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NPCs gain less health on level ups, resulting in lower health pools at higher levels.
Examples of health values from Level 1 to level 20 Vanilla Bandit = 20 to 175 Marauder = 22 to 212 Conjurer = 14 to 119
Balanced NPC Health Bandit = 29 to 139 Marauder = 30 to 173 Conjurer = 19 to 87
I made these changes for a more extensive mod, but I thought someone may appreciate having this as a separate, tiny tweak.