechanics.
** Improved some of the bosses.
** Revamped v1.3 summons.
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v1.4 (Final) - 24.11.23 - QoL Update
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v1.4 (Final) - 24.12.23 - QoL Update 2
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v1.4.0.1 - 24.07.24 - Adjustment Patch
** Lots of fixes, adjustments and quality of life changes.
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v1.4.1.0 - 14.10.24
** Lots of adjustments and improvements.