About this mod
When casting spells with the weapon sheathed, spells become more powerful, dealing increased damage. For example, The "Fire Touch" spell uses a two-handed casting animation, which should (and will with this mod) be stronger than the one handed version.
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Allows you to customize Spell Effectiveness based on whether your weapon is sheathed or not. When casting a spell without a weapon out, spells become more powerful, dealing increased damage. For example, The "Fire Touch" spell uses a two-handed casting animation when you have your weapon sheathed, which should (and will with this mod) be stronger than the one handed version that plays while a weapon is out.
Applies to all the spells that are subject of Spell Effectiveness parameter in the game.
By default, if you sheath your weapon your Spell Effectiveness will be raised by 15%, while if a weapon is out the vanilla game rules will be applied.
It also works with the equipment calculations, if you have Spell Effectiveness at 80 because you have armor equipped, if you sheath your weapon it will raise to 95!
I've always liked the two-handed cast animation that plays when you don't have any weapons equipped, and I've always wished it would deal a bit more damage too than the one handed variant that plays while a weapon is equipped. With this mod, it happens!
HOW TO EDIT THE EFFECTIVENESS %
By default, if you sheath your weapon, your Spell Effectiveness will raise by 15%, which I've found to be pretty balanced.
If you want to change this value, edit the file MoreEffectiveSpellEffectivenessNoWeapon.ini located in "Data/ini", for example, to the increment the Spell Effectiveness by 20% while having your weapon sheathed you should change the content of the MoreEffectiveSpellEffectivenessNoWeapon.ini to be this:
con_SetGameSetting fMagicFatigueDrainBase 1.20;
By default, if you DO HAVE a weapon out your Spell Effectiveness will not be affected in any way, and the default game rule will apply.
However, if you want to further edit this mod and apply a penalty to the Spell Effectiveness, edit the file MoreEffectiveSpellEffectivenessWithWeapon.ini located in "Data/ini", for example, if you want to apply a 10% penalty to the Spell Effectiveness if the player is using a weapon, you should change the content of the MoreEffectiveSpellEffectivenessWithWeapon.ini to be this:
con_SetGameSetting fMagicFatigueDrainBase 0.9;
Otherwise if you're not sure about the balancing effect this mod can have on the game, I suggest not editing the .ini files and using the default options I've provided with this mod.
INSTALLATION
Simply extract the content of the .zip in your Oblivion folder, where the Oblivion.exe is located.
EXTRA NOTE AND VARIANTS
The base version of this mod allows you to raise your Spell Effectiveness if your weapon is sheathed, and it's the recommended mod to install.
There is also a variant of this mod, that applies the % increase whether you have a weapon equipped or not, in this case, the % increase is checked and applied every 5 seconds of game time, this means you cannot abuse of the quickslots to unequip a weapon, cast the spell, and quickly equipping it again. This makes this mod way more balanced as you have to stay unarmed to benefit the % increase.
However, if you prefer the ability to quickly swap between unarmed and armed using a quickslot and activate the percentage increase instantly, download the "No Delay" version, which enables this functionality.
REQUIRES OBSE