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ZRV01

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About this mod

CDO Oblivion aims to remake the combat experience in TES: Oblivion. It does this best by making combat much more dangerous, adding a massive emphasis on roleplay elements, focus on superiority of creatures over the strength of mortal man, and changing HOW damage is dealt entirely. !!!EARLY BUILD!!!

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Changelogs
Official Discord:
https://discord.com/invite/TFxub2C


Welcome to Critical Damage Overhaul!
In order for improvement, feedback is needed! 
If you don’t like something, see opportunity for something that isn’t
there, etc, don’t just uninstall. This mod is my baby and I’m always
updating it. 


What is Critical Damage Overhaul?


This mod aims to overhaul how combat in FNV Oblivion works. It begins by stripping away everything some of the negative things one may know about the game's combat,
(by making every situation incredibly lethal)
and emphasizes either using smart tactics to avoid getting hit - even if that means not actually going into battle. 


That's right. Don't get hit. Because every bullet hit is now nearly lethal! Damage
is now calculated on the fly via customized equations that factor in all of the existing factors, but with emphasis on different things.
The primary way it makes things more lethal is to standardize health with a flat equation across the board, and standardize damage values
a little more. Also, making unarmored foes take especially more damage.

What Makes CDO Different?

There are a million different combat overhauls out there, but none of them focus on projectile type, or truly are dynamic.
CDO uses a combination of the custom damage equations AND dynamic armor to create palm-sweating encounters. CDO also 
adds a variety of unique mechanics such as dynamic bleeding, improved staggering, and more.

Here's the how

When an opponent hits, it will calculate a damage stat based on Strength, Base Damage, Armor, and what limb is hit.
Q: Now what's to keep someone from wearing armor and being invincible? 
A: Armor now deteriorates at an incredible rate, and is dynamic to what type of weapon hits it. 
So now it is like how in real life body armor WILL prevent a lot of damage, but breaks quickly, making it useless.
This means that armor repair management is of the utmost importance.
Q: Is this mod compatible with x?
A: It should be compatible with most non damage related mods. Place as low in load order
as possible to resolve a majority of possible conflicts. 
Q: X is too overpowered. 
A: That's not a question, but I'll address it. This mod is clearly stated to be new. Please leave feedback so I can adjust equations. 
Providing footage with your feedback is even more useful, it helps show your point.
Q: This mod alters my health, but only sometimes. Why is this the case?
A: Dynamic HP equations run every time you get hit.
Q: I was fighting and got knocked over. I cannot get back up.
A: Please refer to the Fatigue mechanic. Try using the wait command to wait it out.



What else is there? 

All NPCs in the game are adjusted to have dynamic HP and Fatigue values
based on factors like Endurance, level, etc. None of which leads to
bullet sponginess, unless it is a situation that makes sense like the
Giant RoboScorpion of Big Mountain creatures of Cyrodiil. This isn’t even done through form
changes, these stats update dynamically when NPCs get hit! That means it
is compatible with pretty much every content adding mod!

Also, the aformentioned Fatigue mechanic. This makes use of the Fatigue stat, where when damage is taken, the victim 
takes a similar quantity of fatigue damage. When fatigue reaches 0, it prompts them to fall over until it regens. 
This mod also takes inspiration from Immersive Hit Reactions, and uses a Poise system to have NPCs stagger when too much
damage is taken in a single hit. There are also some other unique things Poise
can trigger, for example helmets can fall off during headshots if the
victim’s Poise is broken.
-> Fallout version only currently

There is more, just see for yourself!

[ I N S T A L L ]
1. Download the requirements. Always make sure they are up to date.
Otherwise the mod WILL NOT WORK. I will not make a non NVSE xOBSE version.
2. Download this mod.
3. Use your mod manager (or manually drag the files to the data folder) to INSTALL the mod.     
4. You should be done. Give the game a launch and check out the combat.     
5. Show support by leaving feedback and endorsing. It really helps. 

Also, please report anything not functioning with the mod, or that you may not like, or that you do like,
Feedback. I am asking for feedback.