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itsbooby

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About this mod

Adds more Light and Night-Eye spells. Changes starting spells for characters choosing Illusion as a starting skill.

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Why this mod was made:

There isn't any way to cast Light or Night-Eye spells for a short period of time in the vanilla game, or specifically dispel them.
  • A mage who understands these spells should realistically be able to decide how long they want to cast them for.
  • You could already dispel Light and Night-Eye spells by Waiting for an hour/Fast Traveling, or using the 'Dispel' Magic Effect.
  • Using 'Dispel' is not ideal as this is from a different magic school and it also removes all effects on your character including positive ones.

The Vanilla game only has a few Light and Night-Eye spells actually available.
Spoiler:  
Show
I always used to cast 'Heal Minor Wounds' constantly in the dark as a sort of 'flashlight' type of spell, because it lights up the surrounding area while costing little magicka and lasts for a short duration. This helps immensely when looting dark areas without being detected, but could this be considered overpowered/stupid? If you think so, then you might enjoy this mod and my other mod Truly No Default Starting Spells.


What this mod does:

Adds many more Light and Night-Eye Spells for different use cases.
All Light/Night-Eye spells (vanilla and the ones from this mod) have been perfectly balanced.
The new spells are mostly acquired the same way vanilla spells/spell tomes/scrolls are.

Adds spells to dispel Light and Night-Eye without worrying about dispelling any other effects.
These new spells are in the same magic school (Illusion).
This helps to make your character feel more like a Luminist/Illusionist.

Makes the Khajiit Night-Eye Lesser Power 'Eye of Night' toggleable and last forever instead of having to recast it every 30 seconds.
Cast the spell to turn on/off.
Simple and hassle-free.
Makes any other mod doing the same thing redundant.

Changes starting Light Spells for characters choosing Illusion as a Starting Skill.

Changes all Light Spell Tome icons to look like this:

I have included an optional file which changes the Light Magic Effect icon to look like this: (this icon is from Custom Spell Icons)


I have included optional files which alter 'Open' Spells:
(So you'll be nudged to use 'Searchlight' or a similar spell instead of 'Open Very Easy Lock' to light your way.)
Spoiler:  
Show
Choose only one optional file.
  • Open Spells on Touch: Makes the 4 Standard Open Spells and 'The Unwelcome Guest' Touch instead of Target.
  • Open Spells More Magicka: Doubles the Base Cost of Open Spells. Does not specifically edit 'The Unwelcome Guest,' although its cost is increased.
  • Open Spells More Magicka on Touch: Doubles the Base Cost of Open Spells. Makes the 4 Standard Open Spells and 'The Unwelcome Guest' Touch instead of Target.


Spell Changes & Additions:
(All Vanilla Light and Night-Eye Spells will be shown for comparison)

NOTE) On Magicka Costs:
In the Vanilla game, the actual Magicka cost of spells changes dynamically depending on your skills.
The values shown here represent the average cost. At lower skills they cost more, and at higher skills they cost much less.

NOTE) Dispelling Light & Night-Eye:
If you wish for the 'Dispel Light' and 'Dispel Night-Eye' spells added by this mod to Dispel ALL Light and Night-Eye effects such as...
Light & Night-Eye spells from other mods
Custom-made Light & Night-Eye spells
Light & Night-Eye enchantments
Light & Night-Eye potions
and etc...
...be sure to download the update file after you download the main file.


☛ * Non-Vanilla changes (added by this mod) signified by this color.
☛ * Changes to Vanilla signified by this color.


Light on Self
Spoiler:  
Show
Glint
Novice
Light for 1 sec on Self
Magicka Cost: 6
How to Acquire:
New Player Start Spell / Spell Tomes / Edgar Vautrine

Glimmer
Novice
Light 5 ft for 15 secs on Self
Magicka Cost: 8
How to Acquire:
New Player Start Spell / Spell Tomes / Edgar Vautrine

Glisten
Novice
Light 10 ft for 30 secs on Self
Magicka Cost: 10
How to Acquire:
New Player Start Spell / Spell Tomes / Ungarion

Gleam
Novice
Light 15 ft for 45 secs on Self
Magicka Cost: 12
How to Acquire:
New Player Start Spell / Spell Tomes / Ungarion

Starlight
Novice
Light 20 ft for 60 secs on Self
Magicka Cost: 14
How to Acquire:
Scrolls / Spell Tomes / Calindil / Delphine Jend
No longer Player Start Spell
No longer sold by Edgar Vautrine and Ungarion

Moonlight
Apprentice
Light 30 ft for 120 secs on Self
Magicka Cost: 47
How to Acquire:
Scrolls / Spell Tomes / Delphine Jend

Candlelight
Journeyman
Light 40 ft for 180 secs on Self
Magicka Cost: 103
How to Acquire:
Scrolls / Spell Tomes / Aurelinwae / Ita Rienus

Torchlight
Expert
Light 50 ft for 240 secs on Self
Magicka Cost: 183
How to Acquire:
Scrolls / Spell Tomes / Aurelinwae / Ita Rienus

Daylight → Sunlight
Master
Light 60 ft for 480 secs on Self
Magicka Cost: 462
How to Acquire:
Scrolls / Gaspar Stegine

Flash of Light
Journeyman
Light 60 ft for 1 sec on Self
Magicka Cost: 36
How to Acquire:
Spell Tomes / Light Magic Volume IV


Light on Touch
Spoiler:  
Show
Glistening Touch
Novice
Light 10 ft for 30 secs on Touch
Magicka Cost: 12
How to Acquire:
New Player Start Spell / Light Magic Volume II

Luminous Touch
Novice
Light 15 ft for 120 secs on Touch
Magicka Cost: 19
How to Acquire:
Spell Tomes / Delphine Jend


Light on Target
Spoiler:  
Show
Searchlight
Novice
Light 5 ft for 1 sec on Target
Magicka Cost: 10
How to Acquire:
New Player Start Spell / Spell Tomes / Edgar Vautrine

Illuminate
Novice
Light 10 ft for 90 secs on Target
Magicka Cost: 13 → 18
How to Acquire:
Spell Tomes / Delphine Jend

Starbeam
Novice
Light 20 ft for 60 secs on Target
Magicka Cost: 21
How to Acquire:
Spell Tomes / Calindil / Delphine Jend

Moonbeam
Journeyman
Light 30 ft for 120 secs on Target
Magicka Cost: 71
How to Acquire:
Spell Tomes / Delphine Jend

Sunbeam
Expert
Light 60 ft for 240 secs on Target
Magicka Cost: 346
How to Acquire:
Gaspar Stegine


Light on Targets (Area)
Spoiler:  
Show
Enhanced Visibility
Novice
Light 10 ft in 30 ft for 30 secs on Targets
Targets within an initial 30 foot area-of-effect will emit 10 feet of light for 30 seconds.
The previous version of this mod messed this spell up. I corrected the issue, but I also increased the cost of this spell to balance it.

Magicka Cost: 19 → 26
How to Acquire:
Spell Tomes

Superior Visibility
Apprentice
Light 15 ft in 30 ft for 45 secs on Targets
Targets within an initial 30 foot area-of-effect will emit 15 feet of light for 45 seconds.
Magicka Cost: 49
How to Acquire:
Spell Tomes

Starlight Matrix
Journeyman
Light 20 ft in 30 ft for 60 secs on Targets
Targets within an initial 30 foot area-of-effect will emit 20 feet of light for 60 seconds.
Magicka Cost: 95
How to Acquire:
Spell Tomes / Ita Rienus

Lux Ostentationem
Expert
Light 25 ft in 45 ft for 75 secs on Targets
Targets within an initial 45 foot area-of-effect will emit 25 feet of light for 75 seconds.
Magicka Cost: 238
How to Acquire:
Spell Tomes / Raminus Polus

Spectaculum Visualis
Master
Light 30 ft in 60 ft for 90 secs on Targets
Targets within an initial 60 foot area-of-effect will emit 30 feet of light for 90 seconds.
Magicka Cost: 481
How to Acquire:
Scrolls / Gaspar Stegine

Ray of Light
Journeyman
Light 60 ft in 60 ft for 1 secs on Targets
Targets within an initial 60 foot area-of-effect will emit 60 feet of light for 1 second.
Magicka Cost: 48
How to Acquire:
Spell Tomes / Light Magic Volume IV


Dispelling Light
Spoiler:  
Show
Dispel Light
Novice
Dispel Light on Self
Magicka Cost: 11
How to Acquire:
New Player Start Spell / Spell Tomes

Dispel Light of Other
Novice
Dispel Light on Touch
Magicka Cost: 21
How to Acquire:
Spell Tomes / Delphine Jend

Extinguish Light
Apprentice
Dispel Light in 30 ft on Targets
Magicka Cost: 38
How to Acquire:
Spell Tomes / Ita Rienus


Night-Eye
Spoiler:  
Show
Wink
Novice
Night-Eye for 1 sec
Magicka Cost: 3
How to Acquire:
Spell Tomes / Edgar Vautrine

Eyes of the Eclipse
Novice
Night-Eye for 5 secs
Magicka Cost: 11
How to Acquire:
Spell Tomes / Ungarion

Eyes of Eventide
Apprentice
Night-Eye for 15 secs
Magicka Cost: 33
How to Acquire:
Scrolls / Spell Tomes / Calindil / Delphine Jend
No longer sold by Ungarion

Eyes of Midnight
Journeyman
Night-Eye for 30 secs
Magicka Cost: 66
How to Acquire:
Scrolls / Spell Tomes / Ita Rienus

Void Gazer
Apprentice
Night-Eye for 150 secs → 60 secs
Magicka Cost: 54
How to Acquire:
M'raaj-Dar

Eyes of the Witching Hour
Expert
Night-Eye for 120 secs
Magicka Cost: 264
How to Acquire:
Spell Tomes / Raminus Polus

Eyes of the Depths
Master
Night-Eye for 240 secs
Magicka Cost: 528
How to Acquire:
Scrolls / Gaspar Stegine

Unique Scroll: Eyes of the Deep Ones
Master
Everlasting Night-Eye Indoors & Underground
If cast outside, does nothing. If cast inside, lasts indefinitely until dispelled or going outside.
How to Acquire:
???

Dispel Night-Eye
Novice
Magicka Cost: 10
How to Acquire:
Spell Tomes / Etira Moslin (sells Tome, not Spell) / M'raaj-Dar / Calindil (sells Tome, not Spell)


Unique Spell Tomes
Spoiler:  
Show
Aside from teaching you more than one spell, these tomes also have a little bit of text in them that explains/expands on game lore and offers hints in an immersive way. I think each volume is a fun little read.

Light Magic, Volume I: Fundaments
Spells Taught: (2) Glint, Searchlight
How to Acquire:
Edgar Vautrine

Light Magic, Volume II: Adequacy
Spells Taught: (2) Glisten, Glistening Touch
How to Acquire:
Calindil

Light Magic, Volume III: Dispel
Spells Taught: (3) Dispel Light, Dispel Light of Other, Extinguish Light
How to Acquire:
50% chance Suurootan
50% chance Ungarion

Light Magic, Volume IV: Advanced
Increases Illusion Skill by 1
Spells Taught: (2) Flash of Light, Ray of Light
How to Acquire:
50% chance Suurootan
50% chance Ungarion


Recommended:
Truly No Default Starting Spells
Slowfall
Less Green Light Spell
Light Spell Recolor
Varied Spell Sounds


Thanks
Thank You for checking out my mods!
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