Increases the effects of Personality attribute on disposition
Requirements
This mod does not have any known dependencies other than the base game.
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Changelogs
Version 1.1
Changes how factions affect disposition:
Goblins, undead, monsters and animals may now turn hostile against each other, if their Personality is reduced by spells or poison.
Disposition bonus from each rank in Mages Guild is reduced from +20 to +5
Disposition bonus from each rank in Fighters Guild is reduced from +10 to +5
By default, four points in Personality raises NPC disposition by one point. With this mod, that disposition bonus is doubled. Fortifying Personality by 10 will cause a 5 point increase in disposition.
There are several factors that determine the disposition of a non-playable character. Their own Personality stat, race, faction membership. Player's fame or infamy, if they have their weapon raised, or if they are carrying a disease.
The negative effects of having a disease or weapon raised were reduced from -10 to -5, so that they won't cause NPC dispositions to drop too low. There are NPCs that have a high aggression, which makes them more likely to become hostile if their disposition gets low enough. This is more likely to happen if the player character has a low Personality, high infamy, a disease, and their weapon raised.
Made to complement vanilla settings. This mod works by changing the values of a few game settings related to disposition.