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DwemerPuzzleBox

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DwemerPuzzleBox

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Increases the effects of Personality attribute on disposition

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By default, four points in Personality raises NPC disposition by one point. With this mod, that disposition bonus is doubled. Fortifying Personality by 10 will cause a 5 point increase in disposition.

There are several factors that determine the disposition of a non-playable character. Their own Personality stat, race, faction membership. Player's fame or infamy, if they have their weapon raised, or if they are carrying a disease.

The negative effects of having a disease or weapon raised were reduced from -10 to -5, so that they won't cause NPC dispositions to drop too low. There are NPCs that have a high aggression, which makes them more likely to become hostile if their disposition gets low enough. This is more likely to happen if the player character has a low Personality, high infamy, a disease, and their weapon raised.

Made to complement vanilla settings. This mod works by changing the values of a few game settings related to disposition.