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kvatchcount

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About this mod

Allows Aurorans to spawn in Conjurer dungeons.

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Oblivion is a great game in many ways, superior to later editions such as Skyrim and ESO by way of it's roleplaying aspects. But one thing that always annoyed me was that Oblivion is a game centered around the Daedra. Now, loyal fans and lore-mongers such as myself will be able to tell you that there are countless types of Lesser Daedra. The Shivering Isles even indoctrinated the Knights of Order into the lore, which was neat.

But how come, on a game centered around Daedra, the actual number of Daedra types were so limited? Where are the Vermai, the Herne, the Morphoid Daedra? Where are the Daedra Seducers? The Huntsmen? I'm really disappointed, personally, at the choice the devs made to not expand upon one of the core themes of the game.

That is actually something I seek to address.

What this mod does is fairly simple: It adds Meridia's Aurorans as regular rank-and-file enemies that can spawn in the Conjurer Dungeons. These Aurorans go by a unique ranking structure and generally do their best to stay within the lore that The Elder Scrolls have put forth on them. They will also use a new battle axe titled Auroran Battle Axe (KoTN Aurorans use Ayleid Battle Axes), and it's quality will improve by the rank of the Auroran. You will begin to encounter Aurorans at level 7, and they will begin to be a threat as you continue onwards through the game.

Auroran Ranks:

Auroran

Auroran Sergeants

Auroran Guardians

Auroran Planewalkers

Auroran Lightbringers

Auroran Chosen


As expected, their difficulty and weapon-grade will increase as you level up, and at later levels, Auroran Lightbringers and Chosen can use Turn Undead spells to nullify any undead summons you make.

As an added bonus, due to their rivalry with Golden Saints, if an Auroran and Golden Saint ever meet outside of working together in a Conjurer Dungeon, there is a decent chance they will attack each other out of disdain.

Be sure to track this mod, I'll keep it up to date as best as I can.

Compatiblity:

Incompatible with any mods that alter the Conjurer level lists. Use Wrye Bash to make a bashed patch in order to maximize compatibility.


Check out my other Daedra mods!

Dremora Varlets

Conjurer Hell Hounds

ESO Dremora Ranks

Conjurer Fire Daemons

Conjurer Xivkyn

Conjurer Skaafin

Morphoid Daedra - Daedra United

Conjurer Golden Saints

Herne - Daedra United

Conjurer Seducers

Conjurer Dremoras

Conjurer Knights of Order


Conjurer Nocturnal Shrikes

Conjurer Hungers

Mehrunes Femoras

Mehrunes Seducers